Where did that come from? As far as I know nobody said anything about skill enhancing clothes being gone.
It's not magic, it's just that you can do better science when you use scientific equipment, in the game only represented by the lab coat. ^_^
€: Maybe it really is just about skills this time around, and they locked the very cheap items that grant big benefits (like the stupid caps) far, far away.
I don't know. I think I read it over at NMA some time ago. Maybe it was someone just speculating. If the clothes just give small boosts to
skills like +5 etc, I'll be fine with it, but yeah, some of the clothing bonuses were just cheap.
Traits are for extra character customization. Same reason I'm taking Trigger Discipline and Built to Destroy.
Both those have advantages that cannot be matched easily with no effort in the game. If SPECIAL stat boosting clothing is back like the ballcaps, hats, etc. the Four Eyed perk will only be offering a disadvantage and nothing else. Still useful for roleplaying, I agree, but pretty stupid if so.
Do you remember, Azula, if the boosts were for SPECIAL stats, or were they just enhancing skills?