» Thu May 17, 2012 7:51 pm
Currently you can download the xml update for nifskope, export the model to .obj or 3ds, edit it in your favorite Maya, Blender, or 3dmax, save it and copy the mesh data over top an existing model in nifskope and save it as a nif. While this method doesn't allow you add anything without a .bsp utility, it is possible to alter existing models and get them back into the game. I have been toying around with techniques because I have noticed the current meshes are pretty low poly compared to 3rd party ones used in Oblivion but run into problems with helm and hair rigging that just doesn't work right. I suspect once plugins are hashed out this will be a useful method for doing just what you want and using any modeling program that can import and export .obj files.