Maya User needs .obj reference model

Post » Sat Aug 07, 2010 2:25 pm

I'm a maya user (bummer for me) and I've been reading that the maya .nif plug-in has nt been updated since 2007. I don't want to start learning Blender or Max, I've been using Maya for 6 years and want to stick to that.

I would still like to make some models for Fallout 3. In the middle of making some Cylons at the moment. Thing is I could so with a reference to make sure I get the proportions right. That shoulders, knees and neck are at least in vaguley the right areas.
I was wondering if there was somewhere I can get an .obj file of a human. Or perhaps a full suit. Or maybe some nice person could export one from Max for me?

In the mean time I am using old Oblivion suits to check the proportions as the is the nearest I can get.
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Marcus Jordan
 
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Post » Sun Aug 08, 2010 12:37 am

I can probably send you an fbx with the rig as well. I don't envy the circles you'll have to jump through to get dismemeberment, rigging, and the mesh lloking good in game though. its bloody time consuming enough and all I have to do is hit the export button. :lol:
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jesse villaneda
 
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Post » Sun Aug 08, 2010 5:11 am

I can probably send you an fbx with the rig as well. I don't envy the circles you'll have to jump through to get dismemeberment, rigging, and the mesh lloking good in game though. its bloody time consuming enough and all I have to do is hit the export button. :lol:


Thanks. The fbx was a lot better than an obj, being able to see the bones helps a lot. And being able to export objs from nifskope was a help too. Nice to see how the power armour fits the bones.
I've made the Cylon from BSG Razor, and although it should have its own rig, I've kinda squashed and stretched it to fit the human rig. It looks ok, maybe a little weird around the legs. I'm in the middle of making the classic old 70's cylon and the new cylon centurions. I'll post them when I get a chance.
As I can't rig them in Maya I'll just put them up as a resource for someone else to get into the game. Hopefully their mesh will be good enough that they will deform properly without much trouble. haha
I'm also wanting to make a Judge Dredd suit and Mean Machine. Maybe a few other characters from 2000ad too. Gives me something to add to my portfolio and gives me a chance to practice my zbrush skills while making the normal maps.

Thanks again for the help.
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Assumptah George
 
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Post » Sun Aug 08, 2010 5:41 am

:thumbsup:

no prob. Do a good job on the art and perhaps someone will rig and jiggle it into game.

You can get away with a little bit of going out of bounds on the skele. the main points are that the elbows knee shoulder and hip is roughly in the right place. Otherwise you have to get fonkay with rigging. and while it'll look decent for a lot of the anims, it'll run into issues during some others..
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Vickytoria Vasquez
 
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