Master locks+ Random loot=Fail!

Post » Mon May 21, 2012 10:54 am

yeah, makes no sense. why using huge master chests to protect 30 gold coins and a magicka potion?
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Jessica Raven
 
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Post » Mon May 21, 2012 8:09 pm

Why should the best loot have the best locks? People value their possesions differently. Example: I live in a small flat in a bad street but I have two deadbolts a chain and a lock. If you broke in you would find a couple of guitars, a nice tv and a Ps3 and that's pretty much it that's worth cash value (A lot of my possesions are sentimental like books, personal writing etc.) now I know the need to have good security in a bad neighbourhood, but I really don't have much worth stealing so why secure it? Cause it means something to me.

This brings a bit of realism to the game. I don't want to know for sure that if I use a pick on a 'novice' chest that I won't find anything of value. It's nice to crack a novice and find a nice sword. It's equally disheartening to crack a master lock and find cloth and a carrot. But it's realistic and fits with the world.

I like this, and I agree. In the same spirit, I once used 45 lockpicks to free a prisoner in a cage. I got no reward at all, but it's what my character would have done if they were real. I like it when Skyrim feels like a real place, and not like a predictable game where risk=reward.

When you play Pokemon, you go into a tough dungeon knowing you'll get something good. If you play Zelda, you fight a tough boss knowing you'll get a great reward. Most of the time you even know what the reward is, without having played the game before.

Those games are fun, sure, but when i want to play like that I'll play one of them. When I want to feel like I'm getting lost inside a real place... I play Skyrim.
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Charles Weber
 
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Post » Mon May 21, 2012 7:31 pm

Skeleton key FTW

This!
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Keeley Stevens
 
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Post » Mon May 21, 2012 6:38 pm

I can pick any lock without even touching the lockpick skill tree but master locks give me trouble sometimes. As I fight my way through hordes of drauger and spiders,I notice a chest that appears to have a master lock on it. I break about 15 locks and I'm relieved after I get it open on my last lock pick. When I open it I find a minor healing potion and 11 gold :facepalm: Then later I find another chest but I don't have any lock picks seeing how I thought running out would be worth it for the master chest. Random loot is perfectly fine if its done right but a novice lock should never have better treasure than a master chest. This happen to anyone else? :banghead:


Btw, I don't know how scaled loot works but I was level 15 when this happen.

one mans trash is another mans treasure. the person who master-locked it obviously doesnt share your interests
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Eve Booker
 
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Post » Mon May 21, 2012 2:54 pm

While it is kind of aggravating picking a master lock just to find some mudcrab meat and mead, it adds suspense to finding things for me. Finding something trivial that gives me pretty much nothing stacks and stacks making that moment that I FINALLY find that one piece of awesome armor or a weapon that has just the stats I’ve been looking for, that much better.
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Kate Murrell
 
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Post » Tue May 22, 2012 12:26 am

The lock picking is sooooo easy I can pick master locks with a 10 skill and no perks... :ninja:
This too.
All I do is stack on lockpicks on the guild (currently have like 400+, grab a new set of 30 whenever I pass by to do the freelance thieving quests to 'restore the guild to its former glory').

All you need to do is enter the lockpicking minigame and turn the lock without rotating the pick. If the lock doesn't turn exit out of the game and repeat.
After 3~7 attempts and maybe 2 broken picks, 60% of the time you open the chest/door/etc. without having to turn the pick. If you have to turn it, 99% of the time is a little bit to the right.
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yessenia hermosillo
 
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Post » Mon May 21, 2012 1:19 pm

Why should the best loot have the best locks? People value their possesions differently. Example: I live in a small flat in a bad street but I have two deadbolts a chain and a lock. If you broke in you would find a couple of guitars, a nice tv and a Ps3 and that's pretty much it that's worth cash value (A lot of my possesions are sentimental like books, personal writing etc.) now I know the need to have good security in a bad neighbourhood, but I really don't have much worth stealing so why secure it? Cause it means something to me.

This brings a bit of realism to the game. I don't want to know for sure that if I use a pick on a 'novice' chest that I won't find anything of value. It's nice to crack a novice and find a nice sword. It's equally disheartening to crack a master lock and find cloth and a carrot. But it's realistic and fits with the world.

Exactly what I think as well. I prefer the surprise, whether it be good or bad or ugly, in the box no matter how well it's locked. I don't want to know beforehand that I'm going to get something good just because there's a master lock on the thing. Sometimes you get something nice and when you do it's all the more sweet IMHO.
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Maeva
 
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Post » Tue May 22, 2012 12:02 am

yeah, makes no sense. why using huge master chests to protect 30 gold coins and a magicka potion?

If I were making myself a treasure stash, that's exactly what I'd do for whatever adventurer who would come along to loot it.

And then that novice-locked chest that some people will just ignore because it obviously must have trash loot and isn't worth the time to pick the lock, especially since it's so close to the entrance of the whole dungeon? Enchanted Daedric greatsword and 300 gold.

