MCM Question

Post » Wed Aug 14, 2013 3:58 am

If I make a MCM, is there a way to 1) not have it actually show up with the other MCMs the Player might be using, and 2) call individual pages during actual gameplay, the same way you can do with a Message Box?

What I want to do is create a series of in-game menus that work the same way as a Configuration Menu, but are actually used differently (I specifically want them to show up during a certain Quest, and then not again after that, since the options relate to things that will be happening in-game, rather than just configuring the Mod.

Thanks for any help :)

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jeremey wisor
 
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Post » Wed Aug 14, 2013 2:54 am

For something like this, wouldn't it be better to have a scripted window that pops up that lets the player make some choices? Especially as those choices need to be made during a certain time or stage of the quest?

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Mashystar
 
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Post » Wed Aug 14, 2013 12:18 pm

I think that's what I'm doing at the moment?

I've got it set up right now to use a combination of MessageBoxes and Chests to give the player access to selections; I don't know though, is a "scripted window" something different? If it is, it might be perfect-- the only reason I'm looking at using MCM is because it would look "neater" rather than having all these cluttered options and back-and-forths I'm needing right now...

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Jade
 
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Post » Wed Aug 14, 2013 4:59 pm

Using the MCM to drive a specific in-game feature (rather than as an occasional or one-time-use mod-wide configuration system) is not the intended use case.

To my knowledge there is no way to "spawn" the MCM or hide it from their page display framework.
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Marie Maillos
 
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Post » Wed Aug 14, 2013 11:05 am

Mesagebox I guess would be the scripted window. I think I have seen a choice pop up that way, but I can't remember if it was stock or a mod that did it.

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Josee Leach
 
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Post » Wed Aug 14, 2013 7:41 am

Thanks for the reply :) Yeah, I know it's not quiet the proper use, I just kind of hoped it's be safe-enough to use it this way; sounds like I'm not going to be able to do it the way I wanted, anyway... :/

Yeah, I'm using that already then :/ It works, it just feels clunky and looks obviously out of place with the rest of the game, unfortunately :/ Oh well, thank-you for the reply! :)

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Roanne Bardsley
 
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