Since I've never modded before (although I've tested several), I'm thinking about doing something simple for my first mod before pursuing my "Captured by the Sixth House!" mod idea, which will probably be a project for the summer after my bar exam. Hence this mod, which will be an addon to Neoptolemus' Morrowind Comes Alive mod that enhances the companions.
What this mod will do
(1) give proper vampire abilities to the vampire companions in game
(2) add several companions, including (a) a golden saint, if I secure permission from Westly to use his race; ( a Camonna Tong smuggler, ? a Dwemer archeologist, (d) a Telvanni nightblade, (e) a sixth house companion (who will be in the faction and thus will only talk/join you if you've downloaded a join the sixth house-type mod), and (7) Jiub.
(3) give lgnpc-like treatment to many of Neoptolemus' excellent companions already in the mod
(4) add some small quests to some of the companions
What this mod will not do
(1) change the companion scripts (I don't have enough experience to do this yet, and once I do it will probably be a separate mod rather than an addon)
(2) add creature companions (at leans ones that aren't first converted to a race)
(3) add werewolf companions (from what I understand, it's hard to do this without it being really buggy)
What this mod might do
(1) have the Telvanni companions comment on specific events added by popular mods, such as UL and ROHT (just because House Telvanni is my favorite house)
I'm interested in hearing from you all (1) what types of companions you would like; and (2) which types of companions you find the most interesting and would like more backstory for (other than the daedric companions, which Neoptolemus has already given some treatment to). If you have any questions, please let me know!