» Mon Dec 12, 2011 12:34 pm
Two things that got me to stop playing on Master difficulty:
One-hitting. Especially happens with Archers. You walk somewhere with fully smithed armor, normal enemies can barely cause a dent to your health, then suddenly you drop dead, because an Archer one-shotted you. No while you might argument that this adds challenge to the game, it in fact only adds a hit to the quick-load to the game, because the second time I know where the archer is and he will no longer kill me. Effectively this turns out to be just annoying but nothing else.
There is no difficulty later on. At the beginning everything was fine and dandy. I had epic battles, common enemies were tough and in general I was challenged a lot to get through the quests. Then I obviously leveled up too fast, enemies were pointlessly beating me up, forcing me to retreat and work on my equipment. A bit annoying but well, still ok at this point. A few levels later and with some serious armor and weapons, enemies were suddenly just a nuisance, but no longer a challenge. The common enemy could not do enough damage to even scratch my health, only 2h enemies were a bit challenging, but that stopped a bit later as well. I finally moved back to Adept, not because I was overwhelmed, but because the difference between Master and Adept was just the time it took to bring down the health-bar of an enemy. No enemy even remotely has a chance to kill me (beside those one-shotters), so all I have to do is to pointlessly bash down their hp. Adept is exactly the same non-existing challenge, but it takes like 10 minutes less to complete a dungeon.
That is where balance should come in, to keep a constant challenge at Master level, but Bethesda failed to deliver that.