Min/Maxing is BORING. It is most certainly not "playing to the best of my ability in order to make my character the best he can possibly be". Every TES had a way to be unbeatable that was discovered fairly soon after the game was released, put in the wiki, and hence all the min/maxers have the SAME character with the same build. What's the fun in that? If you want to do that it's fine, but the best your character can possibly be is the character you want to make whether the skills you select are the best path to being uber-powerful or not.
The problem is that your definition of "Min/Maxing" seems to take for granted the existence of an overpowered element. Worst then that, you are stuck in a circular logic because you base yourself on that first assumption to deduce that its normal for there to be an overpowered element.
The thing is, it doesnt, and its not. Every game has a path that is considered better then others, thats just normal (its impossible to perfectly balance everything), but its not normal for that path to be so glaringly superior to the others that it makes them seem oblivious. That is what is happening right now with dual-weild and +% one hand damage enchanted smithed gear.
Min/Maxing can be the most fun ever, but for that it needs all option to be at an equivalent level. In such a case, you have OPTIONS to min/max, different paths to take, and people arguing for years about whats the best. In this case there is not: instead, the option is to stop min/maxing.
Personally, im going for a 2h greatsword + Block build, cause I dont feel like [censored] dragons without trying, would make this boring TO ME. But i do feel sad that I have to try and do a funky build for fun because I know that if I tried to maximize my offensive power, as i normally would do, then im breaking the game. I feel like im half-assing it.
P.S. Saying something is boring in caps, its like saying you are an idiot in caps. Its an opinion, dont present it as an irrefutable fact.