[RELz] MCA Balancer

Post » Tue Jul 06, 2010 1:12 pm

Yet another approach to balance the MCA bandit attacks inside of towns. In addition, some further tweaks regarding the economy:



**********************************************************************                        The Elder Scrolls III: Morrowind	                MCA Balancer 1.0 by Majed			Tweak for MCA 5.2 by Neoptolemus**********************************************************************Index:1. Description2. Installation3. Using the plug-in4. Features5. Version history6. Compatibility7. Credits8. Copyright9. Disclaimer**********************************************************************1. DESCRIPTION**********************************************************************This tweak is yet another attempt to balance the MCA 5.2 bandits attacksinside towns. This should significantly reduce the attacks. In addition it should reduce the amount of loot similiar to venombites leveled lists tweaks of the stock game.  **********************************************************************2. INSTALLATION**********************************************************************Unzip this package into your data files folder.Or simply drag and drop the esp file into your data files folder.          **********************************************************************3. USING THE PLUG-IN**********************************************************************From the Morrowind launcher, select the MCA Balancer_1.0.esp in order    to activate it.**********************************************************************4. FEATURES**********************************************************************This mod significantly reduces the bandit attacks inside towns. This tweakworks without reducing the spawn chance of merchants, beggars and drunkyards in the mca_ex_other leveled list.It also tweaks the levels when each bandit type appears. Tougher enemys now appear at higher player levels.Random loot has been significantly reduced, with the exception of bloodmoon leveld lists. High end equipment such as (enchanted) daedric and ebony weapons/armor should also be less common now.                **********************************************************************5. VERSION HISTORY**********************************************************************Initial public release  1.0 **********************************************************************6. COMPATIBILITY**********************************************************************This Plugin depends on MCA 5.2 in order to work. It should work with translated versions of MCA, but this has not been tested yet. This should not invalidate your savegames. However, I'd recommend to backup your savegame, just in case ;DThe use of a level list merger such as wrye mash to merge your leveled lists is highly recommended.      **********************************************************************7. CREDITS**********************************************************************Neoptolemus for creating MCA (see MCA readme for full list)Betheshda for creating MorrowindThe TES community**********************************************************************8. COPYRIGHT**********************************************************************Please do not reupload this tweak without permission.    The Elder Scrolls, Morrowind, etc. are property of Bethesda Softworks**********************************************************************9. DISCLAIMER**********************************************************************I'm not responsible if anything goes wrong with your game, your installation, your computer or anything else in your life... ;)**********************************************************************


Download at World of ElderScrolls: http://www.worldofelderscrolls.de/?go=dlfile&fileid=205
User avatar
Alex [AK]
 
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Post » Tue Jul 06, 2010 4:52 am

Nice work. :)

This should tide people over until I finally get around to releasing MCA 6.0.
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Kelsey Hall
 
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Joined: Sat Dec 16, 2006 8:10 pm

Post » Tue Jul 06, 2010 5:25 pm

OMG, everyone would be sooooooooo happy if you would release v6.0, Neoptolemus! Are you currently working on it?
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Manuela Ribeiro Pereira
 
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Joined: Fri Nov 17, 2006 10:24 pm

Post » Tue Jul 06, 2010 10:46 am

OMG, everyone would be sooooooooo happy if you would release v6.0, Neoptolemus! Are you currently working on it?

Hmm, should I just wait? I know it's a pretty big download
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Lauren Graves
 
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Joined: Fri Aug 04, 2006 6:03 pm

Post » Tue Jul 06, 2010 3:10 am

Nice work. :)

This should tide people over until I finally get around to releasing MCA 6.0.


Do you have an approximate time frame?
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Scarlet Devil
 
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Joined: Wed Aug 16, 2006 6:31 pm

Post » Tue Jul 06, 2010 4:32 am

Thanks for the release, Majed :thumbsup:

Neoptolemus, you http://www.gamesas.com/index.php?/topic/1030899-morrowind-comes-alive/page__view__findpost__p__14937013 ;)
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Honey Suckle
 
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