Maybe we can figure out a way to....

Post » Fri May 27, 2011 2:10 am

categorize mods that modders will make so that it all fits in tidier...for instance, all the land is seperated into sections and divied up so that we can get the most bang for the buck....maybe less mod interference will occur?
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Bethany Short
 
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Post » Fri May 27, 2011 7:15 am

I'm sorry but why is this in the Skyrim section?
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Tyler F
 
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Post » Fri May 27, 2011 6:29 am

categorize mods that modders will make so that it all fits in tidier...for instance, all the land is seperated into sections and divied up so that we can get the most bang for the buck....maybe less mod interference will occur?

Won't work, if only because the entirety of the modding community isn't based here, you have no means of enforcement, and the game world will most likely have a limited amount of prime real estate, causing people to ignore the system because it's inconvenient. Also, good luck getting all the modders to agree to that.
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Chantel Hopkin
 
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Post » Fri May 27, 2011 1:33 pm

OMG! Someone suggested this for Oblivion and we laughed them off the forums (literally).

Laughing team, ASSEMBLE!
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chinadoll
 
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Post » Fri May 27, 2011 3:49 pm

OMG! Someone suggested this for Oblivion and we laughed them off the forums (literally).

Laughing team, ASSEMBLE!

So it was a bad idea....!!!!!!!!!!!!!!!!!!!!!!!
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N Only WhiTe girl
 
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Post » Fri May 27, 2011 5:24 pm

OMG! Someone suggested this for Oblivion and we laughed them off the forums (literally).

Laughing team, ASSEMBLE!

Sounds like a funny way to go.
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Austin England
 
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Post » Fri May 27, 2011 6:46 am

Sounds like a funny way to go.


Hey, this isn't a laughing matter. :brokencomputer:
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Cagla Cali
 
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Post » Fri May 27, 2011 5:03 am

If such a system were even remotely implemented, I would purposely made a mod that put something in each area JUST to disrupt it.

I don't like limitations on my creativity like that, so I do not support it at all. If I want to make something in a location, I will. I don't give a rats ass who has dibs or what it will conflict with.
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Astargoth Rockin' Design
 
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Post » Fri May 27, 2011 9:38 am

Wait, what? If the land was divided into small segments, that would impose three main problems, unless I've misread:

1) There would be way too many loading times.

2) There would be an incredible amount of land popping. If the game is in segments like this, the distant land files won't be able to become "close" files until you walk on top of them. Hence the loading times.

3) It would very much limit mods.

So...no.
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Chris Guerin
 
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Post » Fri May 27, 2011 6:01 am

No, they want to take a map, draw out a grid and people "claim" sections for modding on.
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Dawn Porter
 
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Post » Fri May 27, 2011 12:30 pm

If such a system were even remotely implemented, I would purposely made a mod that put something in each area JUST to disrupt it.

I don't like limitations on my creativity like that, so I do not support it at all. If I want to make something in a location, I will. I don't give a rats ass who has dibs or what it will conflict with.

You could put a giant robot, with a surfboard, on all prominent locations, just to screw with people.
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Bad News Rogers
 
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Post » Fri May 27, 2011 1:51 pm

Hey, this isn't a laughing matter. :brokencomputer:

...

there are none better. :clap:

but beware the cluster of chortlers :whisper:

Spoiler
or chucklers, take your pick

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lauren cleaves
 
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Post » Fri May 27, 2011 3:25 pm

.
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Dewayne Quattlebaum
 
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Post » Fri May 27, 2011 6:59 am

categorize mods that modders will make so that it all fits in tidier...for instance, all the land is seperated into sections and divied up so that we can get the most bang for the buck....maybe less mod interference will occur?

Actually it is a good idea, but it can not be done until TES-V is released, and after that it might be too late. ;)

But if as soon as the game is released, the best modders examine it and decide on a few basic things:

The best way to organize the modders and make a standard common library to help modders share assets without duplicating their works, like COBL in Oblivion which I suggested from the start and whined about until I saw that in actual form, but not as complete as I liked, mind you.

The best way to make basic and common random lists (or their equivalent) to give modders a standard way to add items and monsters to the lists that would be added through out the game in a managed way.

The best way to split the land into sections and make a standard for the sections to help people give the landscape a face-lift if they like without making a lot of conflicts.

And all in all, making standards to minimize the mod conflict potential.

Edit: Corrections.
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DarkGypsy
 
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Post » Fri May 27, 2011 1:16 am

You are, to be frank, lolling, I assume?
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Nathan Hunter
 
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Post » Fri May 27, 2011 2:57 am

Actually it is a good idea, but it can not be done until TES-V is released, and after that it might be too late. ;)

But if as soon as the game is released, the best modders examine it and decide on a few basic things:

The best way to organize the modders and make a standard common library to help modders assets without duplicating their works, like COBL in Oblivion which I suggested from the start and whined about until I saw that in actual form, but not as complete as I liked, mind you.

