I think Bioware has done pretty well with around that many responses.
I think Bioware has done pretty well with around that many responses.
I don't see it as bad. I like it so long as we have a voiced actor which helps. I like Mass Effect more than Fallout so to me its a step in the right direction. We all have our own wishes for what we want for this game and bethesda is again blowing past the expectations I had so far, but we still haven't gotten our hands on the disk yet.
People seem to forget that Bioware worlds were not at all dynamic. They were not open worlds and as such conversation choices were plenty because developers could keep track of exactly what they changed in the world.
This game truly is massive. I really have not played a game where every single object plays a purpose, from what they have shown.
I am fine with this dialogue choice system because, believe it or not, games still rely on "suspension of disbelief" mechanisms. You do not have to eat or take a dump, or pee. You don't have to sleep at all costs. So it would be difficult to span the entire spectrum of human emotions in a video game conversation, let alone one as gargantuan as this.
Stop moaning.
But it still might work in Fallout 4. We haven't played it yet.
A few complaints here don't impact the millions sold on day one. It's not that bad guys.
Todd just said they recorded 13,000 lines of dialog. Doesn't sound like they limited things too much.
So... does this mean we are skills wont matter for dialogue like in fallout NV.
Well, I hope we don't just have four options to choose from per line, perhaps we can expand on it. But Todd just said each voice actor has recorded 13,000 lines of dialogue each, so who knows.
I loved it. But I also prefer a voiced lead char to a silent. The latter fits perfectly when I play Baldurs Gate, but not a game like F4.
Voice Dialoge will always limit things, even on current gen, Fallout 4 will be no exception.
That's another thing, what's going to happen with mods because of this. I'm thinking and I'm a total novice when it comes to this stuff but your probably going to have to cut the voice dialoge of the main character and convert it to text. It basically put's it back at square one.
Yeah i like how they claimed player freedom was number one priority, yet forced voices that will not fit a lot of the characters we make. You cant tell me a black guy, a raider who is a hevay smoker, an older guy who has seen some [censored], a computer dork will all sound like your generic 20 something white male, yeah really all about that player freedom.
I really do not like it. I know Witcher 3 does similar but that's because it is done right and has been like that since day 1. I like Bethesda games for my freedom, not to have another Witcher 3 or Mass Effect.