Medic: advantage or disadvantage?

Post » Tue Jun 01, 2010 4:50 am

How not...

Whats a healer going to do if he goes off by himself? He can't take command posts, he can't blow up routes, he can't gather intel from downed enemies, what's he gonna do? In order for a medic to be effective at all he has to be around teammates. An operative can go around BY HIMSELF and grab command posts or intel. A soldier can blow up objective BY HIMSELF.


One of the vids the devs mention that a medic can go off BY HIMSELF and wait by an objective that's is going to be used/done soon. Even if there is no one around you still get exp for just being ready to help when your team comes.
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Wane Peters
 
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Post » Tue Jun 01, 2010 4:11 am

One of the vids the devs mention that a medic can go off BY HIMSELF and wait by an objective that's is going to be used/done soon. Even if there is no one around you still get exp for just being ready to help when your team comes.


Which video?

And wouldn't that defeat the purpose of being a medic? If someone is gonna run off near an objective without people they might as well play something else. If someone isn't healing their slot is wasted when someone else could be doing what a medic is supposed to do.
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Adriana Lenzo
 
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Post » Mon May 31, 2010 10:25 pm

Which video?

And wouldn't that defeat the purpose of being a medic? If someone is gonna run off near an objective without people they might as well play something else. If someone isn't healing their slot is wasted when someone else could be doing what a medic is supposed to do.


Watch it and weep. Lol and don't argue with me, maybe try and argue with Richard Ham. Also he contradicts everything in the quote/your post Dragin. :tongue:

http://www.youtube.com/watch?v=Na3p02VwfeE

EDIT: It's at 2:12 btw
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Cassie Boyle
 
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Post » Mon May 31, 2010 9:25 pm

Watch it and weep. Lol and don't argue with me, maybe try and argue with Richard Ham. Also he contradicts everything in the quote/your post Dragin. :tongue:

http://www.youtube.com/watch?v=Na3p02VwfeE

EDIT: It's at 2:12 btw


Never seen that interview, but I stand by what I said. I think a medic is more useful running with the class member that can complete the objective. If he doesn't even make it to the objective your just standing around waiting for him to respawn. I do like that you get XP waiting for him though. Not saying it's worthless to stand there, just that it could be more helpful to escort.
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Cameron Wood
 
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Post » Tue Jun 01, 2010 2:44 am

Even in brink, medics will require the most skill micro-managing. Everyone else can use their pips buffing everyone, then just focus on using their gun, but the medics main goal is healing and reviving at all times. Do you heal the guy that's at 50% health now, or wait for him to lose a bit more before healing him? He might die if you don't take care of it now, but you may need that pip in a little while to revive someone. A medic can be helpful just healing and reviving until he runs out of pips, but a good medic will be the backbone of the team.


O and what I saw from a video, it takes about 30sec for one pip to be replenished(don't know any other rules for it). That's just from what i timed in a video, but that is a fairly long time for a recharge. A medic will have to conserve his/her pips.
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Enie van Bied
 
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Post » Tue Jun 01, 2010 7:38 am

Never seen that interview, but I stand by what I said. I think a medic is more useful running with the class member that can complete the objective. If he doesn't even make it to the objective your just standing around waiting for him to respawn. I do like that you get XP waiting for him though. Not saying it's worthless to stand there, just that it could be more helpful to escort.


Well yeah I agree with that too. But your previous post was a little too harsh to people that aren't like us. There are people who don't like being on/near the front lines but like being a medic. SD just gives them a choice.
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Kate Murrell
 
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Post » Mon May 31, 2010 9:00 pm

Watch it and weep. Lol and don't argue with me, maybe try and argue with Richard Ham. Also he contradicts everything in the quote/your post Dragin. :tongue:

http://www.youtube.com/watch?v=Na3p02VwfeE

EDIT: It's at 2:12 btw

That didn't prove anything...

He wasn't speaking for medics in particular, he was simply stating, that if players are at the "right place at the right time" (in this case, near the objective) they will accumulate xp as a result. Listen when he says, "even if you can't blow up the building, cause you're a medic." He was using a Medic as an example, since they are incapable of blowing up objectives, not because it pertains exclusively to medics or has anything to do with medic abilities.

In other words, ANYONE can do what he was talking about and gain xp as a result - medics will still be most effective in and around groups of teammates, and still be pretty much useless (I guess "wasted" might be a better word) running off on their own.
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Kelly Osbourne Kelly
 
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Post » Mon May 31, 2010 9:23 pm

Well yeah I agree with that too. But your previous post was a little too harsh to people that aren't like us. There are people who don't like being on/near the front lines but like being a medic. SD just gives them a choice.


Me included. I don't plan on being on the frontlines. I'll more than likely be in the back of a group or near the middle, somewhere where cover isn't too far away and there's some big heavies to absorb damage and attention.

Edit: People can play medic however they want, but the most effective will be the ones sticking to the group. Or at least being a pocket healer.
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Nany Smith
 
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Post » Tue Jun 01, 2010 10:24 am

Me included. I don't plan on being on the frontlines. I'll more than likely be in the back of a group or near the middle, somewhere where cover isn't too far away and there's some big heavies to absorb damage and attention.

Edit: People can play medic however they want, but the most effective will be the ones sticking to the group. Or at least being a pocket healer.


