Maybe I'm just paranoid...

Post » Wed Sep 01, 2010 11:00 am

I've yet to see any screen-shots with armor pieces that interchanged with different armor sets. Maybe I'm being paranoid, but I almost think they've made the armor the way it was in Fallout 3, where you don't get pieces of armor/outfits, but only full armor suits/outfits. If that's the case, you wouldn't be able to mix and match different types of armor... I think that would svck. Any thoughts?
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Wed Sep 01, 2010 11:22 am

I think TES is not Fallout.
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Wed Sep 01, 2010 10:23 pm

yeah that would definitely svck.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Wed Sep 01, 2010 10:41 pm

I think TES is not Fallout.

True... there wasn't anywhere near as much armor in Fallout either.
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Wed Sep 01, 2010 3:56 pm

well...all we have to go on is "I think"...


So I think with regards to this, its not worth getting worked up over until we actually KNOW that it is as feared.
User avatar
Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Wed Sep 01, 2010 2:06 pm

I actually think there will be more armor customization.
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Wed Sep 01, 2010 8:49 pm

Just because you're paranoid, doesn't mean they're not after you.

I do believe Pete has said on Twitter that there will be more than just two pieces of armor in Skyrim.
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Wed Sep 01, 2010 2:44 pm

I think it would be nice to mix stuff up, but it's not something I would say is very important.
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Wed Sep 01, 2010 4:11 pm

Just because you're paranoid, don't mean they're not after you.

I do believe Pete has said on Twitter that there will be more than just two pieces of armor in Skyrim.

Trust no one!
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Wed Sep 01, 2010 8:28 pm

They are making an Elder Scrolls game, not Fallout.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Wed Sep 01, 2010 2:33 pm

Todd Howard confirmed, I think in the interview with GI, that they will not be going with the Fallout way of making armor. They will stick to the way it's done in past TES games. If I can find the video where he says this, I'll link it in this post.
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Wed Sep 01, 2010 10:26 am

If you question how bound armor works without spellmaking, you get chills.

How would bound armor work any other way then *poof* suit of armor... Armor could be a single suit and smithing allows you +/- certain pieces of the suit. <--- worst case senario.

User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Wed Sep 01, 2010 11:45 am

They are making an Elder Scrolls game, not Fallout.

True, but some of the all-in-one armours started to appear in the Shivering Isles, such as the Dark Seducer and Golden Saint armours that the player could acquire; that said, they weren't absolutely the first since the arena armour and DB outfits were also single items IIRC, but it's easy to worry that after what we saw in the subsequent FO games using the same engine, perhaps a precedent was being set.

But, I'm good at worrying, and given the widespread dissatisfaction with Oblivion's lack of being able to wear clothes under armour and no pauldrons (!!!) hopefully my worries are unfounded.
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Wed Sep 01, 2010 1:49 pm

check out my thread on that http://www.gamesas.com/index.php?/topic/1177079-equipping-armor/
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Wed Sep 01, 2010 8:17 pm

I've yet to see any screen-shots with armor pieces that interchanged with different armor sets. Maybe I'm being paranoid, but I almost think they've made the armor the way it was in Fallout 3, where you don't get pieces of armor/outfits, but only full armor suits/outfits. If that's the case, you wouldn't be able to mix and match different types of armor... I think that would svck. Any thoughts?


I think, if I was a game developer and wanted to have pretty screenshots, I wouldn't use some sort of patchwork armor to demonstrate how pretty stuff is. It really doesn't make much sense to even "kinda-sorta" think they would do that, it'd just be stupid not bright.
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Thu Sep 02, 2010 2:27 am

Take a look at the Oblivion screenshots. We know that the armour were in parts and not a set there, yet they only used the same armour together for the pics.

Why? Because it looks good... Maybe someone should ask Todd to get a pic out there where they combine the elvenish armour with the barbarianish armour just for giggles? And to ease the crowd?
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Wed Sep 01, 2010 7:18 pm

but it's easy to worry that after what we saw in the subsequent FO games using the same engine, perhaps a precedent was being set.


In terms of Fallout, That precedent was set nearly 15 years ago with Fallout 1. There is something weird thinking that BGS will change something in a future game by not changing something in a older game. If you want precedent, they change this sort of stuff at every numbered release. And that is likely to continue imo, the likelihood of getting a duplicate F3 armor slot system is kind of slim.

even though I think armor in F3 had more biped slots than Ob did< but most were not set up to to have armor rating or any effect and were used solely for equipping extra geometry. ie: eyeglasses, hat, mask, earing, body, l/R gloves(yes they are separate in F3!) armor addon 1-3, backpack etc. The only thing they need to do is change them to actual armor entries instead of armor addon entries and you'd have the ability to add weight, enchant, armor rating etc

The base system is still there in F3 and much better than was in Ob/MW. even though that matters little as they can just add or remove any biped/armor slot really quite easily. And there is a new engine.. so who the f' knows
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Wed Sep 01, 2010 10:49 am

I've yet to see any screen-shots with armor pieces that interchanged with different armor sets. Maybe I'm being paranoid, but I almost think they've made the armor the way it was in Fallout 3, where you don't get pieces of armor/outfits, but only full armor suits/outfits. If that's the case, you wouldn't be able to mix and match different types of armor... I think that would svck. Any thoughts?