I once found a Glass sword just lying in the water near a master level locked door that gave access to a book, a robe, and a handful of gold, and I honestly thought it was hilarious.
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A Lo RIkIton'ton
 
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Post » Mon May 21, 2012 3:42 pm

This too.
All I do is stack on lockpicks on the guild (currently have like 400+, grab a new set of 30 whenever I pass by to do the freelance thieving quests to 'restore the guild to its former glory').

All you need to do is enter the lockpicking minigame and turn the lock without rotating the pick. If the lock doesn't turn exit out of the game and repeat.
After 3~7 attempts and maybe 2 broken picks, 60% of the time you open the chest/door/etc. without having to turn the pick. If you have to turn it, 99% of the time is a little bit to the right.
Yes there is really no point in the locking if you have a talent for it to be sure.
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Jenna Fields
 
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Post » Mon May 21, 2012 10:21 pm

I can pick any lock without even touching the lockpick skill tree but master locks give me trouble sometimes. As I fight my way through hordes of drauger and spiders,I notice a chest that appears to have a master lock on it. I break about 15 locks and I'm relieved after I get it open on my last lock pick. When I open it I find a minor healing potion and 11 gold :facepalm: Then later I find another chest but I don't have any lock picks seeing how I thought running out would be worth it for the master chest. Random loot is perfectly fine if its done right but a novice lock should never have better treasure than a master chest. This happen to anyone else? :banghead:


Btw, I don't know how scaled loot works but I was level 15 when this happen.
YES!!! every time i break numerous pick to get a master locked chest open....and there 11 gold in it :swear:

i see Bethesda sitting there with a troll face on...
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Kat Stewart
 
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Post » Mon May 21, 2012 12:30 pm

I am so totally rubbish at that mini-game that I never go anywhere with fewer than 200 lockpicks. If I have just spent 15 minutes in real time trying to break into a master level chest, I would really like it if it contained something epic. Most of the time it doesn't. Even with the "treasure hunter" perk I am still often disappointed.

I'd like the occasional instance of something unique in a master level chest. It doesn't (and shouldn't) have to be every time, but just once in a while finding some really good weapon or armor piece that you couldn't get anywhere else or make yourself (or goodness knows, I'd even settle for a rare curiosity like a "bee in a jar" that I could display in my home and bring a smile to my face) would make all the chests with 11 septims and a garnet seem worth the effort :D
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Emily Jeffs
 
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Post » Mon May 21, 2012 8:58 am

Yes! After ten long years, my wife leaving me and millions of lockpicks I have opened the Master Chest! ; opens chest' .....But .... sniffle sniffle, ALL FOR A STALE TURD ITS NOT FAIR ITS NOT FAIR NNNNNNNNNNNNNOOOOOOOOOOOOOOO! ;Grabs the stale turd and pockets it'
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CArla HOlbert
 
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Post » Mon May 21, 2012 12:50 pm

I am so totally rubbish at that mini-game that I never go anywhere with fewer than 200 lockpicks. If I have just spent 15 minutes in real time trying to break into a master level chest, I would really like it if it contained something epic. Most of the time it doesn't. Even with the "treasure hunter" perk I am still often disappointed.

I'd like the occasional instance of something unique in a master level chest. It doesn't (and shouldn't) have to be every time, but just once in a while finding some really good weapon or armor piece that you couldn't get anywhere else or make yourself (or goodness knows, I'd even settle for a rare curiosity like a "bee in a jar" that I could display in my home and bring a smile to my face) would make all the chests with 11 septims and a garnet seem worth the effort :D

Yeah thats my point, It shouldn't be good treasure every time but if its a master chest and its not good treasure it should be at least medium scaled. I mean with all the talk of the ancient ruins secrets and treasures you would expect to find good things the majority of the time. Bandit treasure chest I can understand because they're broke but nordic ruins where they used to worship dragons and have TONS of traps you would think those traps and drauger had purposes to protect those places. There's not a word wall in every ruin.So what are they protecting? 11 gold and a potion? I want to feel like indiana jones when exploring the ruins not some beggar who settles for less.
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herrade
 
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Post » Mon May 21, 2012 3:05 pm

I just open up master locks for the skill
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Sarah Knight
 
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Post » Mon May 21, 2012 8:05 pm

*breaks 25 lockpicks trying to unlock le legendary treasurrre :3* - 9 septims + 1 garnet *FUFUUFUFUFufUfuUFFUUUUUUUUUUUUUUUUUUU* :ahhh:
I know this feeling :swear:
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Anna Kyselova
 
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Post » Mon May 21, 2012 7:44 pm

Totes my goats.
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remi lasisi
 
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Post » Mon May 21, 2012 12:23 pm

Another bitter experience, isn't it?

Congratulations, U found a cake :cake: :lol:
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Laura
 
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Post » Mon May 21, 2012 9:11 am

i completely dissagree with the op - it should be random...you could maybe say that a master contains MORE items then a lower chest (i think this is done) or has a higher chance for something good (slightly) but it still should be random...makes it more exciting...its as in reallife sometimes you put a lot of effort into something and get only back crapp...
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{Richies Mommy}
 
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Post » Mon May 21, 2012 3:45 pm

I have always gotten the best things from better chest and never a bad thing :P.

I'm So Lucky Lucky~
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Amy Cooper
 
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