The best way to make basic and common random lists (or their equivalent) to give modders a standard way to add items and monsters to the lists that would be added through out the game in a managed way.

The best way to split the land into sections and make a standard for the sections to help people give the landscape a face-lift if they like without making a lot of conflicts.

And all in all, making standards to minimize the mod conflict potential.

Main problems are still enforceability and the fact that this forum is not the totality of the community, merely it's most prominent english-speaking aspect.
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Rude_Bitch_420
 
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Post » Fri May 27, 2011 6:34 am

No doubt, there will be a Skyrim version of UniqueLandscapes.
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Kevan Olson
 
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Post » Fri May 27, 2011 12:28 pm



The best way to organize the modders and make a standard common library to help modders assets without duplicating their works, like COBL in Oblivion which I suggested from the start and whined about until I saw that in actual form, but not as complete as I liked, mind you.

Yes. Lets make people download that 1GB file of assets just so they can use that one 5MB mod. GENIUS! Not to mention ive never had and use for those types of things.

Sounds good in theory, but unless you use a lot of mods that would take advantage of the assets, it is a dead fish.


Make whatever you want. A COBL type thing if that is your hearts desire. But do NOT try to make it standard.
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Lewis Morel
 
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Post » Fri May 27, 2011 9:00 am

Would a checklist* be to much to ask?
Just to note which ones may conflict before having to be tested?

*Not to be restrictive or enforcement related in any way.
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Andrea P
 
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Post » Fri May 27, 2011 10:22 am

Would a checklist* be to much to ask?
Just to note which ones may conflict before having to be tested?

*Not to be restrictive or enforcement related in any way.

What is wrong with some common sense and reading what the mod does? The only way they can conflict is if they edit the same place in the world or edit the same game settings. So if something edits Location A and another thing edits Location B, then they won't conflict. Simple.
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Monika Krzyzak
 
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Post » Fri May 27, 2011 2:53 pm

Yes. Lets make people download that 1GB file of assets just so they can use that one 5MB mod. GENIUS! Not to mention ive never had and use for those types of things.

Sounds good in theory, but unless you use a lot of mods that would take advantage of the assets, it is a dead fish.

agreed. Also, Things like COBL and others are pretty easy to not use even with a huge number of mods. Deviancy is death to a system of standards. Especially when deviation is the norm.

@schnell, many modders indicate what incompatibilities they know about or expect, but the number of mods is simply too great for anything systematic.
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rebecca moody
 
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Post » Fri May 27, 2011 6:20 am

Got it.

What is wrong with some common sense and reading what the mod does? The only way they can conflict is if they edit the same place in the world or edit the same game settings. So if something edits Location A and another thing edits Location B, then they won't conflict. Simple.

nothing, just asking in lieu of others.
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Chloe Botham
 
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Post » Fri May 27, 2011 1:19 pm

Main problems are still enforceability and the fact that this forum is not the totality of the community, merely it's most prominent english-speaking aspect.

No, but if such common libraries are available and such standards are made, more and more people would start to see their benefits and join the team.

But of course some huge German teams would make their own independent big mods/overhauls that we have to make patches for.

Yes. Lets make people download that 1GB file of assets just so they can use that one 5MB mod. GENIUS! Not to mention ive never had and use for those types of things.

I don't think that COBL was 1GB, but my memory might not be correct.

But if that 1GB library is downloaded once, a lot of mods that tend to add lots of duplicated content in their own download would be a lot smaller. :)

Sounds good in theory, but unless you use a lot of mods that would take advantage of the assets, it is a dead fish.

In theory and in the actual implementation, it is better than lots of conflicts that have to be patched later, and lots of duplicate content that waste space, and increase download size, and look bad in the game, like having two similar weapons with different characteristics.

Make whatever you want. A COBL type thing if that is your hearts desire. But do NOT try to make it standard.

No one can enforce a standard, but I hope to see modders follow one.

What is wrong with some common sense and reading what the mod does? The only way they can conflict is if they edit the same place in the world or edit the same game settings. So if something edits Location A and another thing edits Location B, then they won't conflict. Simple.

A concentrated place to look out for possible conflicts is way better than skimming through lots and lots of mods to see if one might conflict with our plan.
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Rachael Williams
 
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Post » Fri May 27, 2011 3:48 pm

No, but if such common libraries are available and such standards are made, more and more people would start to see their benefits and join the team.


Some would join the team, but certainly nowhere near all. It's very easy to avoid using things like COBL and that standard ammo thingamajig for F3.
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remi lasisi
 
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Post » Fri May 27, 2011 1:47 pm

Silly thread is silly
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Damned_Queen
 
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