Maximum Crysis

Post » Sun Jun 16, 2013 2:06 am

Hey Guys,

I've been wanting to make a Mod for Crysis for a while which takes the already established multiplayer mechanics and settings then enhancing them.

Tweaking things, Implementing cool new things....Fixing things ;)

Hence why it's appropriately names Maximum Crysis, Aiming to get the maximum out of the game by doing a complete overhaul of pretty much all the systems based on opinions I've gathered through the thousands of hours spent in Crysis 2 & 3's multiplayer.

Things such as overhauling weapon recoil patterns making them less random, and more skill based.

Removing things such as weapon sway, Weapon ADS recovery when landing after jumping, Removing Spread, Giving LMG's a purpose, making a reload take slightly less time if you reload whilst in normal suit mode, taking longer to reload in armour mode and the longest whilst in stealth...

These are just a handful of ideas.

This is not a Crysis wars 2 Mod, This a mod that will use the maps and gameplay of Crysis 3 but Enhanced.

If you are interested in getting your hands dirty with some code and would really love to make the Crysis MP of your dreams then hit me up with a private message! :)

This is completely a passion project, for fun and laughs but with a solid goal in sight, To make the ultimate Crysis MP experience.

My Coding skills are pretty poo poo, But I believe I have a decent enough understanding of what would improve the online Experience.
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Ray
 
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Post » Sat Jun 15, 2013 11:03 pm

I would play C1 if it felt like C2 and C3, i.e the net when armor mode on, the shortcuts, the C2 nanosuit model, powers and energy management.
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willow
 
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Post » Sun Jun 16, 2013 3:22 am

I would play C1 if it felt like C2 and C3, i.e the net when armor mode on, the shortcuts, the C2 nanosuit model, powers and energy management.

I would opposite this so hard
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Spencey!
 
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Post » Sat Jun 15, 2013 12:33 pm

I would play C1 if it felt like C2 and C3, i.e the net when armor mode on, the shortcuts, the C2 nanosuit model, powers and energy management.
I would play C3 if it felt like C1, i.e armour mode just being 'another mode', the lack of shortcuts (yeah I know C1 had shortcuts but I think the game would be better if they forced you to use the wheel), the C1 nanosuit model, powers and energy management.
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Jordan Moreno
 
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Post » Sat Jun 15, 2013 8:55 pm

I would play C1 if it felt like C2 and C3, i.e the net when armor mode on, the shortcuts, the C2 nanosuit model, powers and energy management.

Actually I feel the opposite... I would play C2 and C3 if it felt like C1. I never grew into the COD style gameplay that C2 & C3 Has, I like complexity more that C1 has.
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RAww DInsaww
 
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Post » Sat Jun 15, 2013 6:55 pm

^ Indeed to you 3, I would shoot myself in the foot before playing Crysis with a C2/C3 mod but I would welcome the oposite situation with C2/C3 being moded to be like Crysis.
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Sammie LM
 
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