Mass Effect Style Dialogue Discussion

Post » Thu Nov 26, 2015 8:18 pm

Fine by me, i didn't mind it to much. Either way dialogue selections are pre written so it doesn't make that big of a hindrance believe it or not. One day though in the future we will get to speak our own responses and the game will react that is the perfect way. Actually what saints row has done is perfect for now thats what they should have done.

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Sierra Ritsuka
 
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Post » Thu Nov 26, 2015 6:36 pm

With the option that some options are '[more]' or 'Tell me about...'...

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Killah Bee
 
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Post » Fri Nov 27, 2015 5:10 am

That fact that they are voiced means that the number of options they can do is severely limited, and four at a time means they'll be inclined to not write more than that.

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CORY
 
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Post » Fri Nov 27, 2015 1:07 am

The Biggest mistake bioware made was getting rid of the silent protagonist, compare Origins To DAI, no contest IMO. Origins just slaughters DAI with its better dialoge system because it's a silent Protagonist. Fallout 4 will be the same way, it'll be inferior to both Fallout 3 and New Vegas in terms of dialoge, Yes Fallout 3 has decent dialoge, it's shocking I know. :tongue:

Can I live with a Voiced Protagonist, Yes but it's going to hurt Roleplaying 100%, no if's ands or buts about it.

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Kellymarie Heppell
 
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Post » Fri Nov 27, 2015 5:30 am

All those interesting long chain conversations you had in fallout new vegas? Well guess what considering voiced protagonist THEY ARE GONE NOW YAY! My bro says I am assuming with the paraphrasing and less dialouge. I played enough bioware games to know where this is going. Plus all those lines they used on the MC they could of used on the npc's.

Well I will do what he says and wait that I should not "jump" to conclusions from a 9 minute vid, but I still don't like what I saw

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JUDY FIGHTS
 
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Post » Thu Nov 26, 2015 5:25 pm

How is that a step back? It's more realistic this way. Plus, my character finally has a voice and doesn't have to run around like a mute! Plus, what's the difference of using a wheel vs. using a list of choices? I feel that this is the future of dialogue in gaming. Natural, without being locked in to anything.

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Laura Elizabeth
 
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Post » Thu Nov 26, 2015 9:38 pm

We know there are 13,000 lines for the MC to speak... Do anybody know how many lines the MC had in F:NV or Skyrim?

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Darren Chandler
 
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Post » Fri Nov 27, 2015 2:50 am

My honest opinion is, I didn't like the actors voice that much. Sorry I know Todd said they took a long time to get the right sounding voice and the actor is probably very good at his job, I mean no offense, but we all have different tastes right? and the actors voice just didn't feel right for the type of Fallout characters that I like to play. So just like Mass Effect there is gonna be this dissonance between the way I am trying to role-play my character and the way that the actor is portraying him.

Its just that it's a lot harder to give a [censored] when its a character that's not truly your own. So I hope we can switch it off and make it feel more like Fallout 3.

The other problem with the new dialogue system is the limited choice simplistic responses. It feels like i'm reading from a rather limited playbook, rather than actually being involved in a conversation, because my character never says what is written. You just cant convey complicated responses and get the player feeling involved with two word phrase responses. It just doesn't work. It's for those gamers that would rather be passive observers of the story rather than get right down into the grit of it.

Also it's gonna make voiced quest mods a lot more problematic and less enjoyable due to the inconsistency.

Just my 2cents on the matter.
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Kortknee Bell
 
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Post » Fri Nov 27, 2015 12:57 am

While I love so much about the game, like the crafting etc I must say that this voiced dialogue makes me worried. A voiced hero works great in more linear and strict "RPG":s like The Witcher (where you play a specific character" or Mass Effect that is really very linear. But I have a hard time seeing how it can work as well in the way Bethesdas games like Fallout and Elder Scrolls work. I would not mind if I played like before where I essentially was a "completionist" just playing the game like any other game. But recently I have got into roleplaying and I have a hard time to see how you can really roleplay a character that have a pre-recorded voice. Especially if it is as limited as this seems to be.

From the interview he say there is one actor for male and one for female. So i just dont get how that is going to be gamebreaking bad when you can make such different looking characters with the character creation (that looked great). Say you want to play a deformed really old grumpy man. But your voice is always going to sound like a 20 year old. It just seems so strange when it comes to character freedom.

What if you want to play as a insane drug addicted phsycho? The immersion will break every time you go into any conversation.

I think this is a really bad direction for the series and I hope it does not transfer over to Elder Scrolls also. It is really a shame since the rest of the game looks great and I still look forward to it more then anything else right now. Just worries me a bit this and feels very very limited :/

There where things there in the previous games also that you could consider limitations to making your own story. Like a premade main quest with a story about a child and its father from a vault for example in Fallout 3. But it was easy to just ignore those parts like they did not exist it if you wanted and have a completely different backstory. The problem with this is that it is impossible to ignore it. It is there right in your face all the time as long as you want to make any conversation in the game.

