master difficulty - broken!

Post » Wed Dec 14, 2011 3:46 pm

I crafted for the money. I crafted only the best things I could craft. Don't think I ever made an iron dagger. I never took daedric because it doesn't suit my build. I regret putting points into light armor crafting though, because those also doesn't suit my build.

I'm fairly skilled in alchemy, since I need all the potions I can get. But I didn't put any points in it. At high levels though, I don't bother anymore since what I find is much more powerful and in plenty supply.

I've done a couple of enchants, and I've spent a couple of soul gems on recharging, but this is mostly to see the system.

Exploit stealth? I don't even know how that is supposed to be exploited? Pretty much all my builds are careful, and you'd pretty much have to in order to survive on master. Btw, it's part of any good confrontation, even in modern world armed conflicts. Using a games' feature is not the same as exploiting. Crafting is not exploiting. Crafting in a way that doesn't make sense, however, is exploiting (when rules seems to be poorly defined allowing such exploits to take place). Using a games features is called gaming. A good GM knows how to value good players versus power players. The game is our GM, and being single player shouldn't affect that.

I summoned a fire thingy (lol) so that I could get to see the Collage, but I think I was level 10-15 until I got the magicka required to do so.

So, by that information, do you seriously think I'm power gaming or exploiting features?

Just using crafting isn't exploiting it. When I say exploiting it I mean using the broken overpowered synergies to create "lolz 1-shot everything" weapons.

Also, just using stealth isn't exploiting it but when you stack all the backstab modifiers in the game with a good dagger and maxed out stealth you can just keep re-stealthing and 1-shotting everything you fight.

Also, conjuration is just ridiculous. Dremora Lords can solo the whole game without you on master and none of the summons take elevated damage on master like they're supposed to (oversight by bethesda)
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Jason Wolf
 
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Post » Wed Dec 14, 2011 2:30 pm

I just played again and I can say that if I dont use shield I die quickly by pretty much any mob within several seconds. Especially if it is a mage.
But even shielding I can die if Im not attentive enough in a fight with a middle class warrior or mage. (a small correction to my previous post :biggrin: ) But additional difficulty is still very welcomed -)
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Big Homie
 
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Post » Wed Dec 14, 2011 5:44 pm

I play on master too, but I don't exploit crafting skills to 1-shot everything.

I'm a sword and shield fighter, and I can still be easily overwhelmed by multiple opponents. Heck, even if I'm careless against a single opponent, it could be the end. Taking a hit on my shield is just fine, but if I miss a block I feel it. And rightly so. Even wearing Steel Plate armor, a greatsword crashing into your shoulder should be a terrible experience.

Maybe it could be a little harder, but there's no need for it to be easier. They already have that covered in the lower difficulty settings.
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MatthewJontully
 
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