Maybe it's not about walled cities and no attributes..

Post » Sat Jan 02, 2010 8:48 am

Just wanted to share my fave Skyrim-related quote with y'all..

"Pretty much every openworld game presentation I have ever sat through has included the bit where the developer points to something on the horizon and remarks that you can actually go there. In the old days this used to be a unique and exciting possibility, but over the years the thrill has worn off. Nowadays we just nod politely...However cynical I may have become, I can't look at this game without wanting to do just that. Skyrim makes adventuring feel exciting again. "

http://www.eurogamer.net/articles/2011-04-18-the-elder-scrolls-v-skyrim-preview


I know..I know... there are no attributes.. the cities are walled.. there are still no capes or spears.. "they're dumbing it down for the console market"...

Yet.. despite all that, from one cynical TES veteran to another, I'm strangely confident Skyrim just might make adventuring feel exciting again :cool:
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Clea Jamerson
 
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Post » Fri Jan 01, 2010 10:19 pm

ok

I agree, it will be great, but I think pure optimism is not the most sensible route in case it does not reachg expectations.
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P PoLlo
 
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Post » Sat Jan 02, 2010 12:59 am

ok

Seriously these kind of sarcastic post are not necessary in anyway. stop trying to make your post count go higher no one gives a [censored] at the number of stars under your name


@OP its true we tend to forget how we get an open world game and we just think about minor details
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Juan Suarez
 
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Post » Sat Jan 02, 2010 1:39 am

There needs to be an incentive to explore. In Oblivion there was nothing like that. Random, leveled monster spawns, dungeons with random, leveled monsters and leveled loot was all you could find so it didn't matter where you went. I hope they'll add some interesting things you can find to the gameworld, be it small events, really unique landscapes, non-leveled loot and monsters, hidden settlements and dungeons etc etc. Just looking at the beautiful landscape gets boring after a while if there is nothing else but a nice view to find.
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Damned_Queen
 
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Post » Sat Jan 02, 2010 10:14 am

Seriously these kind of sarcastic post are not necessary in anyway. stop trying to make your post count go higher no one gives a [censored] at the number of stars under your name


@OP its true we tend to forget how we get an open world game and we just think about minor details

Where is the sarcasm? I guess it was a wasted post though. I'm just kinda bored today. As for my post count I don't care how many stars I have, in fact I wish I still had two since I like the sound of the word "disciple".

Yes, I agree, but I still think pure optimism is not the most sensible route.
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Jake Easom
 
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Post » Sat Jan 02, 2010 11:37 am

Just wanted to share my fave Skyrim-related quote with y'all..

"Pretty much every openworld game presentation I have ever sat through has included the bit where the developer points to something on the horizon and remarks that you can actually go there. In the old days this used to be a unique and exciting possibility, but over the years the thrill has worn off. Nowadays we just nod politely...However cynical I may have become, I can't look at this game without wanting to do just that. Skyrim makes adventuring feel exciting again. "

http://www.eurogamer.net/articles/2011-04-18-the-elder-scrolls-v-skyrim-preview


I know..I know... there are no attributes.. the cities are walled.. there are still no capes or spears.. "they're dumbing it down for the console market"...

Yet.. despite all that, from one cynical TES veteran to another, I'm strangely confident Skyrim just might make adventuring feel exciting again :cool:


I can agree to your last point. Not evne looking at the link you posted, But just you saying ' I'm strangely confident Skyrim just might make adventuring exciting again'. It made me realize. Holy crap, When i was playing Oblivion, I wasn't doing some of the quests because I wanted to, I was doing them because i wanted my next level because i wanted my attributes or skills to be higher so i could use my next spell, Or get that next piece of ranked armor. Taking out the attributes WILL make adventuring fun again, Because now you're not worrying about 'Oh [censored] my stats aren't high enough i need to hurry to level up again' completely missing plot-lines. Now you can basically add your attributes in about 5 seconds without a 2nd thought and go on enjoying the actual game itself.
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Mr. Ray
 
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Post » Fri Jan 01, 2010 11:03 pm

Two Worlds 2 was actually "See that? You can go there." Via swimming (takes forever) or sailboat. It kinda shocked me when i realizes everything took place in the same exterior world. I though for sure i was going to hit an invisible wall when sailing to what looked like the landmass i teleported from, but no, i could go there.

Now, while skyrim wont be as vast a world as TW2, Im sure Bethesda will stick with their open and free world. I just hope they do something better with the border region then before.
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Jennifer Rose
 
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Post » Sat Jan 02, 2010 7:24 am

Adventuring in TES have always been exciting, i'm just looking forward till 11.11.11 :goodjob:
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Rhi Edwards
 
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Post » Sat Jan 02, 2010 1:15 pm

Two Worlds 2 was actually "See that? You can go there."


My thoughts exactly when I saw this picture..

http://www.giantbomb.com/the-elder-scrolls-v-skyrim/61-33394/all-images/52-514564/lakemountains_wlegal/51-1749526/

and then I saw this picture..

http://www.giantbomb.com/the-elder-scrolls-v-skyrim/61-33394/all-images/52-514564/es_1/51-1761583/

and I was all :yes: ..

I did not think I would get excited about an ES preview ever again, especially after the wrong-headed levelling renaissance faire that was Oblivion, but this .. something about this game.. says :yes:
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Donald Richards
 
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Post » Sat Jan 02, 2010 1:30 am

Where is the sarcasm? I guess it was a wasted post though. I'm just kinda bored today. As for my post count I don't care how many stars I have, in fact I wish I still had two since I like the sound of the word "disciple".

Yes, I agree, but I still think pure optimism is not the most sensible route.


