MAX LEVEL ?

Post » Tue Dec 21, 2010 4:22 pm

what is the max level u can level up your carater ?



Sorry bad eng
User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Tue Dec 21, 2010 11:58 am

53, or around thereabouts.

But it's not a "level cap" per se... because after that, you can go to jail, lower some of your major skills (hopefully) and re-increase them.
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Tue Dec 21, 2010 1:39 pm

When your character maxes all seven of their major skills, they are topped out. This can vary because, due to racial and specialization bonuses to your starting skills. Typically, top level is around 50 or so. Here is a http://www.linklost.com/occ/ that can help you calculate what the max level for your character is.

Now, if you spend a lot of time in jail, it is possible to lower your skills so you can level up some more. This is quite tedious and perhaps exploitive. In this case, the game is hard coded to a top level of 255.

Are you sure you want to level up to your character's max level? Higher level does not equal stronger, since the game world and foes level up as you do. Beyond level 30, there is absolutely nothing new in the game except foes with more hitpoints.
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Tue Dec 21, 2010 10:29 am

I think it is 55
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Tue Dec 21, 2010 4:33 pm

I've gotten up to 54. You can go higher by serving prison sentences to get your skills reduced and re leveling them but it's not worth it.
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Tue Dec 21, 2010 4:12 am

Thx all helpful ppl and thx for fast and good anwsers
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Tue Dec 21, 2010 4:13 am

You can become level 255 if you really were hell bent on so. But really, all that would happen I'd imagine is Ogres with well over 90,000 HP
But 50 something is the intended max cap.
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Tue Dec 21, 2010 5:38 am

You can become level 255 if you really were hell bent on so. But really, all that would happen I'd imagine is Ogres with well over 90,000 HP
But 50 something is the intended max cap.


I'd say 30 is the intended max cap, and 50 is a unseen result of the leveling system.

Really, it's absurd when I need to repair my critically damaged Daedric Longsword after fighting a single monster... especially when said longsword was at 125% BEFORE the fight!
User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Tue Dec 21, 2010 5:50 am

I'd say 30 is the intended max cap, and 50 is a unseen result of the leveling system.

Really, it's absurd when I need to repair my critically damaged Daedric Longsword after fighting a single monster... especially when said longsword was at 125% BEFORE the fight!

Exactly the same sort of problem that afflicted Morrowind.
The devs could not think of everything the players would do in game that would bend the rules as far as they could go.

Jenifur Charne
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Tue Dec 21, 2010 10:36 am

Exactly the same sort of problem that afflicted Morrowind.
The devs could not think of everything the players would do in game that would bend the rules as far as they could go.

Jenifur Charne

Morrowind’s problem was that it did not have high level enemies; dev did not except that many people would play one character for months, various levels of powergaming made the problem worse.
One of the responses in Oblivion was to increase the health of boss level enemies.

I would prefer to increase the damage more than the health, making the enemies more dangerous.
Another better solution would be some sort of cap on player health. After a level or a max hp you would not increase health or it would increase very slowly for each level, this would even things out while still let you increase skills or stats while a level cap would not let you increase attributes.
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Tue Dec 21, 2010 5:14 pm

The whole concept of leveling tends to break immersion for me. In my opinion, a roleplaying game would be better off with no "levels" at all. Skills you use should be improved, as well as attributes, but there is absolutely no good reason for the existence of "levels." It's a gaming convention which is a holdover from tabletop games and arcade-type games.
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Tue Dec 21, 2010 2:51 pm

I'd say 30 is the intended max cap, and 50 is a unseen result of the leveling system.

Really, it's absurd when I need to repair my critically damaged Daedric Longsword after fighting a single monster... especially when said longsword was at 125% BEFORE the fight!