This is not even worthy of a response. Its obvious form the screens this is not the case. Pay better attention.
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Wed Sep 01, 2010 9:19 pm

I'd say it's way too early to be conclusive, but he screens to me show pretty extensive options. But to be fair, I want to see extensive options, so I'm far from unbiased...

I think armor customization is a huge part of ES, but that said, I spent a vast majority of my playtime in either Dark Brotherhood armor or Raiment of the Crimson Scar, because they looked awesome, and they were full body outfits. Wouldn't stop me from playing the game if they went to this model, but I wouldn't be happy.
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Wed Sep 01, 2010 12:46 pm

even though I think armor in F3 had more biped slots than Ob did< but most were not set up to to have armor rating or any effect and were used solely for equipping extra geometry. ie: eyeglasses, hat, mask, earing, body, l/R gloves(yes they are separate in F3!) armor addon 1-3, backpack etc. The only thing they need to do is change them to actual armor entries instead of armor addon entries and you'd have the ability to add weight, enchant, armor rating etc

I had mixed feelings about the FO3/FNV system; in a way I liked the addon system that could be superseded with additional bits of armour, e.g. the tops and bottoms could be separated with a default bottom if no others were being worn, though I thought there was a very fine line between "nice functionality" and "over-complicated". But the onus was on the end-user to roll their own using GECK and Blender, only to find that others had decided on a conflicting way of doing things! Anyway, you're right in that the engine itself supported much more than the game suggested, though the same was true of Oblivion's scaling system which was actually far more powerful than you'd think considering the way it had been used.

Hopefully this is mostly irrelevant, however; from my perspective FO3/FNV were very TES-like in that a lot of what we'd seen in Oblivion had carried over, but it's easy for people like me who weren't former FO players to forget that most of the design decisions would have come from that franchise rather than indicating the direction TES might be taking.
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Wed Sep 01, 2010 10:09 pm

I had mixed feelings about the FO3/FNV system; in a way I liked the addon system that could be superseded with additional bits of armour, e.g. the tops and bottoms could be separated with a default bottom if no others were being worn, though I thought there was a very fine line between "nice functionality" and "over-complicated". But the onus was on the end-user to roll their own using GECK and Blender, only to find that others had decided on a conflicting way of doing things! Anyway, you're right in that the engine itself supported much more than the game suggested, though the same was true of Oblivion's scaling system which was actually far more powerful than you'd think considering the way it had been used.

Hopefully this is mostly irrelevant, however; from my perspective FO3/FNV were very TES-like in that a lot of what we'd seen in Oblivion had carried over, but it's easy for people like me who weren't former FO players to forget that most of the design decisions would have come from that franchise rather than indicating the direction TES might be taking.
yeah yeah,

I think F3 is very oblivion-esque is a lot of respects. A lot more so than close to fallout1&2! I am pretty sure the single armor slot is one of the few carry overs from the previous games. As you know... the system under hood is much more versatile than the game suggests.

It's still VERY Ob. Especially under the hood.. well it's to be expected to a lot of degree, same engine, same creation tool, same art/dev team, same a lot of things. I kinda said as much by pointing out the OB slot system is still kinda in there, at least in spirit. tbh I don't think it is total logic fail to assume that is the definite case of things, F3 did happen to be BGS last game after all, and from knowing whats happened in the past few BGS games and how they have changed and what carried over, I don't expect F3 in game at all. but the creation kit and under the hood will probably be organised a little more like F3 than Ob. yeah minor differences. things like the improved landscape LOD algorithm from F3, and the geo culling features, all that kind of tech will return, but better.
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Wed Sep 01, 2010 11:27 am

We've only seen Leather, Dovahkiin Armor, and Elven. As far as PR goes, it's not really useful to show a disjointed piecemeal armor set. I'm also fairly certain it's said somewhere, in direct response to armor sets "This isn't a Fallout game, so what works there doesn't necessarily work in The Elder Scrolls".

That said, I have heard that each race has had armor specially made to fit their now-unique shapes. That's a circumstantial piece of evidence for "Whole suits", but by no means a confirmation either way. According to the IGN interview though, there's more Armor and weapons, and more styles, than Oblivion. Not surprising with the small army they've assembled.

Here's the exact quote as it appears in the interview

IGN: As compared to Oblivion, will we see roughly the same amount of armor sets and weapon types in Skyrim, or will the number be drastically different? Will there be new sets that we haven't seen before, and what influenced their design and appearance?


Todd Howard: There's certainly more, but I haven't gone back and counted. Many of the classic Elder Scrolls ones return, but even something basic like "iron armor" gets a design and look that fits within the tone of the game and the environment of Skyrim. We do the art design with the assumption that the basic stuff was made in Skyrim, and the exotic stuff like Elven was made somewhere else.

User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Wed Sep 01, 2010 5:39 pm

If you question how bound armor works without spellmaking, you get chills.

How would bound armor work any other way then *poof* suit of armor... Armor could be a single suit and smithing allows you +/- certain pieces of the suit. <--- worst case senario.


Why wouldn't Bound Armor work exactly the same as it did in Oblivion? Buy a spell for Bound Gloves. Cast it. Poof! Gloves!


(disclaimer - I've never actually used any of the Bound spells in MW or OB, because they seemed kind of odd, really. I just wore actual armor & weapons. :shrug:)
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am


Return to V - Skyrim