Mass Effect Style Dialogue Discussion

Post » Fri Nov 27, 2015 7:28 am

One way to fix the "four choices by convo":

Push a button ---> switches to four other choices

Push another button --> switches to the first four ones.

But maybe it's done already ?

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Myles
 
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Post » Thu Nov 26, 2015 4:40 pm

This, and yes it will be fun if you need more options, like 8 think Moria in FO3 who is both shopkeeper, questgiver and an information source.

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Anna Krzyzanowska
 
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Post » Thu Nov 26, 2015 11:56 pm

Lets see how it turns out. That said i am worried about how good of a job the whole thing is. The first Mass Effect had the HUGE problem that they told Mark Meer(Male Shepard) to sound as bland and non-threatening as possible,resulting in very bland and awkward dialogue. Jennifer Hale(female Shepard) did not recieve any directions,and you can really hear the difference(Mark Meer showed how great h is in the later games,which makes his performance in the first even more awkward). I am worried that something similar will happen here,

Also a simple thing; Bethesda games tend to be very chaotic due to the open world and all that. Imagine you are talking to someone while a deathclaw is rampaging in the background but your chracter calmly continoues the conversation, it would really break immersion(even though it would be hilarious)

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Poetic Vice
 
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Post » Thu Nov 26, 2015 4:44 pm

We certainly know pretty much nothing about the story,and only very limited hings about factions(BoS is confirmed,and it seems we will be able to create our own faction,but thats about it.

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Dorian Cozens
 
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Post » Thu Nov 26, 2015 6:26 pm

I hate it.

I'd really hoped the rumors weren't true.

I wish at least they implement a way to see the dialogue options as entire phrases, the traditional way.

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chloe hampson
 
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Post » Fri Nov 27, 2015 1:44 am

As I supported a ME style dialogue system when the topic of how dialogue should be handled for Skyrim, I'm open to it here. More so if the dialogue introduces consequences.

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Sandeep Khatkar
 
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Post » Fri Nov 27, 2015 1:31 am

I thought Bethesda Game Studios made games where they put you in the director's seat - this is the opposite of that.

The voice alone will be a hindrance to role-playing; no matter how it's handled. When it's without a voice actor, inflection, emphasis, and how it was said happens in your head. When it happens with a voice actor, it's predefined. When you lack a voice, you provide one yourself - it grants you a sense of control over how your character interacts with others though a dozen options even though, mechanically speaking, you just picked between three options.

If it can't be turned off, I'll be supremely disappointed that they sacrificed the ability to role-play in a role-playing game for a stronger narrative.

Is it safe to assume the dialogue wheel won't be as bad as L.A. Noire?

This really got me down. You know that scene in Episode 3 of Star Wars? Where Obi-Wan tells Anakin that he was the chosen one? That's what this feels like right now. You were the chosen one, Todd. You were supposed to bring balance to role-playing games, not destroy them.

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Music Show
 
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Post » Thu Nov 26, 2015 5:19 pm

I wonder if the skill checks are still in... :confused:

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Add Meeh
 
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Post » Fri Nov 27, 2015 3:20 am

Skill Wheels are ALWAYS stupid. It is a shame to see this plague spread :/

Hopefully, it is possible to restore the more regular system via mods.

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Fiori Pra
 
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Post » Thu Nov 26, 2015 8:27 pm

I don't see a problemj with this system. It works very well with Mass Effect and Dragon Age... why shouldn't it work with Fallout too? We should see how it's ingame before we complain about it. And there is always the possibility to have one of the options to be [more] so it's not necessary limited to 4 responses.

Could you explain WHY they are stupid?

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marina
 
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Post » Thu Nov 26, 2015 6:29 pm

It limits the number of dialogue options. This system would be great for other genres, but for RPGs where dialogues are supposed to be large and complex... not so much. Yet, they are most prevalent in RPGs.

This is even worse when you take mods into account. If PC version lacks the traditional dialogue system or it can't be restored, mods will be forced to have 3 options shown + an option to show more dialogue options. This is gonna be tedious.

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evelina c
 
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Post » Thu Nov 26, 2015 9:12 pm

The fecal hurricane that was ME3 is nothing that Bethesda has any interest in emulating. BiowEAre lost alot of regular business over their "Streamlining" to the point where they effectively shifted their customer group focus from the RPG crowd to the Pew Pew and Console Crowd.

I was one of the people who was a BiowEAre devoted fan till DA2. Then came Deception, a [censored]e novel that still today hasnt been revised despite promises to the contrary, ME3 was a storytelling cluster[censored] of epic proportions, where you were pidgeonholed into making your choises with the same subtlety as someone cramming their fist up your bum, and DA3 didnt even register with the old time Pen and paper groups.

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Breautiful
 
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Post » Thu Nov 26, 2015 7:26 pm

I'm fine with this as long as I can F5 to quick save and F6 to quick load ( and I mean reeeeally quick )

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Minako
 
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Post » Fri Nov 27, 2015 6:18 am

They may have lost a lot of their regulars, but they have gained much more. And Bethesda is clearly trying to emulate that.

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sally coker
 
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Post » Fri Nov 27, 2015 7:33 am

Well, there goes Bethesda's "be who you want" rhetoric. I think it was them? I could be mistaken (it IS known to happen :tongue:).