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Britney Lopez
 
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Post » Thu Nov 26, 2015 5:24 pm

Its the future so im glad bethesda embraced it. I have little doubt it will be in the next tes.
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Kelsey Hall
 
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Post » Thu Nov 26, 2015 11:57 pm

Yes, the future is passive consumption and just guiding a protagonist through the game, wooo! Who would want to actually play the protagonist anyway? Silly people.

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Katie Samuel
 
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Post » Thu Nov 26, 2015 9:39 pm

A wonderful step forward.

And 12,000 lines of dialogue to back it up.

An emotional engagement impossible with unvoiced.

I don't doubt some argument will continue,

but adapt to it or play something else.

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Poetic Vice
 
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Post » Thu Nov 26, 2015 8:42 pm

I had no more problems to roleplaying Mass Effect or Dragon Age than Fallout New Vegas... All of it was possible.

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Chloe Mayo
 
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Post » Thu Nov 26, 2015 11:04 pm

I never had a problem role-playing in Mass Effect and Dragon Age either. That said, their dialogue was clear 'Good'/'Neutral'/'Evil'/'Tell Me About Things'. FO4 might be a bit trickier.
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Lisha Boo
 
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Post » Fri Nov 27, 2015 12:07 am

Looks like you know what roleplaying is then. There's a difference between "I do/say" and "I tell the protagonist to do/say".

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Austin Suggs
 
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Post » Fri Nov 27, 2015 4:57 am

Exactly!

Dialogue in DAI couldn't come even close to the branched, varied dialogue in DAO.

I wonder how FO4 will handle branching quests with the wheel, or if we will even have branching quests? Also skill checks and perks like lady-killer, black widow, are they still in?

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Nicole Kraus
 
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Post » Fri Nov 27, 2015 12:02 am

shouldnt this thread be locked due to post Limit? mods are sleeping.
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Ray
 
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Post » Fri Nov 27, 2015 7:56 am


Emotional engagement is more possible when the character feels like your own. Or even better, is You. When it doesn't, it creates a distance. Sure you can still empathise and care, but less so when its not your own life at stake.

Basically its a big step backwards to appeal to a more casual and broader audience.

Also adaption didnt work in Mass Effect So i'll play something else, but what? Fallout 3/NV and Elder Scrolls does did the best silent protagonists of any games i've played.
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^~LIL B0NE5~^
 
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Post » Thu Nov 26, 2015 11:24 pm

"Everything's dead"

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Jah Allen
 
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Post » Fri Nov 27, 2015 6:05 am

Yeah the dialogue system seems pretty damn svck to me. The actual dialogue itself seems pretty dumb too from what we heard but I'll hold my breath until we get the game. Everything else seems ok but I have to admit I don't feel the hype I felt for Skyrim :blush:

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phil walsh
 
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Post » Thu Nov 26, 2015 6:12 pm

I think some limitations are inherent and they could have salvaged it and given us more freedom than they have at the moment.

FO3 - your character grew up in a vault but their gender, personality, sixuality, temperament are all up to you.

FNV - your character is a courier and was shot in the head. Everything else is up to you.

FO4 - your character is married, heterosixual, has a child and lived pre-war and revived after many years.

If they just had your character as 'person who lived in pre-war times and got revived after many years' I would be fine with that. That still gives me a lot of scope. But unlike New Vegas, I can't really replay this many times as many different people. If I want to stick to one character which matches up with the pre-set conditions then it's okay. But not much variety beyond that.

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Jeffrey Lawson
 
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Post » Thu Nov 26, 2015 4:26 pm

I'm ok with it. I play rpgs from a 3rd person perspective anyway - guiding them through the story. I think it may actually add to the experience, but I'll have to see.

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Melanie
 
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Post » Thu Nov 26, 2015 5:20 pm

Yup same here and now this skill fiasco now I just wish they announced a new TES caused it seems they learned nothing from NV it seems more like well skyrim.

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Ann Church
 
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Post » Thu Nov 26, 2015 8:37 pm

I'm sure TES fans would love it.

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gary lee
 
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Post » Thu Nov 26, 2015 6:21 pm

I wish you all would specify which Dragon Age you're talking about. Because the Dragon Age that got me emotionally invested with the story was Dragon Age: Origins, and that DID NOT have a voiced protagonist with the limited options and bipolar mood swings with guessing at dialogue that turned out to be totally different than you wanted your character to say. I really disliked DA2 because of the voiced protagonists and the two choices you had for the voice. Due to the continuing of the voiced protagonist and the save your game and spin the dialogue wheel and hope you find something close to what you want your character to say or reload and try again system in DA:I, I didn't get the game, and don't really plan to at any point. Mass Effect; you were playing Shepard, not your character. You had a limited backstory, limited choice as to "defining character" like the war hero or the butcher or the survivor and you put your version of Shepard together from the choices. Having a voice was another limited choice; Mark Meers or Jennifer Hale. If you were willing to play Shepard, you were willing to work with the limitations. If you create a character of your own in an open world game, having limitations like that kind of kills the roleplaying part.

Now with this information about FO4, its moved way down my list of games. I'm not looking forward to it. I might play it someday, but I won't be in any particular hurry to do so.

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Brian Newman
 
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