Max possible melee damage thread

Post » Wed Feb 17, 2016 3:33 pm

So I've amassed enough of a collection to properly test the damage and this is what I have so far.

All dmg based on 20 strength.


Melee crit multipliers are 250% from better crits, 50% from grognak mags and 25% from the melee bobblehead (ostensibly, there's no in game indication).


How this adds up is anyone's guess, im working with the assumption that crits triple damage.


Bloodied seems to cap out at 300% damage, with nerd rage proc'd I got 1604 damage with a heavy sledgehammer, a non legendary version does 860 for comparison.


So a triggered critical sneak attack crit at 10.6x should yield 51k damage with 20% hp. This can be maintained with radiation and a Power armor chest mod.


Lucky Supersledge(without nerd rage because unrelated) yields 600+60 x 6.5 x10.6 so 45.5k on a sneak crit crit. But thats all the time. With nerd rage proc'd it beats bloodied.


Instigating does 14k under the same conditions and only if the enemy hasn't been hit.


Furious is basically useless as it would take forever to build up enough hits to match the other multipliers. Furious ripper doesn't work like you'd think but outperforms everything else ive seen.


I can't test junkie because im immune to addiction.


Mighty is worthless because of the low multiplier as well.


Wounding only pays off on a ripper.
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sam westover
 
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Post » Wed Feb 17, 2016 12:45 am

Wow not a single response meanwhile the "I wish I could poop" thread is on page 4.
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Cathrin Hummel
 
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Post » Wed Feb 17, 2016 9:17 am

According to the wiki, the crit formula for melee and unarmed is as follows:


Crit Damage = Paper Damage × 1.5 + Base Damage × crit multiplier.


Paper damage is the damage in the Pip-boy, and includes both mods and perks.


Base damage is damage with mods, but with no perks.


Crit Multiplier starts at 2.0, but is increased by Grognak magazines and the Melee bobblehead.


I'm unsure how accurate this is, and I have no idea how Strength factors into a crit with Melee, or if it's factored in at all with Unarmed.
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gemma
 
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Post » Wed Feb 17, 2016 7:39 am

I don`t know how to do math with my melee combat



but luckily, I still know how to eat Yao Guai Roast & PsychoBuff :lol:

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Kerri Lee
 
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Post » Wed Feb 17, 2016 3:49 am



What wiki? Official f4 one has almost no info other than "significantly changed from previous games".
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Craig Martin
 
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Post » Wed Feb 17, 2016 1:44 am



I feel ya.
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Paula Rose
 
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Post » Wed Feb 17, 2016 6:17 am

@Roachor - you're numbers look good to me. Melee starts off silly and gets sillier.



Edit - but pushing 90k isn't too hard, because 40 STR is possible, and every point is straight up +dmg.

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Arnold Wet
 
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Post » Wed Feb 17, 2016 1:28 pm

Yeah I left out drugs because it makes testing impossible when I instantly kill everything. They really need to fix fury and YaoGuai steaks.


so for the ripper if you use overdrive it's possible to do crits without the terrible power attack animation.

If you are unfamiliar, critical hits use an animation that do 1 tick of 100 damage x crit vs the usual 5.

so instead of a crit of 325 damage you get 1652 using regular vats attacks upgraded to critical hits by overdrive.


Lucky ripper is only useful with overdrive for this reason.
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Sammygirl
 
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Post » Wed Feb 17, 2016 12:33 pm

Is there a setting or console command that will show the actual damage numbers?

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James Hate
 
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Post » Wed Feb 17, 2016 10:59 am



www.fallout.wikia.com is the wiki I use.
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Gwen
 
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