do you think there will be alot of meaningless cave or dungeons?
for example- enter a cave kill 2-7 bandits loot useless stuff, and get out?
i rather have some spaciel things in each dungeon, spaciel loot, puzzles, traps, or just intersting characters.
Well, depends on what you define as meaningless. Diverse dungeons that don't give you deja vu's every ten steps are nice. Oblivion-like dungeons are not unique and meaningless, yeah.
this ^ you just nailed it