but heres the problem, i need to have a combat skill, lockpick, science, and repair maxed. that doesnt leave much points for anything else. they shouldve just kept the amount of skill points you get per level the same as F3, and nerfed them in other ways like getting rid of skill raising perks and only having a very small number of skill books (all of which they did anyway). the only variety ill be able to have with this system is a different main weapon type.
Well, see. That's the thing. Not every build needs lockpick or repair or science. Really, if you like a challenge, you don't even need a combat skill, but that is more for people who have played the game multiple times before. Any repair skill is now able to repair all items up to 100% (not to mention items no longer have to be at 100% repair to do max damage or protection), it will just take more duplicates or repair kits, so if you don't max it or improve it, all you are missing out on is a couple of perks and some crafting opportunities.
After you play through one game with lockpick and science maxed, you don't need them for subsequent characters if you don't want. You've seen what's behind every door and read every terminal already.
Think outside the box, try radically different builds. Some of my favorite games in FO1, FO2 were when I stepped out of my comfort zone and tried completely different builds. Staying in the mindset of always needing certain skills every character isn't helpful or true.
I think the new handling of skill points is very beneficial for this actually being an RPG and people being forced to make hard choices about what kind of character they want.
Yup and I have an idea how they might do it. same way they handle weight. Its displayed as a whole number but it isnt.
Ah. I didn't know that.
Precisely what I was thinking. Looking at most of the currently posted builds, they all use REPAIR!!!, one gun skill (guns or energy weapons, sometimes explosives), and Lockpick/science. And almost everyone is forcing high intelligence, and subtracting heavily from luck/charisma.
I wouldn't precisely call that variability..
Yeah, I understand people wanting to max Lockpick and Science to see everything, but I don't think most people are fully understanding the changes made to Repair in New Vegas from FO3. It is not nearly as essential to staying equipped and protected now.