You need the perfect durable Amber/Madness longsword added by our mod then :)

But yeah, I would agree with Marss' comments. I would love to see more content added to Oblivion that gives you a reason to level up past 30, but right now there just isn't a reason.
If you decide to "efficient level" (that is, take the maximum +5/+5/+1 attribute increases each level), then the max usually will be 51, as that's the point where your Luck would hit 100.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Tue Dec 21, 2010 5:31 pm

You need the perfect durable Amber/Madness longsword added by our mod then :)

But yeah, I would agree with Marss' comments. I would love to see more content added to Oblivion that gives you a reason to level up past 30, but right now there just isn't a reason.
If you decide to "efficient level" (that is, take the maximum +5/+5/+1 attribute increases each level), then the max usually will be 51, as that's the point where your Luck would hit 100.


My real problem with the leveling system is that around level 25 or 30, monster stats keep going up, your stats keep going up, but the equipment just kinda... peters out. You're not given anything that will help you fight creatures efficiently, at least without enchanting your own weapons and taking a whole bag of grand soul gems with you. And even then, without using exploits on your enchantments (like the "weakness to elemental/magicka 50% on strike" exploit,) the best weapon enchantments for that level tend to hold a handful of charges.

This WOULD be mitigated if it was actually hard to hit level 30 like it was in Morrowind, but even the average gamer can hit level 30 in Oblivion without trying too hard...
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Tue Dec 21, 2010 2:17 pm

I just pick several major skills for the express purpose of never touching them. Makes for a slower trip to ultimately a lower level. I like 20 as a top level, but could certainly understand someone liking 30. Works great for me. :)

With less levels to work with, attribute gains become a little more important, but then again, I normally select a few attributes to ignore. My current glass cannon ignores endurance, strength and luck for example.

By level 20, with a daedric bow, 100 agility, and 100's in marksman + supporting skills, my archer isn't going to get any more lethal; therefore we see no need to let her foes continue to gain hitpoints by leveling further. She doesn't care about leveled loot, so we don't even see a reason to continue up to 30.
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Tue Dec 21, 2010 2:34 am

there is none, you can get infinite levels, by committing a crime going to jail, losing your skills, getting the major ones back up
User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Tue Dec 21, 2010 4:48 am

My real problem with the leveling system is that around level 25 or 30, monster stats keep going up, your stats keep going up, but the equipment just kinda... peters out. You're not given anything that will help you fight creatures efficiently, at least without enchanting your own weapons and taking a whole bag of grand soul gems with you. And even then, without using exploits on your enchantments (like the "weakness to elemental/magicka 50% on strike" exploit,) the best weapon enchantments for that level tend to hold a handful of charges.

This WOULD be mitigated if it was actually hard to hit level 30 like it was in Morrowind, but even the average gamer can hit level 30 in Oblivion without trying too hard...

When you max out your primary combat skill and it's attribute, has the best weapon you can lay your hands on you can't do more damage. Only way is to change your combat style to a spellsword who are creative with magic, weakness to shock+ weakness to magic for a decent time and hit them with a shock damage weapon while your summoned daedra lord to help you. This way you use destruction, blade and conjugation to do damage.

Didn't think it was harder to reach high levels with Morrowind but it was even more pointless without mods.
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Tue Dec 21, 2010 6:19 pm

When you max out your primary combat skill and it's attribute, has the best weapon you can lay your hands on you can't do more damage. Only way is to change your combat style to a spellsword who are creative with magic, weakness to shock+ weakness to magic for a decent time and hit them with a shock damage weapon while your summoned daedra lord to help you. This way you use destruction, blade and conjugation to do damage.

Didn't think it was harder to reach high levels with Morrowind but it was even more pointless without mods.


And that right there is part of my problem. I don't mind if a pure theif/mage/fighter archetype is weaker or ineffecient than a multiclass character, but I *do* mind when the game bascially says "Pure Archetype becomes utterly useless after this point." And unless said point is fairly early in the game, it's usually too late to change styles. Really, when I've been happily whacking away at monsters for 25-30 levels, how do you think my conjuration/destruction stats are? Next-to-useless. If simply hacking away at enemies was a viable option for a good portion of the game, why should I bother expanding to other combat skills? I can't train them effeciently, since the game limits how many times you train per level, and getting any skill from 10 to 80 or 90 takes a looong time.

