Massive Mad Max Mod (MMMM) Project

Post » Tue May 17, 2011 8:51 am

Fallout 3\Mad Max Total Conversion.
A Large Mad Max Overhaul


Groups

MFP Guild
New raiders,
Road Gangs
New Scientists
Mechanics
Gasoline shops
Garages

Mountables

Australian, American Muscle Cars
Motorcycles
Rocket Car
Transport Truck
Dune buggies
Schematics

People

Aunty Entity(Tina Turner)
The Feral Kid(Emil Minty)
Lord Humungus (Kjell Nilsson)
Wez (Vernon Wells)
The Warrior Woman (Virginia Hey
Pig Killer(Robert Grubb)
Master Blaster(Angelo Rossitto,Paul Larsson)

Places

ThunderDome areana
The Dunes
Police station,
Barter-town
New Reno
Collapsed Sydney
loads of towns ruins

Armor
Max MFP Uniform
Road warrior Armor
Character armors
Raider armors
new weapons

Thunder Dome will be The New Arena many battles And arena Ranks. Kids that chase you around calling you Captain America. Fuel Raids. Scavengers, a fuel canisters to refill. New Vehicle and weapon systems, Schematics and quests to build them. Upgrades for each vehicle Mad max style, armor plating, mountable turrets, barbed wire large full gasoline Tanks. Full voice Acting and Music. All bringing to life all three movies with new quests companions and new plots. with some futuristic twists.
New Perks and skills

A whole New World Space will Be Created to Add Good roads.

Mad Max team

Interested in Joining Ranks Drop a massage. Will be added to team when project begins and a contribution is made.

Looking For Scriptwriters, Modelers ,textures, Idea Men anything at all The more the merry.
we will be posting any advancements in the near future so please check in often.

Any questions or feed back at all is largely appreciated.

Thanx again
Here's a link to our Forum on tesnexus.
http://thenexusforums.com/index.php?showtopic=163332
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GEo LIme
 
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Post » Tue May 17, 2011 10:46 am

You have announced it now, so you guys better release something *grrr* (mean eyes burn your eyebrows off). This would be the best mod ever. To bad I don't know how to write for FO3 or I would help. We have a dialog tool for FO2 mods, that is super easy to use.
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Angela Woods
 
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Post » Tue May 17, 2011 2:14 am

You have announced it now, so you guys better release something *grrr* (mean eyes burn your eyebrows off). This would be the best mod ever. To bad I don't know how to write for FO3 or I would help. We have a dialog tool for FO2 mods, that is super easy to use.


We are currently working on the World space at this time more help means quicker results
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Marquis deVille
 
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Post » Tue May 17, 2011 7:44 am

Instead of calling MMMM and confusing it with MMM, how about FoMad or FoMax? At least something that isn't to closely related with MMM.
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carla
 
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Post » Tue May 17, 2011 10:05 am

Instead of calling MMMM and confusing it with MMM, how about FoMad or FoMax? At least something that isn't to closely related with MMM.


Ah good point thanx for the reminder
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Izzy Coleman
 
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Post » Tue May 17, 2011 12:25 am

How members and what positions are currently filled?
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yessenia hermosillo
 
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Post » Tue May 17, 2011 11:32 am

How members and what positions are currently filled?


thus far there are a few.
3 Navmeshers
1 modeler
2 scripters
1 scrpiter\builder\voice actor\musician\modeler - This is me.

We need modelers, texture artists, scripters, voice actors\actresses,Builders, pose animators, experienced G.E.C.K users and Idea people.
anything and anyone willing to make solid contributions.

we have a team and signature.

We will have a website soon so even a good web designer would help.
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jenny goodwin
 
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Post » Tue May 17, 2011 1:17 am

I don't mean to be unnecessarily negative,
but are you sure you want to start a total conversion mod your first day on the forum?
Even TCs led by years-old forumers dont finish.
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Jani Eayon
 
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Post » Tue May 17, 2011 2:27 am

I don't mean to be unnecessarily negative,
but are you sure you want to start a total conversion mod your first day on the forum?
Even TCs led by years-old forumers dont finish.

