This is a matter of perspective. For those of us who are accustomed to playing on Master, you could also say all that "Adept" does is increase the damage you inflict and decrease damage dealt by the A.I.
I think we can always appreciate improvements in A.I. tactics, and there are some mods that are doing interesting things with NPC use of potions and spells to heal their allies, etc. However, for anyone who already finds the "Master" setting enjoyable, dialing down the difficulty doesn't exactly improve the gameplay experience.
Well, it's a matter of mechanics in my opinion. The player and an NPC with the same weapon, same skill, perks and level will do the same damage on the default setting. On harder settings the formula is changed. This is why I call it false difficulty because the rules are being changed. The NPC's are not playing by the same rules as the player. It's like cheating ai in a sense.
Fair enough if people like the challange, for me I would rather that both my enemy and myself are equaly vunerable; this is why I loved Duke Patricks combat mod in Oblivion. Even a lowly bandit could get the drop on a high level player and weapons were deadly to
everyone.
Part of the reason I like games like Arma I guess.
:EDIT:
Exactly, Modernly games are all about Winning by any means necessary and Achievements, well i play GAMES for fun because that is their original purpose. If i want to play on the easiest setting because i prefer not to die constantly then nobody can look down on me for enjoying a game
I agree that challange is fun. I just don't like health sponges =P
I have no problem dieing in game if it was due to a tactical mistake on my part, or because I foolishly rushed an enemy far beyond me in power and skill. I don't like dieing just because the bandit I'm facing has like 2000 hp's and beats be through a matter of health attrition.