1. it makes no sense that you, the person in full daedric armor is two or sometimes even one hit by a some random bandit npc with an iron battle axe. while you have to dodge and hit like mad, they'll just tank your hits and laugh in your face... with their axe. it would be ok if they'd have approximately your hit points... but at that stage their armor becomes just another texture without any meaning or use. while you stagger them with a mighty two hand power attack, you are immovable and stuck in the attack animation almost just as long as the guy is staggered, leaving you with no option but to turn around, run and heal. it really doesn't even make much of a difference if they use two hand or one hand, they'll just cut you in pieces with two or three hits. the only way to win such a completely unfair (unbalanced) fight, is by exploiting the games mechanics and ai to an extend where it becomes meaningless if the npc has 200 or 20.000 hp. it only takes longer to bring them down. there's no real tactics or clever manoeuvring involved. "clever" usage of the environment becomes meaningless if you just stand on a stone and shoot the guy in front of you who's stuck between running back and not being able to go after you. where's the challenge in that? the only challenge there is, is finding a spot, where you can exploit your enemies ai. the same goes for assassin play style. either make the 30x dual attack backstab hit count and the enemy is dead, or it's you who will die in the next two 2s. it's not a challenge, it's kill or reload. it's not even a problem, that the enemies maybe too strong for your current level... no because they will level with you anyway and at level 40 my gear and crucial skills will all be maxed so i won't be getting much stronger past that,
2. diablo will give you the means to defeat your enemies by making you find stuff, that will allow you to stand a chance. not that there are no ways to exploit the engine. there have been tons and tons. but it's a difference if you do it because you want to cheat and get an easy reward or if you are required to, to even remotely stand a chance. if exploitation becomes the only means to win you take out all the challenge and fun off the game,
3. this is supposed to be an rpg, not a action-rpg, right?
so what is this difficulty setting good for? to test out unbalanced skills like illusion. at the moment, all it does, is making playing certain play styles impossible (2-h melee), boring (assassin) or plain stupid (archer). this difficulty slider is a lazy programmers way of saying [censored] you release deadline and [censored] you players, i'm to stressed to make it do something meaningful.
yes i don't have to use it, yes i won't use any more and yes i will go and play diablo 2 now, yes cool story bro and yes unfair does not equal challenging.