I'm predicting that the big skyrim overhauls will change level scaling again, but in a different way than oblivion. For example, it would be a good idea to stop bandits from scaling alltogether after a particular level. Skyrim got it right when it went the other way round, because dwemer, falmer and nature (spriggan) enemies are all scaled in such a way that you need a decently well trained/equipped character to attempt those dungeons. But the other way round, there isn't a lot that you outgrow. And maybe you should be able to outgrow several kinds of enemies.
Bandits don't level scale. They ARE always level 1.
Bandit Chiefs will be tougher - when I fought a bandit chief at level 1, he took out 80% of my health in one swing on Adept difficulty. He still was only wearing fur and swinging a greathammer. As I've gotten tougher, they have dropped in difficulty, but bandits have always been one-hit-kills for me.
I think this is a myth on the part of players who just assume that Skyrim is exactly like Oblivion until they see concrete proof otherwise. Wolves, snow trolls, giants, bandits, these things don't scale, but people complain about how Bethesda is level scaling, anyway, which really tells you how these complaints are impossible to even try to address.