Yeah, yeah,I know. I allready got ... 1..2... topics on the first page. But you see, I really don't see how a question like " How does X weapon work" fits into " Retexture problem". So I thought I'd make a topic where I'll collect all my questions! Doesn't that sound awesome?! Right, I guess I'll just list my questions, tell what's up, and well .... mark it when I know the aswer!
Okay, here goes:
Retexture problem --- SOLVED
I allready got a topic for my question there, and will probably have an answer shortly! It should be at the first page called "Retexture problem". In short: this VDoorSliding01 doesn't feel like getting retextured by me .......
How does a weapon/weapon effect work? -- ABOUT SOLVED
Okay, here is what I stumbled on yesterday, after giving up debugging that bloody door: I thought " hey... since I love laz0rz weapon, perhaps I should take some time to make some? mm.... I did make OK particle effecs in Oblivion!" so yeah ... I thought out .. what is the best way to do this? My best idea was to start by understanding how it work, and Retexture some effects to my liking. Then move on to custom effects, and in the end make custom weapons.
I found my favourite weapon, the Plasma Rifle ( Plasmarifle.NIF). Before I opened the .NIF I checked the GECK version of it, to see what bullet it used and so on. It tooke a good... 5 minute to figure out this menu ..it is so diffrent than the CS. Right, What I found that looked interresting was "EnergyImpactGreenDataSet". Which sounded like Giberrish, but I went to the "ALL" node in GECK and filtered the search to EnergyImpactGreen. I found out this is the impact effect when it hits something, atleast that's what I found out when the menu popped up showing stuff like " Ground, rock, etc"
'kay. I went into my 'NIF files and found mpsEnergyImpactGreen.NIF, took a look at it, understood about nothing, but found the texture location.
Back to the GECK I found something interesting .. the "projectile" thing, which somewhy told me "hey .. this gotta be the lazor thing!". I filtered a new search and found the "PlasmaProjectile". Now here I got toally lost. I saw 2 stuff here which seem to be of use:
Effects/MuzzlerFlashes/PlasmaRifle
and
Projectiles/Plasmaprojectile01
As a starter the "Muzzler" part confuses me... but that could be because I've never heard the word before =o
After digging out the .NIFS for these, I found the texture shortly after ...
OKAY, now for my question:
How does a weapon work?
How many different files is there to make a single weapon?
And why the FLUX is there so many files in this? Here is a list of all the files I dug out:
mpsEnergyImpactGreen.NIF
Plasmaprojectile01.NIF
Plasmarifle.NIF
PlasmarifleMuzzlerFlashBLUE.NIF
All the texture to the Plasmarifle.NIF ( the model)
fxelectrictile01.dds
fxenergyimpacring.dds
fxglowysparks.dds
fxparttinyglowy.dds
fxtendrils.dds
fxtinysparks.dds
........................................
Coming from Oblivion this is a lot =o in Oblivion it was ... 1-2 texture for the model ... 1 texture for the particle effect .... 1 texture for the BilBoardNode ... yeah.
So anyone care to eleborate what half of these is used for, what I should focus on to retexture, what I am suppose to retexture and a little story how all these combined turn into a weapon? ^^ The more I know, the better!
That's all my questions for now... but trust me, I'll be back! managed to get 3 questions in 1 day. It is lovely, 'amirite?
Thanks for any help!
Cheers,
Matth