Masser Project

Post » Fri Feb 07, 2014 1:43 pm

http://www.masserproject.com/

I can't seem to find any more information on this project. I have no idea if it was/is being made in any of the existing TES game engines or if it was a literary project... I've never seen it mentioned except on this sub-forum.

Is this project defunct? If it's still alive, where is it being discussed? The website is great and I'd love to learn more. I'm sorry to ask on this sub-forum, but I don't know where else to go since it's only mentioned here.

Thank you.

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Tha King o Geekz
 
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Post » Fri Feb 07, 2014 1:32 am

Hi, I'm the lead designer for the now currently-titled Tatterdemalion mod.

It's not defunct, but it is in very early stages. We would like to produce a mod roughly the size and length of the Dragonborn DLC. We're going to try to do as professional a job as possible on this mod, which means project planning and management, code and version tracking, and heaps of documentation. So far we've got the infrastructure set up, a https://docs.google.com/presentation/d/1_vl3aaFCRVn43CRAVUv8DoZtsdbGy696dtr5gdkoTzU/pub?start=false&loop=false&delayms=60000, and a https://docs.google.com/presentation/d/1Xd7QNRZI75lBy1nMFeFEqW6AK_Mwx_jTMiHRg_E_x7g/pub?start=false&loop=false&delayms=60000. Around the middle of March the Vision and Design document should be finished. Then we'll start working on the website which will have a great deal of information about the mod as well as a general community-wide call for support, volunteers, contributors, etc.

If you have any questions about the mod, I'd be happy to answer them, if I can. We are still in the discovery phase, so please understand if some of my answers appear underdeveloped or vague.

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Silvia Gil
 
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Post » Fri Feb 07, 2014 10:14 am

Those sheets do look beautiful.

Maybe I am in a sentimental stage, but this work touched something in me. The strange, exotic... vibe I get from those... excellent.

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FITTAS
 
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Post » Fri Feb 07, 2014 1:02 am

Thanks for replying, rottendeadite!

Okay, so the project is no longer taking place on Masser, but on Secunda (and looks like some off-moon locations as well!)?

Was all that art made specifically for the project or was it conceptual/inspiration? It looks fantastic! I'm very intrigued by everything I read there. It's great that you and your current team are approaching the project so professionally.

So the website I linked to has been kept up more for curiosity's sake? It really is a well done website design. :D

I'm looking forward to following the progress of your project! I'll try and not miss the announcement, though I don't frequent the Skyrim modding section.

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Judy Lynch
 
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Post » Fri Feb 07, 2014 2:14 am

SpaceMarine: Well that is what we were attempting to accomplish, so it's good to hear we managed to do that somewhat:)

Melchior: some borrowed inspiration, some small commissions. Yeah the website's still standing mostly from ontological inertia.

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D LOpez
 
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Post » Fri Feb 07, 2014 11:59 am

Mmm, reminds me of early adventure games, the Myst series, in art style at least. Pretty.
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Ashley Clifft
 
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Post » Fri Feb 07, 2014 11:50 am

Man, I'm more excited for it now than I was before! The last I'd heard from the project it was in that old documentation posted in... July I think. Now that I know it's name has changed, maybe I'll be able to follow it better. ;)
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Emma
 
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Post » Fri Feb 07, 2014 1:10 pm

Glad to hear that you like it, because we sure do. :wink: Stay tuned.

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Stefanny Cardona
 
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Post » Fri Feb 07, 2014 4:11 pm

Well, they're very cohesive and creative!

That Altmeri Death Star city... :shocking: looks like it could be a great environment to visit!

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jaideep singh
 
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Post » Fri Feb 07, 2014 3:06 am


Yup. It takes place in a very small part of the very large province of Tatterdemalion on Secunda. It will be an entirely new worldspace, with new textures, weather, monsters, armor, weapons, etc. I'd say more but we're still exploring what can be done with the CK, with much assistance by the illustrious Pastaspace / Trainwiz.


The one-sheet is entirely original artwork by http://www.minaroy.com/, but the three-sheet was made during Christmas while we were all broke, so I had to dig around some other places. Hopefully since there's absolutely zero possibility for monetary gain, the original artists won't be too put off. And anyway, it's only promotional material until the website goes up. Then we'll decommission the three-sheet, I suspect.

Originally we were going to do a much smaller mod, and with a very casual approach, but Michael Kirkbride popped in and really let us have it with both barrels. He was right: if you're going to do something, aim as big as you can. And if you're going to aim big, he said, you have to do it right, with professional structuring and methodology. Otherwise you're just wasting your time and everyone else's.

