Mass Effect 3

Post » Tue May 17, 2011 1:54 am

New interview with ME3 composer Clint Mansell

http://thequietus.com/articles/05670-clint-mansell-interview-black-swan

he only says a couple things about ME3, most of the interview is about his work on films.
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Manuel rivera
 
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Post » Tue May 17, 2011 1:35 am

As awesome as Clint Mansell is, I will be disappointed if Wall of Sound does not return.
Otherwise I am excited for this game, not as excited as I am for Skyrim, but pretty close.
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Allison C
 
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Post » Tue May 17, 2011 7:22 am

I don't get what is going on.
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Joey Bel
 
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Post » Tue May 17, 2011 8:18 am

The music for ME3 or what?

I enjoyed the menu music for ME1. Nothing stuck with me in ME2.
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Steve Fallon
 
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Post » Tue May 17, 2011 1:47 am

i like clint mansell but why are they not rehiring jack wall. he has a particular style of music for that game. that would be like having john williams do the first two star wars movies and then have steve jablonski do return of the jedi. they are both great composers but they have very different styles.
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Kelvin Diaz
 
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Post » Tue May 17, 2011 10:12 am

Wall was ok but I thought he was overwelmed a bit in ME2 as the music didn't have the same feel to me as the music in ME1.
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Britney Lopez
 
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Post » Tue May 17, 2011 2:18 pm

This saddens me, especially considering he wrote the single most over-used piece of music ever. :(
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Charleigh Anderson
 
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Post » Tue May 17, 2011 3:07 am

Unless it goes back to ME1 game mechanics and soundtrack, it will fail for the second time.
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Kirsty Wood
 
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Post » Tue May 17, 2011 7:25 am

Unless it goes back to ME1 game mechanics, it will fail for the second time.


I agree I didn't mind the combat getting upgraded but losing the RPG elements svcked big time
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Petr Jordy Zugar
 
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Post » Mon May 16, 2011 11:33 pm

I agree I didn't mind the combat getting upgraded but losing the RPG elements svcked big time

Bio can instantly remedy this and bring back all of their originals fans that didnt like 2, by just adding back in the element that made 1 engaging. On topic though, most anything is better than 2s soundtrack, it lost the 'feeling' that 1 gave me.
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Felix Walde
 
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Post » Tue May 17, 2011 10:17 am

Unless it goes back to ME1 game mechanics, it will fail for the second time.

I didn't realize that winning multiple game of the year awards and selling 2 million copies in a week was considered a failure. :rolleyes:

So sick of people [censored]ing about how much better ME1 was than ME2.
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Olga Xx
 
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Post » Tue May 17, 2011 12:00 pm

Bio can instantly remedy this and bring back all of their originals fans that didnt like 2, by just adding back in the element that made 1 engaging.

Why would they cater to like 50 people?

They're both good games.
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Theodore Walling
 
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Post » Tue May 17, 2011 2:06 am

Why would they cater to like 50 people?

They're both good games.

I've almost never seen anyone actually justify their hate of ME2 with any good reasons. The closest thing anyone has come is saying that they missed the exploration of ME1, which I would agree with to a degree. Only problem is, the Mako was awful. Maybe it was easier to control on the consoles, but the vehicle physics and controls for it on PC were wonky and frustrating.
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NIloufar Emporio
 
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Post » Tue May 17, 2011 2:58 am

I've almost never seen anyone actually justify their hate of ME2 with any good reasons. The closest thing anyone has come is saying that they missed the exploration of ME1, which I would agree with to a degree. Only problem is, the Mako was awful. Maybe it was easier to control on the consoles, but the vehicle physics and controls for it on PC were wonky and frustrating.


