May You Find Warm Sands Where You Walk IC #1

Post » Sat Dec 22, 2012 9:43 am

May You Find Warm Sands Where You Walk




4E22- The Thalmor take control of the Summerset Isles. The isles become known as Alinor

4E29- Valenwood is overthrown by Aldmeri forces. The Aldmeri Dominion is born

4E98- the Moons Masser and Secunda Vanish. The Void Nights begin

4E100- Masser and Secunda are visible once more. The Aldmeri Dominion takes credit for their return. Imperial influence begins to wane.

4E115- The coup of Elsweyr begins. Cities burn and sons rise against their fathers. The ambassador to the Province of Elsweyr is targeted for assassination within the city of Torval. The ambassador manages to escape but at the cost of his entire guard squad save the captain. The ambassador goes into hiding and a desperate Empire hires mercenaries to stage a rescue.

This is where you, the writer, come in. You are one of those hired Mercenaries. Whether it was because you needed the extra septims or just enjoy an adventure here and there, you have accepted the job offer. You have been taken by boat to the slumhole town of Senchal where you will meet up with the leader of the rescue mission and a mob of very unhappy Khajit and Thalmor soldiers.


........


General RP rules apply


1. No character controlling.

2. Fights between characters must be orchestrated through PM's. You may attack but you cannot leave no escape for the player you are attacking. For instance, instead of saying, "Gerald stabbed him through the chest." say "Gerald thrust his spear at Lokir, hoping to strike a fatal blow"

3. Keep things civil and respectful. Arguments and other off topic discussions should be dealt with through PM's.

4. Do not post unless you have been approved by me (disturbing) or my Co GM(The Pompous Altmer)

5. Try to put effort into your posts. While not explicitly banned, posts less than 8 lines long are discouraged.

6. if you have any questions or suggestions, PM myself or The Pompous Altmer.

........


Character Sheets


General character rules apply. Try not to make a perfect character as those are rather dull and boring.




Name:
six:
Age:
Race:

Facial Appearance:
Physical Appearance(body type):
Clothing/armor:

Combat Skills(if any):
Non-combat Skills(if any):
Weapon(s):
Miscellaneous items:

Personality:
Flaw:

History:

.......

Helpful Information


Map of Elsweyr: http://www.imperial-library.info/content/elsweyr-map-official

Khajit Physiology: http://www.imperial-library.info/content/khajiit-physiology-phases-and-forms

Info on Khajits: http://www.imperial-library.info/content/pocket-guide-empire-third-edition-sugar-and-blood-cats-south

More info on Khajits: http://www.imperial-library.info/content/pocket-guide-empire-first-edition-elsweyr-confederacy
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Jah Allen
 
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Post » Sat Dec 22, 2012 1:06 pm

Reserved for list of characters.
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Tracy Byworth
 
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