But now that they have stopped pretending their games are RPGs, they can finally start embracing the action adventure genre they've been moving towards a long time now. I don't mind at all, maybe their gameplay mechanics will improve when they don't have to hybridize them with half-assed RPG mechanics.
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Emmi Coolahan
 
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Post » Fri Nov 27, 2015 3:22 am

Very glad I am not the only one that feels this way.

My main convern is that it makes it difficult to RP for a bit if the story is front and center. For Fallout 3 and New Vegas, this wasn't much of a problem, because you could very quickly get up and walk away from the story. You will however, never be able to run away from your own voice in Fallout 4.

The player lacking a voice has never detered from being able to tell a good story, and have long lasting gameplay, so I don't understand why it's changed now. There are a few solutions I can think of though...

  1. Option to turn player voice off. (Probably easiest to do.)
  2. Option to select from variety of voices. (Very unlikely as it involves a crazy amount of additional scope.)
  3. Point in which the player can abandon the story. I heard a rumor that you can change your character at the end of the main campain. This'd help RPing a fair bit I think, especially when combined with Option 1.
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Nadia Nad
 
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Post » Fri Nov 27, 2015 12:32 am

Why is this game not an RPG...? Really... By the same logic Mass Effect, the Witcher or Dragon Age aren't RPGs either...

The rumor was that you are forced to play male and can switch to female after the game... stupid rumor and wrong.

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James Smart
 
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Post » Fri Nov 27, 2015 7:44 am

Yes, it was them. And guess when they also https://youtu.be/1L2b32u2MMQ?t=19s it? Absolutely hilarious.

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phil walsh
 
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Post » Fri Nov 27, 2015 12:03 am

This is not happening. There are two voice actors, and they've been recording over two years.

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Sudah mati ini Keparat
 
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Post » Thu Nov 26, 2015 4:21 pm

You have a wife, child and a robot. OMG, you are so limited! I mean this is such an uncommon lifestyle! /sarcasm

This is Fallout. You always had an enforced past here:

Fallout 1 - forced to save your vault or get an early ending to the game. Aka, you have a forced background AND are forced to love your Vault

Fallout 2 - sent by your tribe to find the GECK, forced to be the grandchild of your FO1 character

Fallout 3 - you are forced to have your parents, but thankfully nothing else

Fallout: NV - the only game where you could define whatever you wanted about your character as long as you keep in mind that you are from California... until Lonesome Road came which forced a past onto you

Wow, such change...

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suniti
 
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Post » Thu Nov 26, 2015 11:07 pm

My heart sunk when I saw the dialogue options.

The rich dialogue trees are the most important part of Fallout for me. I was hoping that 4 would have MORE options than 3, but a voiced protagonist is going to make that impossible, and only having 4 options at a time shows that there are going to be far less.

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Amy Gibson
 
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Post » Fri Nov 27, 2015 6:33 am

Popularity does mean more business. But having regulars means having people who pre order and buy DLC at full price. Catering to the broadest segment means added expenses to marketing, gimmicks, and other non-game related stuff. It also means competing in an allready overcrowded market, which demands more marketing, more gimmicks and non gaming related stuff.

It means that the regulars who follow an IP stop following an IP and start crowdfunding IPs like Eternity. It means old labels and IPs grow stale and all evolve along the same lines. Id hate to see that happen to the FO IP.

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Nina Mccormick
 
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Post » Thu Nov 26, 2015 10:59 pm

You're looking in the wrong places then. Try the Bioware boards for instance. People were clamoring for this stuff after Dragon Age: Origins was released. They wanted it to be more like Mass Effect, and they got it when DA2 came out. Now it's Bioware's default, their games still sell like hotcakes and get great reviews from professionals and amateurs alike, and people still praise their storytelling. And anyone who says otherwise will likely get pelted with rotten tomatoes. So Bethesda are jumping on the bandwagon. People like the voiced protagonist. They think it adds to the story, that it makes things more dramatic, think it automatically makes the writing better. A significant number of people really don't give a damn about actually making a character with not only a distinct playstyle via their stats, but a distinct personality via their imagination. A significant number of those people are likely developers themselves.

Now, if the voice was something that didn't appeal to the target white American demographic, I can guarantee most everyone would hate it then. And by that, I don't mean badly acted, but outside the "idealized Anglo-Saxon" tone that we hear in pretty much every video game protagonist (and especially in every RPG that uses the stupid voiced wheel). Like if it was high-pitched Woody Allen sort of voice. Or a thick Hindi accent. Or a drawl from the Deep South. Or an obvious black guy who speaks in ebonics. Or a genuine French accent. Or...

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Claire
 
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Post » Fri Nov 27, 2015 1:27 am

personally i like having options on dialog and having different responses to them. i feel more immersed into the game

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Adrian Powers
 
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Post » Thu Nov 26, 2015 4:30 pm

13,000 does not sound like very much when there's going to be about half that many NPCs and at least 4 lines for every conversation, far more with story-related ones.

Conversations are going to be extremely limited due to having voice actors now.

Every Fallout game has had that. But now there's only 4 options or less for any given line.

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Silencio
 
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