Master level destruction spells seem useless

Post » Mon May 21, 2012 4:30 am

I think it would go something more like: dual-cast fireball with impact -> melee is stunlocked -> gg
Or, melee draws sword before mage casts fireball, mage falls down dead.
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Phillip Hamilton
 
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Post » Mon May 21, 2012 4:26 am

In general the magic damage is not bad. Doing 100+ damage a second when the highest level dragon has 4000 hp is ok. The problem is the mana cost. To be a viable mage you NEED to enchant at least 90% magicka reduction on your gear.

They just need to buff the master spells and nerf the melee damage potential so 1 handed weapons can't do more than 100 damage a swing, and maybe double that with a potion. 2 handers can do 150 or similar and double that with a potion. I think that would be more balanced with magic... Oh yeah and reduce the magicka costs by at least half so we won't have to exploit enchanting to be able to cast more than a few spells.
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Chad Holloway
 
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Post » Mon May 21, 2012 3:42 am

Or, melee draws sword before mage casts fireball, mage falls down dead.

nothing is faster than lightning! spells...
the stagger protection from heavy armor could be a problem for the mage
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Rachel Tyson
 
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Post » Mon May 21, 2012 2:27 am

nothing is faster than lightning! spells...
the stagger protection from heavy armor could be a problem for the mage
this is true. then just use frost to slow the warrior, mages backs off and kills with fire
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Joey Bel
 
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Post » Sun May 20, 2012 6:49 pm

this is true. then just use frost to slow the warrior, mages backs off and kills with fire

acutally frost is a good idea, if you drain his stamina to 0 he cannot shot a bow, or catch you
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Dylan Markese
 
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Post » Mon May 21, 2012 5:27 am

you could always conjure a dragon priest, use paralysis, and my personal favorite, enchant a dagger to absorb 30 points of damage, meaning in about 1 second you could slash 3 times and gain 90 hp, have your other hand using an absorb health spell, whether they come to you or run away their dieng and your getting healthier!
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Reanan-Marie Olsen
 
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Post » Sun May 20, 2012 9:30 pm

this is true. then just use frost to slow the warrior, mages backs off and kills with fire

Its whoever presses Z first
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FITTAS
 
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Post » Mon May 21, 2012 5:14 am

you could always conjure a dragon priest, use paralysis, and my personal favorite, enchant a dagger to absorb 30 points of damage, meaning in about 1 second you could slash 3 times and gain 90 hp, have your other hand using an absorb health spell, whether they come to you or run away their dieng and your getting healthier!

I don't think there is any absorb health spells.
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Gwen
 
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Post » Sun May 20, 2012 11:51 pm

Its whoever presses Z first
Heh, whirlwind ftw :P
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Umpyre Records
 
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Post » Mon May 21, 2012 3:59 am

Ok ok ok ok. So after reading the discussion here I think as a mage it's important to lvl enchanting so you can get the double enchant perk to allow -% of cost and magicka regen. Also I've heard about the forge in the Midden so that seems pretty interesting to try out

Where can I get the tomes for summon frost and storm astronach? Because IDK and this forum is making me want to go back to my magicka user (although sneaky assassins are pretty fun)

Edit: I want to be able to make my own scrolls!! Besides the scrolls you can get from the forge!
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lexy
 
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Post » Mon May 21, 2012 2:57 am

Ok ok ok ok. So after reading the discussion here I think as a mage it's important to lvl enchanting so you can get the double enchant perk to allow -% of cost and magicka regen. Also I've heard about the forge in the Midden so that seems pretty interesting to try out

Where can I get the tomes for summon frost and storm astronach? Because IDK and this forum is making me want to go back to my magicka user (although sneaky assassins are pretty fun)

Edit: I want to be able to make my own scrolls!! Besides the scrolls you can get from the forge!

You don't need double enchants, though they help, so u can enchant more than one school or health.

You don't need magicka regen cause once you get 100%, it won't cost you anything.

You don't even need max enchanting. At level 50 something enchanting, I enchanted 4 pieces at 19% each to give me 76% total.

Now the fire bolt spells take like 4 magicka. You still run out after a while cause double casts take like 10.
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Queen Bitch
 
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Post » Mon May 21, 2012 1:35 am

Warrior would win with a mage (if not using the enchant/alchemy at max ) because:

1) He can kill the mage quicker even if hes using the AR spell coupled with 80% psychical reduction damage or the same heavy armor like the warior coupled with 80% damage reduction. << Mace is 75% amor penetration if perked.
2) He can snipe the mage with a poision bow to make him 0 magica/stamina and do a lot of damage,
3) He can use shouts more efectivly because of the 20% reduction amulet that a mage will not have ( because he needs it for the lower mana cast ) so he can use wirlwind to cut the distance more often.
4) He can still use wards to not become stagered by the mage dualcast attacks.
5) If the caster misses a dual cast spell he needs 1-2 sec to charge a new one and that means life or death.
6) Warrior can equip a big reduction in frost,fire,shock enchant on boots and shield + the racial 25% magic resist. Shields have 50% magic resist if perked and can bash, move fast and ram with the shield.

But if we take into account that the mage will use shield and mace like the warrior and the warrior gona use spells like the 80% psychical damage less coupled with the enchant/alchemy maxed exploit then it can be a draw.
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Jamie Moysey
 
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Post » Mon May 21, 2012 6:16 am

A properly equipped warrior with potions is almost literally immune to every single thing a mage can directly do, you'd be limited to conjuring some pets, turning invisible, and trying to shout him into submission.
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Krystal Wilson
 
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Post » Sun May 20, 2012 8:49 pm

Mages shouldn't be forced to have to pick a skill if they don't want to. For a mage to be any good t high levels, he practically HAS to put perks into Enchanting.

Warrior would win with a mage because:

1) He can 1 hit kill the mage no matter even if hes using the AR spell coupled with 80% psychical reduction damage or the same heavy armor like the warior coupled with 80% damage reduction. << Mace is 75% amor penetration if perked.
2) He can snipe the mage with a poision bow to make him 0 magica/stamina and do a lot of damage maybe even 1 hit kill.
3) He can use shouts more efectivly because of the 20% reduction amulet that a mage will not have ( because he needs it for the 0 mana cast ) so he can use wirlwind to cut the distance more often.
4) He can still use wards to not become stagered by the mage dualcast attacks.
5) If the caster misses a dual cast spell he needs 1-2 sec to charge a new one and that means life or death.
6) Warrior can equip a 54% reduction in frost,fire,shock on boots and shield. Shields have 50% magic resist if perked and can bash, move fast and ram with the shield.

Yes, warriors have the freedom to chose whatever enchantment effects they want, while mages are forced to chose specific ones to be any real good. Heck, a warrior without any enchantments at all would be able to beat a mage of the same or slightly higher level.
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Kellymarie Heppell
 
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