[WIPz] A Matter of Time - HUD clock widget Ver. 2

Post » Sun Oct 13, 2013 7:21 am

After tons of positive feedback for the release of the first version, I would like to go on with a second version of

A Matter of Time

The current version can be found here at Skyrim Nexus: http://skyrim.nexusmods.com/mods/44091/?

There are also the WIPz and RELz threads of the first versions: http://www.gamesas.com/topic/1474570-wipz-a-matter-of-time/, http://www.gamesas.com/topic/1475392-relz-a-matter-of-time-a-hud-clock-widget/

There were several requests from the community and I'll try my very best to fulfill the most of them. I would like to use this thread to collect all these requests and keep you up to date about the development.

Requests

The following requests have been made and accepted:):

  • Display the current in game date in a lore friendly way.
  • Display the current real life time and date.
  • Display the current moonphase as well as the current season (spring, summer, ...) using an icon
  • Create a new theme displaying the time of day using a bar like the compass.
  • Create new themes using a slim design like the Less Intrusive HUD mod does.

Bugfixes / Improvements

Here is a list of known bugs to fix or improvements to integrate:

  • The hotkey also works when a menu is open (since all widgets are hidden while the menu is open, you don't see the reaction immediately, but when you close the menu).
  • Some mods change the global timescale or current time. After doing that, the time displayed by the widget can be somewhat inaccurate. Add an update after each loading screen and at the beginning and end of a combat.
  • Add more translations.
  • Use the global font which is used in skyrim (right now it is hard coded)

I've not decided what will be part of the next version, nor if it is version 2.0 or a smaller version like 1.1.

If you wish another feature which belongs to the mod, don't be afraid to ask for it :smile:. Any other suggestions are also very welcome!

I'll start with the first two bugfixes and add the new date and time display afterwards.

Amigo

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Clea Jamerson
 
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Post » Sun Oct 13, 2013 8:09 am

Great that you're continuing to develop and improve this already impressive achievement! Thanks for your work on it.

Two requests:

- A configuration option to display the widget for the configured number of seconds automatically every N hours in gametime (where N might be configurable between 1 and 8, for example).

- I think this was mentioned before, but moon phases would both be useful (for werewolves) and lore-appropriate because of the importance of the moons in Skyrim's mythology. I remember there's http://www.creationkit.com/Complete_Example_Scripts#A_helper_script_with_functions_to_get_the_current_moonphase.2C_sync_between_the_two_moons_and_day_of_the_week.

Cheers!
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Lizbeth Ruiz
 
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Post » Sun Oct 13, 2013 9:32 am

Right, I forgot the moonphase in the list, sorry. It's added now :)

You want the widget to show up after some time automatically, did I got this right? May I ask why this is useful (I just don't see a need right now but I don't know all the mods out there ;))?

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Bambi
 
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Post » Sun Oct 13, 2013 12:39 am


Correct.


Well, I wouldn't want to overstate its usefulness--it's mainly a matter of personal preference. If it's just not something you're interested in doing or think would be useful for other players, that's cool.

But as to why I'd prefer it: I wouldn't want the widget on-screen all the time--it's very pretty, but it does add clutter to the screen, and it's not information that I need all the time. And I imagine that people in Skyrim, without many watches and clocks but with long exposure to estimating time, would have a good but not exact notion of what time it is on a minute-by-minute basis. So on one hand, from the standpoint of immersion, showing the time once every in-game hour or two simulates that inexact sense of time people would have: they can't just check their watch (or phone) any time they want to know exactly what time it is, but they do have a general sense of how quickly time passes and what time of day it is. It's a way of representing that it isn't me-the-player, outside the game, pressing a button to see the time, it's the character in-game having an awareness of time passing. And pragmatically, it does present a way to not have the widget on-screen all the time, but also not requiring the player to bind and remember a key to access the widget. (I don't use a gamepad, but for people who do, spare keys may not be readily available/accessible.)
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Mimi BC
 
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Post » Sat Oct 12, 2013 9:41 pm

Id like an option to display time in normal game time not military time....military time confuses me and gives me headaches.

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Stefanny Cardona
 
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