Max level quests.

Post » Wed Feb 05, 2014 5:09 am

I read you can explore the other two factions areas but since this is an MMO and they all seem to do daily quests in some form, can we have a more lore based quests something like TSW puzzles that require you to look up stuff if you don't know the answer, sort of like a treasure hunt quest, for example, an npc gives you a clue where to go, maybe finding other npcs to help further your goal, would beat the normal set of kill this, pick this up after you kill quests :)
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sw1ss
 
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Post » Wed Feb 05, 2014 7:39 am

I think most of the "daily" quests will be in one way or another part of the PVP zone, where each thing might lead to helping or bettering your sides chances least lore wise.

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Nick Jase Mason
 
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Post » Wed Feb 05, 2014 2:15 am

I can't talk about stuff like that...

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Kerri Lee
 
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Post » Wed Feb 05, 2014 11:19 am

Why post then lol.
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Jinx Sykes
 
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Post » Wed Feb 05, 2014 7:11 am

Um NDA can't talk about the game. Which means to me that it seems you were asking questions that nobody can reply to. "Can we have"

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kasia
 
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Post » Wed Feb 05, 2014 3:33 am

We'll from my mmo exp no one does a treasure hunt type quest as a daily hence the can we :) I would ask are ppl even max lvl in beta but I know no one can say :)
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neil slattery
 
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Post » Wed Feb 05, 2014 12:17 am

In Cyrodiil, everybody gets leveled to 50, so yes ;) There's been official mention of bounty type quests in that area, IIRC. Which could be interesting depending on how much diversity there is in the targets.

I hate repeatable quests. Only way I'm ok with it is if there's some kind of randomization, like the Radiant quests in Oblivion or Daggerfall's random quests.

In relation to your treasure hunt idea, there ARE treasure maps in the game (some come with the CE), so we know that's in already :)

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Barbequtie
 
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Post » Wed Feb 05, 2014 12:15 am

they said that they will try to not have quests as plain and simple as "kill this" quests

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Steven Nicholson
 
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