Massive Instability

Post » Sat Apr 02, 2011 7:45 am

I keep getting random CTDs. Either in combat, transitioning areas, or just walking around (rarely).


Here's my mod list in loading order:

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

FOOK2 - Main.esm


FOOK2 - [[censored]] World And Neighbourhood Kit.esm


FOOK2 - [DIK] DLC Improvement Kit.esm

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

DarNifiedUIF3.esp

CASM.esp

FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp


FOOK2 - [DIK] DLC Improvement Kit.esp



MyFOOK2 - No [censored] Victims.esp


MyFOOK2 - Black & White Tranquility Lane.esp


Mart's Mutant Mod.esp


Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp


Mart's Mutant Mod - DLC Broken Steel.esp


Mart's Mutant Mod - DLC Point Lookout.esp


Mart's Mutant Mod - DLC Zeta.esp


Mart's Mutant Mod - No Corpse Flies.esp

Mart's Mutant Mod - No Ghoul Raise.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp

Help will be greatly appreciated.
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Timara White
 
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Post » Sat Apr 02, 2011 8:03 am

It looks to me like you have FOOK2 1.0 installed and the hotfixes for FOOK2 beta 1.1

Also if you have FOOK2 1.0 you need MMM's FOIP patch available from the nexus http://http://www.fallout3nexus.com/downloads/file.php?id=4968 FOOK2 Beta 1.1 does not have any patches yet. Also UOP Broken steel can cause instability for some players.
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vicki kitterman
 
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Post » Sat Apr 02, 2011 10:00 am

No, everything's up to date. I have FOOK 1.1 Beta installed, and I used to have the compatibility patch installed but disabled it when I heard that it could cause CTDs since it was out of date. However, it seems to have had no effect.
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Josh Dagreat
 
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Post » Fri Apr 01, 2011 10:29 pm

What made me think you still had FOOK2 1.0 was that you still have the old plug ins. It say on the installation thread at FOOKUNITY "Be careful to remove [censored], EVE and all the other FOOK2 plugins / fixes. They are now integrated into FOOK2 - Main.esm" There should be an option menu that is accessible which has the tranquility lane and other options that you can chose after you've taken the G.O.A.T. press and hold down O.

There is a link to FOOKUNITY on the nexus page http://www.fallout3nexus.com/downloads/file.php?id=4448 And as far as I'm aware MMM is not compatible at this time with the Beta.
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Rachyroo
 
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Post » Sat Apr 02, 2011 12:05 am

I keep getting random CTDs. Either in combat, transitioning areas, or just walking around (rarely).


Here's my mod list in loading order:
± Where is Fallout3.esm???
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CALIBR.esm
FOOK2 - Main.esm
FOOK2 - [[censored]] World And Neighbourhood Kit.esm ± Integrated into FOOK2 1.1, remove it.
FOOK2 - [DIK] DLC Improvement Kit.esm
Mart's Mutant Mod.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp ± Known to cause numerous issues, especially with Phalanx which is now in FOOK 1.1
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
DarNifiedUIF3.esp
CASM.esp ± I've seen it cause crashes, but not for everyone.
FOOK2 - Main.esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp ± Integrated in FOOK 1.1, get rid of it.
FOOK2 - [DIK] DLC Improvement Kit.esp
MyFOOK2 - No [censored] Victims.esp ± Integrated.
MyFOOK2 - Black & White Tranquility Lane.esp ± Integrated.
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - No Corpse Flies.esp
Mart's Mutant Mod - No Ghoul Raise.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp

Help will be greatly appreciated.


I've annotated your Load Order, as the previous poster said you've got an issue of mixing up FOOK 1.0 and 1.1 esms and esps, almost all of which is documented in the http://fookunity.com/forum/showthread.php?t=3597 on our forums, which also contain lots of bug reports and solutions for future reference. In the future, please use the LO printoff from FOMM, its so much easier to work with.

MMM is okay, yes the CP is outdated but there won't be anything gamebreaking. You might see a few faction relation oddities, but in my opinion its definately worth MMM in your load order. Just don't come to us with bug reports about odd inter-faction relations.
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RAww DInsaww
 
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Post » Fri Apr 01, 2011 11:44 pm

I've made the edits you've suggested and CTDs are still happening (I've even disabled the Stutter Reducer plugin for FOSE). I'm pretty sure something with FOOK is causing the CTDs. N.B. This is a clean install of Fallout, I just did it the other day.

Also Fallout3.esm was there, I just forgot to copy/paste it.
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David John Hunter
 
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Post » Sat Apr 02, 2011 7:18 am

is there a consistant time or place the ctd happens? you said random but is there anything consistant at all.
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Keeley Stevens
 
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Post » Sat Apr 02, 2011 7:41 am

Nope, it's exactly what I meant, random. It happens on loading, in combat, wandering around, transitioning... basically anywhere and any time. Maybe it's a memory problem?
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Craig Martin
 
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Post » Sat Apr 02, 2011 10:47 am

FOOK2 1.1 has been reported by some as unstable, we're (I say we, I mean the other guys on the team) are currently working next to flat out to try and get rid of all the CTDs. If you could make a forum account on http://fookunity.com/forum/index.php and make a detailed bug report post (like when and where the crashes happen, whats going on, is there any pattern, etc) could potentially help a lot.
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Charles Weber
 
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Post » Sat Apr 02, 2011 1:26 am

How much play time do you get before the CTD?

In my experience, and I have a lot of mods running, my main, if not only, culprit is MMM or any other spawn-inducing mod (I have a mod called the Project which spawns patrols and is also at fault).... when I disable these my CTDs go away, I make a fresh save, re-enable MMM/The Project and play until I get another CTD and then continue..... My CTDs mainly happen upon saving/quicksaving but do occasionally happen a few other times. It has ALWAYS been MMM and spawning mods that create the problem. Otherwise I run rock-solid.

