MASSIVE save game size issue - What causes this?

Post » Wed May 22, 2013 1:46 am

One of my Mods is causing my Save Game size to increase massively-- my current save game is over 180mb after about 1 hour of play...

It's only something I've come across recently, so I've narrowed it down to one of two Mods I've made recently : my Starting Overhaul, and my Astral Projection Mod.

I'm inclinded to think it is the former, since that adds hundreds of new items/chests and equipment stores to the start of the game; however, I am not 100% certain. With that in mind, though, can anyone give me an idea of what sort of things actually could cause this sort of massive increase, and maybe give me some pointers on how to reduce it?

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sw1ss
 
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Post » Wed May 22, 2013 1:23 pm

Does one of your mods have scripts that use the RegisterForUpdate() function?

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Andy durkan
 
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Post » Wed May 22, 2013 6:48 am

No, but they do use RegisterForSingleUpdate() at various times -- I know, according to the Wiki, that is meant to stop a back-log of those; and from knowing my own Scripts (although I'm obviously going to need to double check now :/ ) none of them should be creating items or anything like that every time they run :/

Edit : Update.

I've done a very-quick run through, and usually my Save Files are 4-5mb. How does this sound to people, about right, or...?

The thing is, as soon as I enter Bleaks Falls Barrow, that size increases dramatically-- in the space of a few minutes, just running through, it had gone up to 11, 14, 20, 30mb... So, it seems to be something interacting with whatever is in there, that is not outside...? The only thing I can think off the top of my head is the Draug, since the others are bandits and civilians, but that seems a bit arbitary... ?

Edit : Update 2.

After more experimenting, I've found the cause, but I'm left more confused... Apparently it's neither of those two mods, and my Vampirism Mod which is causing it... The problem is, it hasn't been updated for weeks, and I've been using it without any problem what so ever... Which makes me think it might be some kind of conflict... But I'm still no closer to actually working out what the cause is... Without it installed, my Save Files come in at around 4.5mb, and 1-second save times; apparently that's a little larger than it should be (I read Level 1 should be about 3.5, so 1mb bigger, but I'm guessing that might just be the result of having my Mods installed?)

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[Bounty][Ben]
 
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Post » Wed May 22, 2013 2:25 pm

Bloating savegame is mostly caused by:

- a large number of spawned items by a mod

- too many scripts by a mod (but tooooooooooooooooo many scripts)

- an improper use of the timescale parameter

- too many vanilla items are touched, moved, picked

- a very large numbers of parallel registerForUpdate()

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Lexy Dick
 
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Post » Wed May 22, 2013 1:50 am

Thanks for the list, Manny :)

Hmm, let's see..

- I don't *think* I'm spawning many items (It should be only 1 when Feeding, upto 5)

- This could be a possibility... I have about 20 scripts, but most of them are Spell Effects...

- I don't know how this would work? Could you clarify?

- Only touch one :D

- Yep, I knew of that one, so tried to avoid it, there's a few, but maybe no more than 5, with it being Single as above :)

Anything else you can think of?

I'd hate to have to scrap everything :/ So if I can find it as one specific thing, that will be great :D

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Matt Fletcher
 
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Post » Wed May 22, 2013 1:08 pm

20 scripts are a little portion :)

Your spells are spamming something like objects?

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Jinx Sykes
 
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Post » Wed May 22, 2013 11:53 am

They *shouldn't* be, I'll need to check tomorrow-- they should check if the target has a certain ability, and if not, add it in. I recall something from Oblivion, that re-adding the same ability a lot would cause slowdown; right now, that's the only thing I can think of that *could* be messing it up; but if there's a mistake somewhere :/ :(

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Milad Hajipour
 
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