Master of Disguise
v0.4.1
http://www.nexusmods.com/skyrim/mods/45047/?tab=12&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodchangelog%2F%3Fid%3D45047%26v%3D&pUp=1
http://www.nexusmods.com/skyrim/mods/45047
Overview
Master of Disguise transforms all faction armor into real faction armor.
Suit up as a Dark Brotherhood assassin, a Madman of the Reach, or even a lowly necromancer and experience Tamriel as though their allies and enemies were yours.
You can read a detailed description of the disguise mechanic, faction armor, and faction relationships overhaul http://www.nexusmods.com/skyrim/mods/45047.
Version History
There have been a large number of changes, improvements, and fixes since the v0.3 series. Please refer to the http://www.nexusmods.com/skyrim/mods/45047/?tab=12&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodchangelog%2F%3Fid%3D45047%26v%3D&pUp=1.
Feedback
I'd like your feedback on every component of the mod. For example, would you make any changes to the disguise mechanic, faction armor, or faction relationships? What are your specific suggestions?
If you experience any issues with the mod, trace your steps in the thread here or at the Skyrim Nexus page to help me figure out what happened.
Likewise, if you can find any definite conflicts with other mods, I'd like to know about them. Even better, if you can make compatibility patches, you have permission.
I'm also interested in seeing new quests or existing quests modified to take advantage of the disguise mechanic. At this stage, I have not made any effort to integrate the disguise mechanic into dialogue, encounters, or quests.
Finally, please let me know in the comments where a disguise would, or should, have helped you approach a situation, encounter, or quest in an interesting and different way.