Well first and formost thanks for the interest and post. second is this some sort of constructive critisizim? I a veteran to other forums.
Are you trying to say I'm in over my head.
though I appreciate your post. We are looking for help not discouragment.
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lydia nekongo
 
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Post » Tue May 17, 2011 6:12 am

There has been some debate over making this something like steel where you get transported to mad max for obvious reasons. Simple less coding and so on. This would more or less make it an unofficial expansion. Though once in mad max it would still be difrent enough to make it a conversion the world space will be only slightly smaller then the waistland.
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Roddy
 
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Post » Tue May 17, 2011 11:59 am

omg! thank you! i've been askin around for a decent Lord Humungus for awhile now.
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Jennifer Rose
 
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Post » Tue May 17, 2011 10:59 am

Your welcome he is a must to the mod we need ideas if you wanna contibute anything elts you'd like to see?
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Emily Jones
 
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Post » Tue May 17, 2011 2:39 am

You may find a lot of difficulty with vehicles, as Fallout 3 doesn't have any implemented in the base code.

Some of the attempts made so far are http://www.fallout3nexus.com/downloads/file.php?id=3330, the the http://www.fallout3nexus.com/downloads/file.php?id=6005 (and http://www.fallout3nexus.com/downloads/file.php?id=7133 which is based on it), the http://www.fallout3nexus.com/downloads/file.php?id=3981 and my own http://www.fallout3nexus.com/downloads/file.php?id=4501.

All of them are unsatisfactory in one way or another due to the limits of the game engine, and I doubt if any of them would really be suitable to a proper Mad Max mod - at least, not a polished and convincing one :).

Feel free to plunder my mod for any ideas or coding you want, though the models aren't mine (they're by Falcon8204) so please don't use them without checking with him first.

Good luck with your mod :D!
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Kevan Olson
 
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Post » Tue May 17, 2011 11:28 am

Could you give the usernames of the other blokes working on the project, please? Also, worldbuilders and NavMeshers and the like aren't going to do you much good if your main aim is adding vehicles to the game (a ridiculously, notoriously difficult task even for veteran scripters).
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Smokey
 
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Post » Tue May 17, 2011 3:35 am

Hope this helps! :)
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Kate Norris
 
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Post » Tue May 17, 2011 3:29 am

Necro'd
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Ruben Bernal
 
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Post » Tue May 17, 2011 10:39 am

Yes, I know, sorry.
The reason I did that was because the mod is quite active, I actualy just finished the height map. :)
The only problem is, there are only two people on the team, and I just recently had to resign, which will leave only one team member, and I just don't want this mod to die out.
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Bryanna Vacchiano
 
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Post » Tue May 17, 2011 4:12 pm

Yes, I know, sorry.
The reason I did that was because the mod is quite active, I actualy just finished the height map. :)
The only problem is, there are only two people on the team, and I just recently had to resign, which will leave only one team member, and I just don't want this mod to die out.

I just watched the Road Warrior earlier tonight (about three hours ago :))
With one person left, how close is it? 20%/40%/60%?....
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Alister Scott
 
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Post » Tue May 17, 2011 2:59 am

Well, I can't say for certain, but if I had to give an estimate I would say, about 10 percent. All we had gotten done was the heightmap and Crimson knight created a few, (awesome!) models! We have also gotten past alot of the planning and stuff, so it's coming along pretty quickly! :)

ps. Feel free to send Crimson Knight a pm, if you want to join! I know he has been looking for more team members! ;)
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Katharine Newton
 
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Post » Tue May 17, 2011 12:08 pm

Oh, wait, I don't know if his name is crimson knight on these forums, he is in nexus, but just incase, send it to the original poster. ;)
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oliver klosoff
 
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Post » Tue May 17, 2011 9:47 am

Oh, wait, I don't know if his name is crimson knight on these forums, he is in nexus, but just incase, send it to the original poster. ;)

Anything would have to wait until after NV.
I'm in the middle of three mods at the moment, and I'd like to get at least one out before the game ships.

I can do a little of everything, and have mapped, navmeshed, modeled, textured, and scripted [though scripting is not my strong suit yet].
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Add Me
 
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Post » Tue May 17, 2011 3:46 am

Awesome! :)
A certain time is better than no time! ;)
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Alexx Peace
 
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Post » Tue May 17, 2011 10:12 am

Massive Mad Max Mod (MMMM) Project

Bit of an unfortunate acronym don't you think? Why not call it FOOOK? FOMM3?

But seriously, you're fishing for volunteers to work on a creative project with a very unimaginative lure.

I mean that as constructive criticism, not just verbal sparring. Ask us to come work on RAWR or MMDC or some title that looks unique.
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Louise Andrew
 
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Post » Tue May 17, 2011 3:36 am

Thankyou for your advise, :)
seeing as how this is a dead thread, or was a dead thread at least, the name could have been changed and just not updated here, but I don't know for certain. I've never been one for details. ;)
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Rhi Edwards
 
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