» Fri May 13, 2011 6:26 am
Hey, I eventually found something to report!! Some weird behavior of the companions when using Melian's teleport mod and doing a certain sequence of actions. It's apparently related to that issue with group command that you mentinned in your last post.
The situation:
My test character is in Hla Oad with her 9 companions.
What I do:
1) I use group command to ask them to meet me at Arille's in Seyda Neen.
2) They teleport accordingly.
(My character remains alone in Hla Oad)
3) I use a recall potion to teleport my character to one of my marks, located in the late Foryn Glinyth's shack.
4) After the usual loading screen, my character materializes inside the shack. But she's not alone anymore: all her companions are there too!
I don't panic. After all, I didn't remove said companions from my teleport list, so I assume that the fact that they "recall" with me is still normal behavior.
5) My character leaves the shack…
6) … and, once outside, I realize that none of the companions is following my character anymore.
I still don't panic. I just think: "Ah yes! I asked them to wait for me at Arrille's. Those dumb companions probably did not realize that they mistakenly followed me in Foryn's shack. They probably expect me to go back into said interior cell and use group command to order them to resume following me."
7) But I'm lazy. So I use Melian's "teleport control" option instead to summon all my companions. They materialize beside my character.
8) I use group command to ask them to resume following. This done, my character merrily heads for the lighthouse where she is supposed to meet some mod-added NPC.
After a few steps, though, she realizes that her companions still do not follow her.
9) And that's where the real weirdness begins.
Not only they do not follow but they are walking in the opposite direction.
And there is more: instead of the random wandering that was caused by the "frantic bug" that HB squashed a few versions ago, the 9 companions calmly walk in single file like ducklings following their mother.
10) As they cross the river that parts Seyda Neen and they proceed along the road to the silt strider, my character tries to order them to resume following her, but they remain superbly indifferent to her requests.
11) The "follow me" command doesn't work, so I try the "meet me at…" command.
It triggers the "prepare to teleport…" dialog.
Then…, well, nothing happens.
The companions refuse to teleport.
Oh, and they proceed to try and climb the mountain facing the silt strider port (but the slope is to steep :shrug: ).
Interesting, isn't it?