It was a big deal, a real eye opener. He had a lot of advice to give us on how to get things done, where to start, how to get art assets made, that sort of thing. And since he and Kurt Kuhlmann came up with a lot of the original void travel lore, he's very invested (literally) in seeing this mod finished. He's turned the mod from something that we'd "kinda enjoy working on for a while maybe for a laff" into something that Has to be Done. It Will Happen. It Must Happen.

Yeah the website is left over from when the mod was originally going to take place on Masser. One of Kirkbride's requirements for his assistance was that the mod had to take place on Secunda instead. Pretty much the first lesson he taught us was, when a venture capitalist has stipulations, you do them. Because you need the money, and he has the money.

I strongly suspect that, at the end of this, we're going to try to write a series of articles or essays about how we did the mod. There's a lot of design techniques we're learning that are (in my opinion) not intuitive, but can prevent a lot of headaches for other mod makers in the long term.

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neen
 
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Post » Fri Feb 07, 2014 9:44 am

No need to say anymore just take my money.

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Kim Bradley
 
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Post » Fri Feb 07, 2014 3:42 pm

Neat, Trainwiz certainly seems to have some decent exposure to the CK what with his Fyr Manor mod.

I was wondering if MK was involved in your project. The fact that there's actually someone versed in professional game development in association with your project is something rare in modding. I'm even more interested in seeing how your project develops. I'm quite familiar with managing a project all on my own and it's easy to get off course but I also get to define my own goals and create my own vision. I've found that I don't work well on a modding team, but it's great to see what can be accomplished when people work together to make something as impressive as Tatterdemalion promises to be.

I'm so excited about the mod now! But, obviously, take your sweet time about it and hurry up!

A funded mod project, that should certainly increase the possibilities. I look forward to said articles!

So, I assume it's a given that MK is giving suggestions/nudges/ideas for some of the lore and mod content?

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willow
 
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Post » Fri Feb 07, 2014 6:23 am

WOW. Just WOW.

BTW, TESO has some business going on Masser, Demiplane of Jode. Literally, you have the opportunity to travel there.

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Eilidh Brian
 
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Post » Fri Feb 07, 2014 11:29 am

I should probably mention, since no one has yet, that this thing is going to take a few years to complete :P

We'll keep you updated, though! ALL WILL BE REVEALED IN TIME.

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xemmybx
 
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Post » Fri Feb 07, 2014 8:22 am

As the lead Guarmaster I can assure you, there will be a guar civilization on Secunda.
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Jesus Lopez
 
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Post » Fri Feb 07, 2014 4:23 am

Huh, well I guess the cats out of the bag now.

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Eddie Howe
 
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Post » Fri Feb 07, 2014 8:01 am

Varanu's right. 36 Months! And she's the project lead, so she'd know.

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His Bella
 
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Post » Fri Feb 07, 2014 2:49 pm

Void-travelling guar? I guess I'm rollie not surprised.

I can wait 36 months. Somehow people are still excited for the Azurian Isles even after 5 years. :P

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Emma-Jane Merrin
 
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Post » Fri Feb 07, 2014 10:20 am

I know people who are still waiting for Kieve's From the Void - despite the fact he wasn't seen on these boards for nearly 2 years ;)

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Céline Rémy
 
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Post » Fri Feb 07, 2014 4:27 pm

Will there be some kind of Moon Elves? (Lunamer?)

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Emmanuel Morales
 
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Post » Fri Feb 07, 2014 4:04 pm

There will at least be lunacy.

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Romy Welsch
 
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Post » Fri Feb 07, 2014 1:52 am

No, there will be regular races though but expect a lot of Khajiit, Secunda is essentially their heaven.
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Allison Sizemore
 
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Post » Fri Feb 07, 2014 2:28 am

So, no mothmen?

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steve brewin
 
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Post » Fri Feb 07, 2014 3:26 am

Well, Imperial void-armor has a Moth-like appearance which you should expect from a society that reveres all things Moth-related.
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Roy Harris
 
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Post » Fri Feb 07, 2014 4:49 pm

I wouldn't start guessing or speculating quite yet, we still have a long way to go before we can show you what we've got. It'll be weird, that's for sure, but I don't think we're quite ready to tell you which particular brand of weird it's gonna be.

Also, I don't think the mothmen are allowed to leave http://www.gamesas.com/topic/1327166-llennococonnell-the-anachronisle/. There would be one hell of a fuzz if they did.

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Kelli Wolfe
 
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