True, hopefully theres a mid-point between worshipping at the altar of Bethesda and regarding anything thats not quite how you want it as a betrayal .
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casey macmillan
 
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Post » Fri Jan 01, 2010 10:43 pm

I love quotes like this. My favorite thing to do is explore, so i'm very much looking forward to the new environments.
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Laura Shipley
 
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Post » Sat Jan 02, 2010 6:25 am

"they're dumbing it down for the console market"...



They are apparently 'dumbing' it down for the mass market. Not the console market. Do people believe that console gamers require simplified versions of a game?
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KiiSsez jdgaf Benzler
 
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Post » Sat Jan 02, 2010 1:12 am

There needs to be an incentive to explore. In Oblivion there was nothing like that. Random, leveled monster spawns, dungeons with random, leveled monsters and leveled loot was all you could find so it didn't matter where you went. I hope they'll add some interesting things you can find to the gameworld, be it small events, really unique landscapes, non-leveled loot and monsters, hidden settlements and dungeons etc etc. Just looking at the beautiful landscape gets boring after a while if there is nothing else but a nice view to find.


Agreed - remember the first zelda and link games - there was a shizz load of exploring. Further - secret hidden caches, pathways, rooms, etc.... are a must.
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Sweets Sweets
 
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Post » Sat Jan 02, 2010 1:18 am

They are apparently 'dumbing' it down for the mass market. Not the console market. Do people believe that console gamers require simplified versions of a game?


No.. actually.. I do believe there is an element of console finger pointing in most of the criticisms made re Oblivion and now Skyrim.. simplified UI, walled cities, removal of certain spells, etc. I think even BGS themselves have conceded that certain sacrifices had to be made in order to fit a large free roam world onto one disk and into 256mb of internal memory. Now as to whether console gamers "require" simplified versions of games, I think thats a pointless discussion and who am I to make such a blanket judgement anyway ? :nono:

But for now I will return to flicking through the Skyrim screenshot gallery and dreaming about what I might find over the next mountain.. :wink_smile:
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Elina
 
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Post » Fri Jan 01, 2010 11:55 pm

I've never really needed a reason to explore, i just tend to want to just to see whats out there. no matter what game im playing i go off the beaten path or take the long way just so i can see whats there. From world of warcraft to every single console game i've ever played that allowed it, hell i even wandered off in amnesia dark descent lol
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Rach B
 
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Post » Fri Jan 01, 2010 10:38 pm

I disagree about Skyrim dumbing the series down. I'm excited about Skyrim, the world should be a beautiful place to explore.
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Robert Bindley
 
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Post » Sat Jan 02, 2010 7:28 am

when i first walked out of the imperial prison i thought there would be invisible barriers everywhere then i found out i could actually walk up the mountain and i was like seems like a fairly decent sized map then i opened up the map and i was like :drool: its so big :clap:
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David Chambers
 
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Post » Sat Jan 02, 2010 11:12 am

I'm cautiously optimistic.

Exploring (to me) is not exclusively about geography but about the experiences along the way. If I can beat a dead horse for a minute, the exploration I had in Morrowind was far more satisfying than that of Oblivion... even though Oblivion's landscape was far more varied and graphically intense. Level scaling had everything to do with diluting that feeling, because there was no real risk. Nothing is more memorable than creeping into an area "for grown ups only". The desperation as you try to fight/flee your way to safety highlight's the experience, and creates a drive to gear up, level up, and get back there.

Beyond that, after many adventures, trials, and tribulations, what will serve to remind you of all those moments of discovery? Trophies, that's what. And I'm not talking x-box style achievements. I'm talking about loot that you bring back to your own lair and display in your own fashion. It might be as simple as a rare red candle you snatched from a necromancer's lair illuminating a pile of gems. It might be desktop full of rare and spectacular alchemical reagents... some pulled from the freshly slain bodies of dangerous supernatural foes. It might be an artifact of surpassing value, thought lost forever. The ability to collect and display trophies of my adventure kept me playing Morrowind looooooong after I had disposed of Oblivion.

It is my single greatest hope for Skyrim
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Angelina Mayo
 
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Post » Sat Jan 02, 2010 3:02 am

half of me is excited to explore. the other half is excited to go mid evil on something :hubbahubba:
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ashleigh bryden
 
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Post » Sat Jan 02, 2010 1:13 am

Can't wait to walk around on vulcanic territory.
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Oscar Vazquez
 
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Post » Sat Jan 02, 2010 3:39 pm

half of me is excited to explore. the other half is excited to go mid evil on something :hubbahubba:


ahh the urge to slughter some poor helpless town folk
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Alan Whiston
 
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Post » Sat Jan 02, 2010 2:33 pm

ahh the urge to slughter some poor helpless town folk

"Halt!" "Halt!" "Halt!" "Halt!" "Halt!" "Halt!"
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Ricky Meehan
 
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Post » Sat Jan 02, 2010 7:49 am

Well at last there will be no need create and install huge leveled list, landscape, dungeons, LOD, interface, races overhauls thats rework too much aspects thats must be done by devs, thats will be nice if there also no need to mod AI and Magic overhauls
So modders can return to more interesting and creative work then fixing quality flaws of game, and such works will become more like expanding and polishing then completely redone of features or parts of game, modds will be more like addons and expansions not like patches.
Some creative work like new quests like Lost Spires or companions like Companion Vilja creating new homes and equipment, just enhance thats already in game like it was before.
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Dawn Farrell
 
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Post » Sat Jan 02, 2010 1:42 pm

The only thing dumbing down is the topics on this forum.
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Hussnein Amin
 
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Post » Sat Jan 02, 2010 8:44 am

Walled cities aren't that big of a deal to me, the removal of attributes seems logical at this point, and the depth of exploration in TES games has never been matched. Skyrim will be a great game.
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Andrew Lang
 
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