Mature Content?

Post » Fri May 13, 2011 7:55 pm

Morrowind was more mature than Oblivion? Less kid friendly? I'm willing to bet that a majority of the people here started playing Morrowind as a kid. Daggerfall was mature. Morrowind was no more so than Oblivion.

24 - You're out of luck. And yes : there was lots of moral greyness (Vivec, anyone ?), complex politics (see Mournhold) ; and while indeed not that many, a number of references to the actual existence of six (Barenziah, Crassius, etc).

Don't get me wrong, I hugely enjoyed the bag of tricks of Oblivion. But no, the world was not as mature as Morrowind's.

Oh, because everything didn't have a brown tint in it?

Well, I'd lie if I said that 'rainbows and ponies' wasn't partially prompted by the bright-and-bloom tones of the game. Aggressively cheerful, that was.
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Jah Allen
 
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Post » Fri May 13, 2011 9:05 pm

I prefer Bethesda to focus on better gameplay than things that could be experienced elsewhere.


About half of everything in TES can be experienced elsewhere. This isn't a good argument. If it helps to portray the world better, and make it feel more real, then I'm all for it. six for the sake of having six, no. Exxagerated violence, no. Things like poverty, and like others have mentioned not just a straight cut good/bad. Gritty is good, because the world would have been gritty.
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Emzy Baby!
 
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Post » Sat May 14, 2011 2:46 am

Morrowind was more mature than Oblivion? Less kid friendly? I'm willing to bet that a majority of the people here started playing Morrowind as a kid. Daggerfall was mature. Morrowind was no more so than Oblivion.


Morrowind was certainly darker at least... take the NPC greetings for example.

Morrowind Dunmer: "Bothersome creature." or "Make it quick outlander, or go away."

Oblivion Dunmer: "Hello! How are you?!" or "Hi, let's be pals!1"

A superficial example, sure... but the point remains!
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Ludivine Dupuy
 
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Post » Fri May 13, 2011 5:42 pm

I could care less for gratuitous gore and six.


I agree, oblivion's style was fine, even morrowinds was fine. I think that should be where they stay even with the improved graphics, there is no reason to force the fans who have enjoyed the game for years to be forced to make a moral choice like that when buying the game.
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Laura Mclean
 
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Post » Fri May 13, 2011 4:18 pm

I prefer Bethesda to focus on better gameplay than things that could be experienced elsewhere.

Well I could go LARPing for everything that TES offers really. Why are BGS even bothering to make the game again?

I hate these "the game should be exactly as I want it and these generic arguments serve as reason for everything else to be discarded" posts. They've become terribly prevalent recently.
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Sophie Morrell
 
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Post » Fri May 13, 2011 7:56 pm

24 - You're out of luck. And yes : there was lots of moral greyness (Vivec, anyone ?), complex politics (see Mournhold) ; and while indeed not that many, a number of references to the actual existence of six (Barenziah, Crassius, etc).

Don't get me wrong, I hugely enjoyed the bag of tricks of Oblivion. But no, the world was not as mature as Morrowind's.

Yes, partially, actually. God the landscape was so bright and bloomy.

well the reason it did get a mature rating was it had decomposed dead bodies strewn up on poles, there wasn't many sixual references (I kinda liked that about Oblivion though) and I liked the bright an bloomy
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Tiffany Holmes
 
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Post » Fri May 13, 2011 5:40 pm

24 - You're out of luck. And yes : there was lots of moral greyness (Vivec, anyone ?), complex politics (see Mournhold) ; and while indeed not that many, a number of references to the actual existence of six (Barenziah, Crassius, etc).

Don't get me wrong, I hugely enjoyed the bag of tricks of Oblivion. But no, the world was not as mature as Morrowind's.

I wasn't aware that you made up the majority. :wink:

However, as for moral grayness, I'm going to point to the Mages Guild/necromancer conflict. Necromancy was perfectly legal in Cyrodiil and the Mages Guild was torn in half by the event. Then, in Bruma, Nordic and Imperial religion and culture clearly clashed. As for six, there is that one quest with the female thieves of Anvil, the affair between Lord Lovidicus and Agronak's mother, The Lusty Argonian maid, etc. If you're going to count the Barenziah reference as being under Morrowind, you should count it as being under Oblivion, as well, because The Real Barenziah series actually first appeared in an Elder Scrolls game before Morrowind (No, not every book in Morrowind was written for Morrowind; that "III" in the title actually means something), and for Morrowind, it was actually toned down, as far as "maturity" went. By that, I mean that they edited out the actual six part.
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Stephanie Valentine
 
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Post » Fri May 13, 2011 11:35 pm

well the reason it did get a mature rating was it had decomposed dead bodies strewn up on poles, there wasn't many sixual references (I kinda liked that about Oblivion though) and I liked the bright an bloomy

True about the dead bodies thing, hmm. Weird how it did not stick to my mind. I'll grant you that at least, the violence was more graphic. Bright-and-bloom is a matter of taste, I guess ; very much relieved by the tone of Skyrim myself.

