MAXXED OUT SKYRIM -at Legendary Play Level

Post » Sun Apr 13, 2014 9:52 pm

This isn't for everybody, but as we know - there are folks who play at all kinds of different levels. There are those who run mods, and there are those who use cheats ('MODS' I gather are not at all the same as console commands or cheat codes).

What I'm after is playing the game at the Legendary level of gameplay difficulty from the start - and then completing every single skill tree to 100, AND ALSO covering all of the percs in each of them. This results in a player character that has huge levels of everything, enemies that are also fabulously high level, and no further gains to be made by the character anywhere. (Which might seem limiting - but that is part of the challenge factor)

To get to those levels - ANYTHING GOES! I avoid outright cheats, but getting up to 50 in Alteration opens up all kinds of possibilities.

Options include gaining the Aetherium Crown early in the game. Avoiding the main quest so that dragons do not appear yet. Hunting down as many words of power as possible before the dragons arrive, and above all saving as many quests as possible for later to play through them at these elevated play levels.

~Now, the average player will set the game at Expert usually, and then just go forward in what is considered a 'Natural' manner of play.

THIS is much more hardcoe! It requires a degree of craft and focus that not many probably care for. But if you really want to see just how deep the Rabbit hole goes - follow me if you dare!

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^_^
 
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Post » Sun Apr 13, 2014 8:22 pm

Uh uh uh...you didn't offer the red pill or the blue pill. I can't see how deep the rabbit hole goes until you do that.

Personally, I wouldn't do this, but I haven't played in a while and I like focusing on my Jellicle Khajiit storylines. However, it's a really interesting idea. Keep us up to date with how it goes, as I can imagine it'll be very difficult. Any personal rules at all, such as only saving in certain places and loading only from the latest save, or limiting carry weight? That might make it even more challenging.

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Aliish Sheldonn
 
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Post » Sun Apr 13, 2014 10:59 am

What I've been doing for the past several weeks is refining my tactics and strategies to lead up to this very event.

One hard and solid rule I have is to use no kind of console command, or any other "INSTANT" change to the game in order to bring this off. I insist on using only what is in the unadvlterated game, plus the Official DLC's like the Dawnguard and Legendary ones.

The Legendary DLC is vital, in fact. Without it you can't roll-over skills and reclaim the percs from them.

I also began to move up the difficulty level as I went along after an experiment I did not long ago wherein I fiddled with the difficulty in order to capture the Aetherium Crown - this game has been at "Legendary" ever since the escape from Helgen Keep. I have kept the difficulty all the way up no matter what - again, that challenge thing.

I've had several chars above 400, and the whole thing began months ago when I read a post somewhere online about how someone had gotten up to level 256, and that it took them MONTHS of gameplay to do it...

I've had the game now for around two years. I took half a year off to dive into Oblivion when I heard it was a bigger game in terms of questlines, even though the graphics are not hi-def like Skyrim. Doing that gave me a few more ideas, and after a while I kept having ideas chase themselves around and around as I was playing.

~These games ARE really great for giving your subconscious mind a chance to chew on things.

By "Anything Goes" above, I mean literally any kind of exploit you can think of - although I avoid the famous Fortify Restoration gambit because it made my game freeze when I ran it up too far. I don't think much of the Ogma Infinium exploit either, you can tell it isn't supposed to happen in the game - they never intended for the book to be re-usable.

But using Ralof as a practice target in the Helgen tunnels - also using the Bear you find in there to run up restoration and whatever armor you chose (you have to be sure Ralof exits the tunnels ahead of you, and then go back). Putting a rubber band around my XBOX controller to accomplish "AUTOMATED" levelling tactics, like setting my guy to sneak in a circle while I go wash some dishes or whatever... That's a mechanical exploit, and is acceptable to me because I could just as well hold the joysticks myself and do the same thing. The rubber band is mainly used to hold down the left or right trigger for various purposes.

Any of us can also take advantage of the Alteration skill to make fast levels at any point - I just anolysed it and worked out a way to get absolutely crazy levels out of the TK spell. It calls for high levels of enchanting, and alchemy to set up some accessories that fortify alteration and magicka regeneration. That exploit right there is key to the radically high levels I am going to run this game up to.

The player char is named Bloody Roger, if that makes any difference.

Getting all three homesteads and setting up the gardens and greenhouses for an endless supply of alchemy ingredients is another helpful key.

Installing an alchemy bench and enchanting bench IN THE MAIN HALL, in every one of them - you don't need an enchanters or alchemists TOWER, the greenhouse is more important, and I like having lots of storage.

I am pouring everything I have come up with about SKYRIM over the last two years all into this single game, and doing it BEFORE ANY OF THE MAJOR QUESTS are launched.

That has changed the entire game right there. It makes the "Training Phase" a complete gaming experience all by itself.

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e.Double
 
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