Not the WMK FOIP patch...your merged patch needs to be loaded after it(and any other WMK mod), otherwise you defeat the entire purpose of the merged patch, since you would just be overwriting your merged form lists again.
This is for everyone -- you know you
can have more that one merged patch?
If you make a merged patch of WMK and FWE, then another Faces All and Project Beauty or whatever, just as long as you're not merging mods that alter the same records. Well, you can do that too, but as you know -- load order priorities and all -- the last one will take precedence for those records that overlap between them.
So my initial treatment of merged patches from FO3Edit as bash patches from Oblivion is flawed? Kinda doesnt explain why my game's a ton more stable with them than without.
Better not change that anyway.
Merged Patch is not Bashed Patch. It's been a while, but I'm pretty sure Bashed did a lot more 'intelligent' merging. Merged Patch is like a subset of Bash, but it's no where near the whole hog. I think Elminster expressed he didn't have time a Bashed equivalent, but anyone else was welcome to try.
Martigen in a very eloquent letter also explained to me how the merged-patch is not what many people think, as he re-stated in this same thread. I have not finished updating the FO3Edit manual with all of the feedback yet, real-life has had some un-expected surprises for me in the last month. When updated however, the entire sections on Patch-Plug-ins, Merged Patches and the Modding-Up process will all be completely revised to teach the use of both the merged patch and manually-created patch plug-in as well as new material that emphasis proper use of the the FOIP patch plug-ins, so people understand how significant the FOIP patches are when creating patch plug-ins.
Thanks Max. And I just want to point out -- the Merged Patch function isn't flawed, it's doing exactly what you tell it to. The awareness to raise is that
you don't actually always want what it does. I can't speak for all mods or all mod load orders, but I can resolutely say using a merged patch with MMM and FOOK (the mods I've been focusing on) will undo changes that it shouldn't.
Or to put it another way: if you're using a merged patch with MMM and FOOK, your game is not currently working properly.
However in the absence of proper manual patch, you can restore
some (I don't know about all, it'd take a much deeper look at the merged patch) of the records by loading the MMM-FOOK plugins last, after the merged patch. Again, this may not be the case with other mods (see Kai's note about WMK and FOIP) but that's part of the problem: so many mods, so many combinations. Which is why, unless you
actually need a patch like with WMK, don't use one. All the 'merging' you need is usually handled by compatibility plugins like FOIP -- that's why we made them.
For me the bottom line is to use both a merged-patch and manual patch-plug-ins along with the correct FOIPs and MasterUpdate = best achievable gaming experience with a large mod list.
And I know that won't be an easy task to write up eloquently, so I tip my hat to you