I stick to the idea that Morrowind contained more moral greyness and intricate sociopolitics, though. In that respect Oblivion was less mature.
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i grind hard
 
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Post » Sat May 14, 2011 2:44 am

Agree with the OP.

Some say that if you're looking for violence and sixuality, look elsewhere; but I'm more inclined to suggest that those looking for the most sober and complex storytelling look into the great wealth of literature available to humans rather than 2011 action RPGs. I'm sure Skyrim's story will be great, and it's a valid reason to play an RPG, but the number of "only the story matters" comments and "serious mature non-sixual" requirements I see on game forums really is starting to make me wonder if there's any humour or imagination or escapism left in some of the "hardcoe" people.

Anyway; give us blood and heroic quests and a little nudity!
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Scotties Hottie
 
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Post » Sat May 14, 2011 12:31 am

Well I could go LARPing for everything that TES offers really. Why are BGS even bothering to make the game again?

I hate these "the game should be exactly as I want it and these generic arguments serve as reason for everything else to be discarded" posts. They've become terribly prevalent recently.


It's called "an Opionion". You don't have to like it, you don't have to agree with it. You really don't have to give a legit reason why you have that opinion. If someone asks a question you had best be prepared to get answers you don't like.
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Khamaji Taylor
 
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Post » Fri May 13, 2011 10:39 pm

I'm thinking that there should be somewhere around the same level of sixual gameplay as Morrowind.
Besides, you play as the first Dragonborn to appear in centuries. The line of Tiber Septim were Dragonborn.
Something tells me the hero of Skyrim will have something to do with the next line of Emperors, and the only way that line can happen is...well...you know.

Gore isn't a big deal to me.
As long as there is a slider that lessens or increases it, I'm fine.
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Chris Cross Cabaret Man
 
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Post » Fri May 13, 2011 6:32 pm

However, as for moral grayness, I'm going to point to the Mages Guild/necromancer conflict. Necromancy was perfectly legal in Cyrodiil and the Mages Guild was torn in half by the event.

It may as well have been illegal considering the way it was portrayed and the fact that every necromancer was a dike to the PC.

Then, in Bruma, Nordic and Imperial religion and culture clearly clashed.

Meh. Wasn't exactly explicit. Maybe a few pieces of dialogue. It didn't characterise the city as much as the "look it's a northern/nordic city where it's cold" theme.

As for six, there is that one quest with the female thieves of Anvil, the affair between Lord Lovidicus and Agronak's mother, The Lusty Argonian maid

The first quest was an immature, Victorian way of grazing on the topic of six. Lord Lovidicus's tale I will grant you had an actual moral ambiguity to it. I'm not really counting game books for or against any of the TES games unless it's a discussion about the richness of lore.

Oblivion was morally black and white as they come.
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Quick Draw III
 
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Post » Fri May 13, 2011 5:54 pm

Anyway; give us blood and heroic quests and a little nudity!


Yeah!
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Kelvin
 
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Post » Fri May 13, 2011 6:09 pm

I wasn't aware that you made up the majority. :wink:

However, as for moral grayness, I'm going to point to the Mages Guild/necromancer conflict. Necromancy was perfectly legal in Cyrodiil and the Mages Guild was torn in half by the event. Then, in Bruma, Nordic and Imperial religion and culture clearly clashed. As for six, there is that one quest with the female thieves of Anvil, the affair between Lord Lovidicus and Agronak's mother, The Lusty Argonian maid, etc. If you're going to count the Barenziah reference as being under Morrowind, you should count it as being under Oblivion, as well, because The Real Barenziah series actually first appeared in an Elder Scrolls game before Morrowind (No, not every book in Morrowind was written for Morrowind; that "III" in the title actually means something), and for Morrowind, it was actually toned down, as far as "maturity" went. By that, I mean that the edited out the actual six part.



Well,for this case Necromancers was definately the "bad guys" and mages were "good guys" by the way the game portrayed them.
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Eric Hayes
 
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Post » Sat May 14, 2011 1:01 am

I agree that a mature story can be constructed without the use of "mature content", but including some of that content would definitely help in painting a darker, more primal scene.

No matter what tools are at the author's disposal, it all comes down to how well they can expertly trigger our emotional response, "mature content" or not.
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Evaa
 
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Post » Fri May 13, 2011 7:13 pm

Let's hope that Bethesda has got over excessive blood and gore and foul language with it's Fallout 3 game and will NOT incorporate same into Skyrim.
hokers in low class taverns are realistic and acceptable but not important.
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Marie Maillos
 
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Post » Fri May 13, 2011 11:08 pm

It's called "an Opionion". You don't have to like it, you don't have to agree with it. You really don't have to give a legit reason why you have that opinion. If someone asks a question you had best be prepared to get answers you don't like.


I think he's more referring to the fact the guy doesn't want BGS to focus on six and violence because he can get it elsewhere, despite the fact that a lot of other things in TES games you can get elsewhere.

It's all well and good to have an opinion, but if you make contradictory statements, or just don't word your opinion well, then it will (and should) be picked apart.

