» Thu Dec 15, 2011 12:07 pm
Something I've been saying all along. Those old EA "Gold Box" AD&D games? I played them before they were "Gold Box". And, yeah, they were amazing considering that everything else CRPG was text based. I've been playing TES from the beginning. I was already an advlt when Morrowind came out. My take? Morrowind was... meh. Much of that, for me, could be chalked up to lack of direction. IOW, Morrowind was "too open", not enough direction, purpose, or sense of anything "important". Oblivion improved on that tremendously. BUT, a lot of Oblivion's questing was unbelievably tedious. So much so that I never wanted to go through another Oblivion gate again. Skyrim is streamlined, yes. But, IMO, streamlined is not a negative, it's "more aerodynamic" in every sense of the word. The blasting away of the tedious 6-9 "stats" was, IMO, very welcome, and will continue in CRPGing. Oh, heck yeah, there are a whole lot if numbers geeks out there that will tell you it's not an RPG without numbers. I'd point to the definition R-P-G. Roleplaying Game. Not battle stats simulator. Those stats are only a very small part of any RPG system, and ONLY important in "resolving conflicts" objectively. That's their only purpose. Dude, I'm a buff 18 100%. Uh, so? So, I can lift an ox... on paper. I can squash a goblin with my little toe. Uh, what, wait, did you just admit that the ONLY reason 18 100% is important to you was that you could heft a cow and through it at a goblin horde while kicking the leader in the teeth and beheading him? Wait, that's RP, that's story. That's NOT bland numbers. Streamlining will continue. In fact, I can envision a new gen RPG with NO stats, just descriptors of what you can or cannot do based on skills developed through play (sounds a lot like Skyrim, doesn't it?). Let's say you've been smithing up the wazoo, right? So you can make the best iron daggers in the world? But now you have to LEARN how to make the best steel based on "reading" and "practice". Skills would open, if you used them, you'd get better, and if you didn't, you wouldn't. Starting out, you'd answer some questions about your PCs background and you'd have a transparently rolled character with basic skills.
In short, I think people, by and large, really need to just shut up and stop playing if this or that was better. Then play this or that. Quit whining simply because you're incapable of getting the same amount of enjoyment out of Skyrim as the millions of others playing.