But this is taking the discussion off-track... max level allowed by the game is 255... of course, by that time, unless you've heavily invested in spells and game-breaking enchantments, you're gonna be running most of the time, and hope the guards can take care of the monsters.
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Tue Dec 21, 2010 3:29 pm


But this is taking the discussion off-track... max level allowed by the game is 255...


I'd say it's OK, if not positively encouraged, to take the discussion off-track, as he question of the max level has been answered conclusively.

For me, I have never played a character past level 15. I soon quit that character and am now self-imposing a cap of level 10 or so, as I can't stand it when common bandits stride around outfitted with equipment that elite town guards and imperial Legion captains can only dream of.
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Tue Dec 21, 2010 10:28 am

This really isn't the kind of game that has a set max level, or one where being at a higher level always gives you an advantage. Although others have already answered, I have to reiterate the point that the level scaling system of this game makes it very difficult past a certain character level.

Don't think of the game in terms of character level. It's not that kind of game. Focus on maxing your governing attributes and major skills.
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Tue Dec 21, 2010 8:56 am

And that right there is part of my problem. I don't mind if a pure theif/mage/fighter archetype is weaker or ineffecient than a multiclass character, but I *do* mind when the game bascially says "Pure Archetype becomes utterly useless after this point." And unless said point is fairly early in the game, it's usually too late to change styles. Really, when I've been happily whacking away at monsters for 25-30 levels, how do you think my conjuration/destruction stats are? Next-to-useless. If simply hacking away at enemies was a viable option for a good portion of the game, why should I bother expanding to other combat skills? I can't train them effeciently, since the game limits how many times you train per level, and getting any skill from 10 to 80 or 90 takes a looong time.

But this is taking the discussion off-track... max level allowed by the game is 255... of course, by that time, unless you've heavily invested in spells and game-breaking enchantments, you're gonna be running most of the time, and hope the guards can take care of the monsters.

Problem is that your max damage is limited, perfect amber sword with a shock damage sigil stone. At very high level the only effect is that both you and the enemies get more health, less of a problem with NPC but some monsters like goblin warlords and wraits end up with loads of hp at high levels.
Same basic rules in Morrowind and Daggerfall but their problem was lack of high level enemies.

And no the guards would not be able to handle the monsters, they are npc with low level equipment.

Would actually recommend to reduce difficulty if the enemies get to much health.
And yes it's hard to train new combat skills as they are weak compared to the old, only exception is bows to poison somebody at range, weakness spells to increace damage from enchanted weapons and summons as distraction.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Tue Dec 21, 2010 8:20 am

I'd say it's OK, if not positively encouraged, to take the discussion off-track, as he question of the max level has been answered conclusively.

For me, I have never played a character past level 15. I soon quit that character and am now self-imposing a cap of level 10 or so, as I can't stand it when common bandits stride around outfitted with equipment that elite town guards and imperial Legion captains can only dream of.



http://http://www.tesnexus.com/downloads/file.php?id=30860
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Tue Dec 21, 2010 2:18 pm

http://http://www.tesnexus.com/downloads/file.php?id=30860


I'm on PS3, so I can't use mods. Thanks for the suggestion, though.
User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Tue Dec 21, 2010 7:35 am

what is the max level u can level up your carater ?



Sorry bad eng

Natural leveling cap ~50.
Absolute hard coded cap, 65535 before the counter turns over back to 0.
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Tue Dec 21, 2010 10:37 am

Beyond level 30, there is absolutely nothing new in the game except foes with more hitpoints.

Which defeats the whole purpose of levelling up.
Beth, what in the name of Talos were you thinking?? :shakehead:
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Tue Dec 21, 2010 4:04 am

Which defeats the whole purpose of levelling up.
Beth, what in the name of Talos were you thinking?? :shakehead:


If I can be so bold as to suggest that Beth was thinking we would figure out that building a character to top out between 20 and 30 would be a good thing. What I love about the game, is that there is so much freedom and so many options to screw it up - or make it awesomesauce. :)
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Next

Return to IV - Oblivion