If I make a MCM, is there a way to 1) not have it actually show up with the other MCMs the Player might be using, and 2) call individual pages during actual gameplay, the same way you can do with a Message Box?
What I want to do is create a series of in-game menus that work the same way as a Configuration Menu, but are actually used differently (I specifically want them to show up during a certain Quest, and then not again after that, since the options relate to things that will be happening in-game, rather than just configuring the Mod.
Thanks for any help