[11/25/2013 - 11:00:28PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect typestack: [None].dlc2MerchBowofTheStagEquipSCRIPT.Is3DLoaded() - "According to my calculations the script runs every 3.5 seconds or so. I can actually pinpoint the time when this problem started but loading a save that old (~4 days) is no longer an option." Line ? [ (04039667)].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateSCRIPT.psc" Line 268 [ (04039667)].WeaponRackActivateScript.HandlePlayerItem() - "WeaponRackActivateSCRIPT.psc" Line 329 [ (04039667)].WeaponRackActivateScript.RunPlayerActivation() - "WeaponRackActivateSCRIPT.psc" Line 188 [ (04039667)].WeaponRackActivateScript.OnActivate() - "WeaponRackActivateSCRIPT.psc" Line 84[11/25/2013 - 11:00:28PM] Warning: Assigning None to a non-object variable named "::temp24"stack: [ (04039667)].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateSCRIPT.psc" Line 268 [ (04039667)].WeaponRackActivateScript.HandlePlayerItem() - "WeaponRackActivateSCRIPT.psc" Line 329 [ (04039667)].WeaponRackActivateScript.RunPlayerActivation() - "WeaponRackActivateSCRIPT.psc" Line 188 [ (04039667)].WeaponRackActivateScript.OnActivate() - "WeaponRackActivateSCRIPT.psc" Line 84
The item in question is http://www.uesp.net/wiki/Dragonborn:Glass_Bow_of_the_Stag_Prince#Glass_Bow_of_the_Stag_Prince. What I did was equip it and place it on the right weapon rack (when looking at the bed) in Severin Manor. The bow did not appear on the weapon rack but was instead teleported into mid air a little bit in front of the rack after which it fell down on the floor. The other weapon racks in the room work fine with this bow but this particular one does not.
After getting a few crashes due to this script error (I always check the logs after a CTD.) I quickly went back to Severin Manor, took the bow off from another weapon rack and put it in a chest. The script was still running. I then placed various daggers on this bugged weapon rack and any other weapon racks in the room where I had previously placed the bow. The script is obviously still running. This weapon rack in particular is quite bugged with other weapons too. Staring at it does not give you the option to use it. It seems like the visual model and the activator (if you can even separate those) are in different locations.
Is there a way for me to force stop this script from running or perhaps restart it? Would forcefully deleting this item from the game work? Or the script? I don't care about the item, it's just another trophy on my wall. Deleting the weapon rack script is also an option. I'll take game stability over trophies on my walls any day.
Relevant INI settings.
[Papyrus]fUpdateBudgetMS=800fExtraTaskletBudgetMS=800fPostLoadUpdateTimeMS=2000iMinMemoryPageSize=256iMaxMemoryPageSize=1024iMaxAllocatedMemoryBytes=4294967294bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1