[RELz] A Matter of Time - A HUD clock widget v2.0

Post » Fri Jan 03, 2014 7:13 am

Happy new year!

I'm proud to release the second major version of my mod

A Matter of Time

Have you ever find yourself walking through a dungeon or sitting at the bar and asking yourself: How late is it? Will the sun shine outside or will I see the moons if I go outside? If so, this mod is for you!

The purpose of the mod
The mod adds some widgets to the HUD which can display different time related informations:
- The current in game time can be displayed using a symbol and a textual representation
- The current in game date can be displayed using text.
- The real life time and date can be displayed using text.
The mod is highly configurable through the SkyUI Mod Configuration Menu.

Screenshots

Here are some screenshots which reflect the current state of development:

  • All widgets in action: http://imgur.com/a/Ubue9#0 (This single picture doesn't show all possible configurations, of course)
  • Sky dial with moon phases and seasons turned on: http://i.imgur.com/CGcT8Ks.jpg
  • The new bar theme with in-game clock and date (it's a screenshot of the German game): http://i.imgur.com/rBEPb6V.jpg
  • Sky dial and bar are also available as a thin version: http://i.imgur.com/2F474a6.jpg, http://i.imgur.com/ECd2WZa.jpg
  • The configuration starts with a nice splash screen: http://i.imgur.com/XstUc2k.jpg
  • Every configuration page has the ability to load some default presets (the text is mixed English and German because it's a German installation with the English mod): http://i.imgur.com/GtsHhp9.jpg, http://i.imgur.com/McyaNbE.jpg, http://i.imgur.com/rGSDsdX.jpg
  • And last but not least: The Astrolabes! There is a small version which can be displayed always: http://i.imgur.com/ZBAX0nj.jpg
  • The two big versions should not be displayed always... :wink: But they work great if the control mode is set to toggle or timed: http://i.imgur.com/aEnMqCZ.jpg, http://i.imgur.com/kkub5VY.jpg

Configuration
The configuration can be reached through the Mod Configuration Menu. It is splitted into three pages: General, Display and Control.

On the general page one can choose which widget to show and how it is displayed e.g. which symbol to use.
The second page (Display) controls the options related to the arrangement, scale and transparency of the widgets.
The third page (Control) lets you choose when and how the widgets are shown.

The control mode defines how the widget is displayed. Right now, there are four ways:
always: The widget is always shown as long as no menu is opened
timed: The widget is shown for a short time (configurable within the MCM option "Display Time") after you hit the configured hotkey
toggle: One uses the configured hotkey to display and hide the widget
periodically: Automatically shows the widget at configurable times like once an hour.

Requirements
The mod uses the great HUD widget framework of SkyUI. So it won't work without SkyUI. I should also mention that the interface of the HUD widget framework may be not stable right now since there is no documentation out there. So if the interface changes in the next SkyUI version, this mod might not work any more (but it should not damage anything). I will adept the new interface as soon as possible if necessary.

Credits

Thanks to MrJack for the graphics of the SkyDial theme. Also a big thank to Moosetrax for the great astrolabe grafics and the splash logo.
Translators:
- FoxMcCloud - Brazilian Portuguese
- Santias - Russian
- Siham - French
- starfis - Czech
- criswolf09 - Spanish
- lordtorus - Polish

Download

Right now the mod is only available on Skyrim Nexus: http://skyrim.nexusmods.com/mods/44091/?

Updating from version 1.x:
Users of the first version should do a clean reinstallation of the mod since nearly everything has changed. To do so, please follow these steps:
- Uninstall old version of the mod
- Load the game and make a full save (not a quick save)
- Quit the game and install the new version of the mod
- Load the game and make a full save
- Load the second save and play

Installation
Install the mud via NMM is easy: Just activate it.
For a manual installation copy the two files AMatterOfTime.esp and AMatterOfTime.bsa to your Data directory (usually located at C:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data).

Uninstall
If you want to uninstall the mod using NMM: deactivate it.
For manual uninstall delete the two files AMatterOfTime.esp and AMatterOfTime.bsa from the Data directory.
Uninstalling the mod should not effect anything within the game.

User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Thu Jan 02, 2014 11:55 pm

Simply amazing. By far my favorite mod.

User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am


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