I found the mako to be very fun. A vast amount of gameplay being optional in Mass Effect 2 was also pretty lame. More main story missions, less loyalty [censored], please. I enjoyed the loyalty missions and I wouldn't omit any, but if they simply couldn't add anything more to the game, I'd trade them for more on topic missions. All the distractions took away from the main quest quite a bit.
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JERMAINE VIDAURRI
 
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Post » Tue May 17, 2011 12:00 pm

Bio can instantly remedy this and bring back all of their originals fans that didnt like 2, by just adding back in the element that made 1 engaging. On topic though, most anything is better than 2s soundtrack, it lost the 'feeling' that 1 gave me.

I agree it was to me kind of somber and awe like with the music(the beginning music in the menu). And kind of how you feel when you look out into space and see the unknown....


Least thats what I got from it.
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Sarah Evason
 
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Post » Tue May 17, 2011 1:37 am

I liked the music from both games, more 1 than 2, it had that techno vibe of the old sci-fi movies which i thought was nice.
Hopefully it will be a good game as its predecessors, just a tad bit queezy about the Reapers attacking Earth, then same routine of go to planet a then b, to gather an army to defeat them.
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Leanne Molloy
 
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Post » Tue May 17, 2011 2:31 am

I've almost never seen anyone actually justify their hate of ME2 with any good reasons. The closest thing anyone has come is saying that they missed the exploration of ME1, which I would agree with to a degree. Only problem is, the Mako was awful. Maybe it was easier to control on the consoles, but the vehicle physics and controls for it on PC were wonky and frustrating.

I went into detail http://www.gamesas.com/index.php?/topic/1159917-the-worst-rpg-game/page__view__findpost__p__17019712 and http://www.gamesas.com/index.php?/topic/1159917-the-worst-rpg-game/page__view__findpost__p__17022405 as to why I thought Mass Effect 2 was a gigantic failure compared to the original. Good reasons are subjective, and I'd say I had some that fit the bill.

Like I said in the linked posts, Mass Effect 2 just felt like a mess. A stepping stone struggling to bridge the gap between one memorable game to another (hopefully). I admit, I enjoyed the game. It was another chance to jump back into a fantastic universe. The gameplay was fun and a handful of the characters were interesting. If it was standalone then I might think differently about it, but unfortunately it stands in the shadow of one of the few Western RPGs I've ever liked, and it just can't compare in a few too many ways.
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Rich O'Brien
 
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Post » Tue May 17, 2011 3:46 am

I didn't realize that winning multiple game of the year awards and selling 2 million copies in a week was considered a failure. :rolleyes:


That's exactly what it's considered. Afterall Oblivion and Fallout 3 were a huge failures too :P

I liked ME2's soundtrack more, though i didn't hate the first ones' either. We'll see (or rather hear) how his' works this time.
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Chantelle Walker
 
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Post » Tue May 17, 2011 2:47 am

Dragon Age: spend hours gathering people to join your group, all of whom want you to do something for them first
Mass Effect 2: spend hours gathering people to join your group, all of whom want you to do something for them first
Mass Effect 3: spend hours gathering people to join your group, all of whom want you to do something for them first?
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vicki kitterman
 
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Post » Tue May 17, 2011 5:17 am

They're both good games.

I agree. They might not be both good games to everyone, but we'll never see a game that everyone will like the same. Not even Portal can do that, although it comes close. Bioware agreed that they took it a little too far in removing classical RPG mechanics, so I'm eager to see how ME3 turns out.


That said, I didn't like the music in ME2 as much as in the first one. It had lost most of its ambience style charm, and what it had was kept up only through remixed pieces from before. I hope Clint Mansell can bring us such glorious things as were to be found on the Moon soundtrack promo - completely synthesized. Blasted as it is, I can't seem to find those pieces anywhere. Really would love to assure folks that Mr Mansell can do SF synth. :unsure2:
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Cameron Wood
 
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Post » Tue May 17, 2011 8:39 am

Dragon Age: spend hours gathering people to join your group, all of whom want you to do something for them first
Mass Effect 2: spend hours gathering people to join your group, all of whom want you to do something for them first
Mass Effect 3: spend hours gathering people to join your group, all of whom want you to do something for them first?