By his logic BGS shouldn't include crafting or dragons, because you can get the former in WoW and the latter in DA:O.
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Chad Holloway
 
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Post » Fri May 13, 2011 5:32 pm

It may as well have been illegal considering the way it was portrayed and the fact that every necromancer was a dike to the PC.


Meh. Wasn't exactly explicit. Maybe a few pieces of dialogue. It didn't characterise the city as much as the "look it's a northern/nordic city where it's cold" theme.


The first quest was an immature, Victorian way of grazing on the topic of six. Lord Lovidicus's tale I will grant you had an actual moral ambiguity to it. I'm not really counting game books for or against any of the TES games unless it's a discussion about the richness of lore.

Oblivion was morally black and white as they come.



Well,for this case Necromancers was definately the "bad guys" and mages were "good guys" by the way the game portrayed them.

Tell me. Would you consider Dagoth Ur to be morally gray? If so, why couldn't you join him? You couldn't join the necromancers in Oblivion or actually see things as one of them, but their practice was still legal, they had reason to be paranoid when the Mages Guild is hunting them, and it was clearly stated that the Mages Guild was divided on this.
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His Bella
 
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Post » Sat May 14, 2011 12:47 am

Adding "red light" content could ruin the austerity of the feel.
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Sxc-Mary
 
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Post » Sat May 14, 2011 1:37 am

Damn I take too long editing.

I wasn't aware that you made up the majority. :wink:

I don't. Just don't make assumption about who you are talking to, that was my point. :P
However, as for moral grayness, I'm going to point to the Mages Guild/necromancer conflict. Necromancy was perfectly legal in Cyrodiil and the Mages Guild was torn in half by the event.

Lore-wise, you're not wrong : that irritating what's-his-name head of the mages messed things up for real ; in-game, it got all 'creepy dark necromancers vs nice mages'. Can't say there was any subtlety in the depiction of the Necromancers.
Then, in Bruma, Nordic and Imperial religion and culture clearly clashed.

Not that obvious.
As for six, there is that one quest with the female thieves of Anvil,

Missed that one.
the affair between Lord Lovidicus and Agronak's mother,

Vampire. 'Nough said.
The Lusty Argonian maid, etc. If you're going to count the Barenziah reference as being under Morrowind, you should count it as being under Oblivion, as well, because The Real Barenziah series actually first appeared in an Elder Scrolls game before Morrowind, and for Morrowind, it was actually toned down, as far as "maturity" went. By that, I mean that the edited out the actual six part.

Daggerfall, I know that. Was talking bout meeting her. And Crassius. But I won't argue about the presence of six in Morrowind, it's barely more noticeable than in Oblivion.
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Carlos Vazquez
 
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Post » Sat May 14, 2011 1:46 am

Adding "red light" content could ruin the austerity of the feel.


Does Skyrim strike you as an austere place? You know, the homeland of the rowdy Nords?
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Karen anwyn Green
 
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Post » Fri May 13, 2011 10:38 pm

I agree with the OP.
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BRAD MONTGOMERY
 
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Post » Fri May 13, 2011 9:56 pm

Tell me. Would you consider Dagoth Ur to be morally gray? If so, why couldn't you join him? You couldn't join the necromancers in Oblivion or actually see things as one of them, but their practice was still legal, they had reason to be paranoid when the Mages Guild is hunting them, and it was clearly stated that the Mages Guild was divided on this.

I'm not arguing that Morrowind was the best game evar and TES should go back to that and stay that way forever. I'm just saying that Oblivion really screwed up.

Besides, Dagoth Ur's motives were far more admirable than Mankar Camoran's "let's destroy stuff lol" presentation.
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Horse gal smithe
 
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Post » Fri May 13, 2011 9:05 pm

I'm curious of those who favor it.
Why would you want six and violence to be in Skyrim? What arguments do you have? Also please define six and violence. Do you mean six as an erotic theme or REAL six bang bang? Do you mean violence as gore (cut off heads and blood everywhere) or something else?

I only see comments like "Yes I want it!" and no real argument...

However, I do see some people who are against it, saying that it should only be in the game for the sake of something else (lore, quest, etc), not for the sake of itself. Some people are also saying that six and violence doesn't equal mature content. I agree with both of this.
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Campbell
 
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Post » Sat May 14, 2011 1:48 am

Adding "red light" content could ruin the austerity of the feel.


It depends how it's done. By red light I assume you mean prosttutes/nudity and drugs. Because that's what the red light district is, right??

Anyway, tavern wenches are awesome. Not the actual tavern wenches, but the sense of realism it provides. It's doesn't have to be over the top bouncing briasts come and have six with me type, just subtle things.

And drugs can be done well too. Not the GTA style let's get rich selling drugs and doing drive-bys, but the darker side of the lower class districts, where you are bound to find some people addicted to skooma. It's just how the world works. Not everything is light and fluffy, and I hope the BGS decides to include mature content, but for the right reasons, and in a way that, like you say, doesn't ruin the austerity of the series.
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stacy hamilton
 
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