meaningless caves & dungeons in the game.

Post » Sat Oct 08, 2011 3:32 am

Even if a dungeon is comprised of a few sickly bandits jealously guarding a chest full of troll toenail clippings it isn't meaningless. The bandits provide opportunity to level up skill. Even if the toenail clippings don't sell for much, you could always just eat 'em to raise your alchemy skill.
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Jessica Raven
 
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Post » Sat Oct 08, 2011 3:20 am

I enjoy a dungeon with a back story. Some of the Oblivion dungeons did a really nice job of that. Others, not so much.

As for the loot - couldn't care less. By level 20 you are usually festooned like a Christmas tree anyway unless you make an overt attempt to avoid it, so lack of loot is not a big deal.
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Tasha Clifford
 
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Post » Sat Oct 08, 2011 5:29 am

It was pretty exhausting trying to find all the ayleid statues for Umbacano without using looking it up online. I mean, I'm all for exploring and not liking quest markers but sometimes the sheer weight of tedium, Oblivion, just doesn't come together well.


And that is where we differ ... I like the kind of quest that takes time. You don't have to collect every statue all at once. Explore the world and let it happen as it will.
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sally coker
 
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Post » Sat Oct 08, 2011 1:17 am

Good topic. My problem goes along the lines of "if everything is special then nothing is". In other words, you need some non-quest, non-epic dungeons to make the special ones truly great.
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Samantha Jane Adams
 
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Post » Fri Oct 07, 2011 9:18 pm

Don't forget that the radiant story/questing now will send you to random dungeons for various quests (dungeons you haven't visited yet). For that reason, every dungeon has the potential to be worthwhile through one of these quests. How many of these quests exist is still unknown.
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Maria Leon
 
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Post » Sat Oct 08, 2011 1:31 am

Radiant Story.

EDIT: Guy above me said it.
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Sunny Under
 
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Post » Sat Oct 08, 2011 3:51 am

Good topic. My problem goes along the lines of "if everything is special then nothing is". In other words, you need some non-quest, non-epic dungeons to make the special ones truly great.


:read: HEED THE WORDS OF THE LEARNED! :grad:
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Dina Boudreau
 
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Post » Sat Oct 08, 2011 7:57 am

I'd like a dungeon where once you get to the end you discover something utterly ridiculous like an amateur Mudcrab basketball tournament. Get on this Bethesda!
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Angela
 
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Post » Fri Oct 07, 2011 11:34 pm

do you think there will be alot of meaningless cave or dungeons?

for example- enter a cave kill 2-7 bandits loot useless stuff, and get out?

i rather have some spaciel things in each dungeon, spaciel loot, puzzles, traps, or just intersting characters.



this ^ you just nailed it :D


[code]for example- enter a cave kill 2-7 bandits loot useless stuff, and get out?[/code]
i dont find that meaningless
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Judy Lynch
 
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