You could say that about most Bioware games,thats thier formula and it seems to be working.
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Maeva
 
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Post » Tue May 17, 2011 1:58 am

You could say that about most Bioware games,thats thier formula and it seems to be working.

They follow the monomyth pretty closely with most games. The structure is similar, but the story itself is completely different. In the end, who cares about the structure if the story is still engaging?
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Matthew Aaron Evans
 
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Post » Mon May 16, 2011 11:18 pm

This saddens me, especially considering he wrote the single most over-used piece of music ever. :(

Bodies :P
(seriously though, requium may be bad, but bodies is worse imo) Also drowning pool sole the singer from Soil, so [censored] them... /bitterness

Bio can instantly remedy this and bring back all of their originals fans that didnt like 2, by just adding back in the element that made 1 engaging. On topic though, most anything is better than 2s soundtrack, it lost the 'feeling' that 1 gave me.

ME3 is announced so soon after 2, they wont change [censored] all. And the trailer showed ammo like ME2, so gameplay will be the same, I highly doubt they will go back.

I didn't realize that winning multiple game of the year awards and selling 2 million copies in a week was considered a failure. :rolleyes:

So sick of people [censored]ing about how much better ME1 was than ME2.

Black ops had more sales, black ops was a failure. It also gets heaps of praise for being a reskin of a reskin. Popularity =/= quality and awards dont mean [censored], its all biased based on hype.

Dragon Age: spend hours gathering people to join your group, all of whom want you to do something for them first
Mass Effect 2: spend hours gathering people to join your group, all of whom want you to do something for them first
Mass Effect 3: spend hours gathering people to join your group, all of whom want you to do something for them first?

Actualy in 2 we also had to handle thier baggage. ME2 was mostly recruiting people, it hardly focused on the plot, and when it did it ruined it, like how reapers went from mysterious beings that scare the crap out of you because of thier power and you dont understand them to predictable generic bad alein invaders.
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noa zarfati
 
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Post » Tue May 17, 2011 6:21 am

New interview with ME3 composer Clint Mansell

http://thequietus.com/articles/05670-clint-mansell-interview-black-swan

he only says a couple things about ME3, most of the interview is about his work on films.

http://www.gamesas.com/index.php?/topic/1148241-mass-effect/

Anyway, if you haven't noticed, there are only two mentionings of Mass Effect in the interview, only one of which includes a "3". Plus the things he talked about when he presumably talked about music in Mass Effect 3 were hugely general. I.e., he didn't really say anything of any serious substance.
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Brad Johnson
 
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Post » Tue May 17, 2011 3:52 am

Black ops had more sales, black ops was a failure. It also gets heaps of praise for being a reskin of a reskin. Popularity =/= quality and awards dont mean [censored], its all biased based on hype.

:facepalm: Black Ops is not in any way a failure. You don't have to like a game, but saying it's a failure when millions of people love it is ridiculous. That's like me calling Starcraft and Starcraft 2 failures just because I don't like them.

I went into detail http://www.gamesas.com/index.php?/topic/1159917-the-worst-rpg-game/page__view__findpost__p__17019712 and http://www.gamesas.com/index.php?/topic/1159917-the-worst-rpg-game/page__view__findpost__p__17022405 as to why I thought Mass Effect 2 was a gigantic failure compared to the original. Good reasons are subjective, and I'd say I had some that fit the bill.

Like I said in the linked posts, Mass Effect 2 just felt like a mess. A stepping stone struggling to bridge the gap between one memorable game to another (hopefully). I admit, I enjoyed the game. It was another chance to jump back into a fantastic universe. The gameplay was fun and a handful of the characters were interesting. If it was standalone then I might think differently about it, but unfortunately it stands in the shadow of one of the few Western RPGs I've ever liked, and it just can't compare in a few too many ways.

This is literally the only time I've ever seen someone have specific reasons why they preferred ME1 over ME2. Still doesn't make it a failure.
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Kanaoka
 
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