» Fri May 27, 2011 5:55 pm
As a small side note, I hope that with the cities reintegration to the main world, like Morrowind, that they'll allow the towns/cities to be a place I can level just as easily as the outside world, instead of a 'quest hub'. I don't know if other's could detect it, but the city being taken apart from the other world made them a place that all you could do was engage in crime in. My ability to explain this svcks, but hopefully you get the point.
As a thief though, I agree that it should be a balance between skill and stats (in which the stat's mix active/passive abilities). Not active abilities like combo's, but in opening new thing's to learn, perhaps like dodging or wall climbing.
Back to a thief in a city, I think the citie's need more stealth spots. By this I mean like, how a cat will go from brushy place to the next, i'd like the city to have this option. Not make it linear like a Splinter Cell game; but just placing a bunch of object's to sneak with, added that they could be dynamic, or moving, like if someone came in through a hay cart; then you could stalk behind it, and when the guy park's it you could use it to hide behind.
(And when he looks at you suspiciously following him, he reports you to a guild, the guards, or some other posse that he trust's in (including himself).
In the city's also, MORE PEOPLE, maybe smaller houses (to accomodate more), but the city's made Tamriel feel like a really small place. Beside's, most houses carried too much pointless [censored]. Oblivion seemed to create a big world, but forgot to put thing's into it (put meaningful things into it). I don't ask for every event to be scripted.
I would like the gameplay to blend Thief and Assassin Creed's stealth, that is, a solo/night stealth and a social stealth
Back to my original point, I think if the 'wall's' were taken away from entering each zone; then the world could be created a lot more dynamically. Like the goblin's actually fighting people. And guard's looking for you outside town.
I'm fine with accepting that not every place should be stealth friendly, but stealthing didn't make sense
Not sure if they were able to do this, but integrate the lighting system with the stealth. And secondly, integrating the physics more into the system, instead of killing someone to have them fall over like a party balloon. The physics could accomodate thief character's abilities like dropping/throwing objects. It would be rewarding if I bought a steel dagger just to throw into some guy's back.
(I worry that Bethesda's problem with trying to integrate these thing's like nonscripted event's will cause more bug's, therefore turning heads from the streamlined audience)
In some part, I think making the stealth system work is more by putting the pieces of the puzzle that Bethesda already has instead of adding more.
I don't want TES 5 to add dual wielding, TES 6 to add horse combat, TES 7 to add Kratos like gameplay elements, and TES 8 to play god with an exploding poison apple cannon.