?

J
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TWITTER.COM
 
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Post » Sat Apr 02, 2011 6:18 am

How much play time do you get before the CTD?

In my experience, and I have a lot of mods running, my main, if not only, culprit is MMM or any other spawn-inducing mod (I have a mod called the Project which spawns patrols and is also at fault).... when I disable these my CTDs go away, I make a fresh save, re-enable MMM/The Project and play until I get another CTD and then continue..... My CTDs mainly happen upon saving/quicksaving but do occasionally happen a few other times. It has ALWAYS been MMM and spawning mods that create the problem. Otherwise I run rock-solid.

?

J

Just want to say that you should NOT quicksave. My crashing has reduced exponentially since I stopped quicksaving.
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Scott
 
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Post » Sat Apr 02, 2011 10:13 am

I don't quicksave. I'll try disabling MMM, but it seems like there might a [censored]storm if I do. I don't wanna [censored] up my file.

Edit: Disabled it, waited a few days for spawns to reset, saved game, and upon my first reload a CTD. Reloaded again, didn't CTD, but when I fast traveled somewhere it CTD'd upon loading. I'm pretty sure the instability is caused by FOOK2.

FOOK2 1.1 has been reported by some as unstable, we're (I say we, I mean the other guys on the team) are currently working next to flat out to try and get rid of all the CTDs. If you could make a forum account on our forums and make a detailed bug report post (like when and where the crashes happen, whats going on, is there any pattern, etc) could potentially help a lot.


I'm not about to make a new account/make a detailed report, however I will say that it happens literally at any time, most often though during combat, upon area transitioning, or loading a game (the game loads, but right after it does it crashes).
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Stacyia
 
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Post » Sat Apr 02, 2011 6:24 am

Well, if you're not going to make an account and report your problems on the forum where the authors of the mod most likely causing your problems hang out, then I don't expect you're going to get much actual help here.

gothemasticator
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evelina c
 
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Post » Sat Apr 02, 2011 1:04 pm

Well, if you're not going to make an account and report your problems on the forum where the authors of the mod most likely causing your problems hang out, then I don't expect you're going to get much actual help here.


Well there's honestly not much more to tell them, and it's not really worth making an account on a different forum just to post the same information. Unless FO3 generates a crashlog (which I believe it doesn't, but I could be wrong), there's not much more I can tell them.
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Dragonz Dancer
 
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Post » Sat Apr 02, 2011 6:48 am

I have had the same problems with FOOK2 1.1 as OP the which i have reported already, tried toying with the load order, disabling one or the other, disabling all. ultimately I wound up uninstalling FOOK altogether... at least untill the FOOK team can find a way to make it a little more stable (yes I said stable).

don't get me wrong, It's a great mod, and I miss having it in my load order but it is too unstable to continue to use.
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SEXY QUEEN
 
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Post » Sat Apr 02, 2011 5:52 am

I have had the same problems with FOOK2 1.1 as OP the which i have reported already, tried toying with the load order, disabling one or the other, disabling all. ultimately I wound up uninstalling FOOK altogether... at least untill the FOOK team can find a way to make it a little more stable (yes I said stable).

don't get me wrong, It's a great mod, and I miss having it in my load order but it is too unstable to continue to use.

Get FOOK2 1.0.
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GabiiE Liiziiouz
 
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Post » Sat Apr 02, 2011 3:28 am

Here's my mod list in loading order:
Fallout3.ESM
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CALIBR.esm
FOOK2 - Main.esm
FOOK2 - [[censored]] World And Neighbourhood Kit.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
Mart's Mutant Mod.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
DarNifiedUIF3.esp
CASM.esp
FOOK2 - Main.esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
MyFOOK2 - No [censored] Victims.esp
MyFOOK2 - Black & White Tranquility Lane.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - No Corpse Flies.esp
Mart's Mutant Mod - No Ghoul Raise.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp

Help will be greatly appreciated.
Stricken, v1.0 plugins must be removed for v1.1 to work properly. Provided the install instructions for FOOK2 v1.1 are actually read/applied, no one should be having stability issues over the new build. If anything, v1.1 beta is more stable than v1.0 :shrug:

Also, try without UF3P as there are evidently some conflicts in the current build which we haven't yet addressed.
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Amanda savory
 
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Post » Sat Apr 02, 2011 1:08 am

Stricken, v1.0 plugins must be removed for v1.1 to work properly. Provided the install instructions for FOOK2 v1.1 are actually read/applied, no one should be having stability issues over the new build. If anything, v1.1 beta is more stable than v1.0 :shrug:

Also, try without UF3P as there are evidently some conflicts in the current build which we haven't yet addressed.


Herp derp, already did that, instability issues still exist. I've tried this using only FOOK2 1.1 beta plugins, and there are still problems.
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Chloe Mayo
 
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Post » Sat Apr 02, 2011 8:50 am

Herp derp, already did that, instability issues still exist. I've tried this using only FOOK2 1.1 beta plugins, and there are still problems.


You need to make a merged patch.
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Lizzie
 
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Post » Sat Apr 02, 2011 11:25 am

Make a mergeded patch as the other one say here, a masterupdate wouldnt hurth eighter.
You can get rid of that Unofficial Fallout 3 Patch to if you ask me.

You got a simple loadout there so not many mods, try some of the above tips.
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Oceavision
 
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Post » Sat Apr 02, 2011 2:06 am

Update: I went to Rivet City, and once inside the ship, I could not exit it do to CTDs. I disabled all FOOK2 1.1 mods, and was able to exit without CTDs.
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Gavin Roberts
 
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