It would be cool if you could throw revive syringes from high-ish up. Like run along your main group, but like a level up hiding from enemy fire while still being able to revive.
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Kelly James
 
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Post » Mon May 31, 2010 7:55 pm

The guys at SD have been working out how much xp each class gets for class actions vs just killing. They have said they want to make it so even the Soldier (the main "killing" class) is a viable team player, by awarding good amounts of xp for handing out ammo (probably more than you would get for killing guys.)

As for the advantages vs disadvantages of playing Medic - (in general, not just for Brink)

PROS:
by far, the most fun class to play
tends to be the class other teammates are most willing to help out. (they acknowledge your importance) Holds more true if you are a good medic.
the backbone of any team
other than skills needed to complete the core objective(s), Medics provide, overall, the most important skills/abilities for the team.
XP wise, they tend to be the class that accumulates the most, the fastest.
Based on their abilities and their tendency to be the least played class, there is almost never a situation where it is bad/wrong to play one.


CONS:
you are a high value target
Other than the Operative, I would say it is the hardest class to master.
typically is a "sidekick" class - A player won the match by arming the charge, but you were the one who kept him alive. He gets all the glory.
typically, they are Incapable of doing core objectives (not in BRINK)
they tend to have the weakest weapon (not in BRINK) and/or have the least ammo of starting ammo (not in BRINK)


Similar to the Spy and Medic in TF2. I mostly agree.

Still I feel operatives will be harder to play effectively in Brink than medics. My humble opinion.
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LittleMiss
 
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Post » Tue Jun 01, 2010 5:31 am

Playing the classes and using abilities is not difficult. Being good is something else that depends on various factors like skill, adaptability, awereness an the people your playing with.
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Amysaurusrex
 
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Post » Mon May 31, 2010 11:03 pm

Watch it and weep. Lol and don't argue with me, maybe try and argue with Richard Ham. Also he contradicts everything in the quote/your post Dragin. :tongue:

http://www.youtube.com/watch?v=Na3p02VwfeE

EDIT: It's at 2:12 btw

He never said that the medic SHOULD run off on their own, he was just supporting the argument that the mission system makes players work together "even if they don't realize it". If the medic decided to run off on his own to do the mission he was given (a bad idea), he would be going to the area where he is needed most by the team.
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Lucie H
 
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Post » Tue Jun 01, 2010 11:23 am

He never said that the medic SHOULD run off on their own, he was just supporting the argument that the mission system makes players work together "even if they don't realize it". If the medic decided to run off on his own to do the mission he was given (a bad idea), he would be going to the area where he is needed most by the team.


I never said a medic SHOULD just that they can and still be doing something.
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Joey Avelar
 
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Post » Tue Jun 01, 2010 2:28 am

I never said a medic SHOULD just that they can and still be doing something.

My mistake, I failed to notice what you were originally responding to.

The way I understand it, other than operatives, you aren't going to last very long as any of the classes when off by yourself. You're going to be outnumbered when doing anything useful. Might be able to pull off harassing the enemy as a soldier or engi, but that's just going to be of questionable use compared to more direct teamwork.
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N3T4
 
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Post » Tue Jun 01, 2010 7:13 am

My mistake, I failed to notice what you were originally responding to.

The way I understand it, other than operatives, you aren't going to last very long as any of the classes when off by yourself. You're going to be outnumbered when doing anything useful. Might be able to pull off harassing the enemy as a soldier or engi, but that's just going to be of questionable use compared to more direct teamwork.


I guess the option is there as a 'just in case'. Like if becomes too difficult to be in the main group (I.e you keep getting killed/targeted)
So if something like that happens you can run around and hide/wait at the objective to heal your teammate when/if they make it. (While still getting exp)
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T. tacks Rims
 
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Post » Tue Jun 01, 2010 2:09 am

Well, the disadvantage they have is that they will most likely lack offensive abilities compared to other classes. This goes for most games. And brink will probably be one of them. They won't be helpless and totally reliant on a team though. They will have access to the same guns as everyone else. So they won't be on as big of a disadvantage as some other games.
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FABIAN RUIZ
 
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Post » Tue Jun 01, 2010 5:30 am

They are said to have some form of bioweapon attacks, nerve gas grenades, poison syringes, something like that, but I don't know any details. I Could quote the holy tome if needed, its in there somewhere.
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Victoria Vasileva
 
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Post » Tue Jun 01, 2010 10:31 am

They are said to have some form of bioweapon attacks, nerve gas grenades, poison syringes, something like that, but I don't know any details. I Could quote the holy tome if needed, its in there somewhere.

I really like this. More variaty in gameplay, extending the usefullness of medics and giving them some offensive capabilities. We're unsure what this bioweapon is exactly, right? (read the whole compendium for the 50th time yesterday lol)
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Karine laverre
 
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Post » Tue Jun 01, 2010 2:06 am

Maybe they will have an acid gun like the spitter from L4D2.
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Amanda Furtado
 
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Post » Tue Jun 01, 2010 6:48 am

Medics in my opinion are the most underrated and overlooked class. People tend to avoid playing them because of the 'hassle' and 'annoyance' of healing others instead of killing.

But I always lol when the guy who rocks assault with 45-5 is only on 3000 points while me with my 7-3 is up there with 5000+, its funny.
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Fanny Rouyé
 
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Post » Tue Jun 01, 2010 9:32 am

I really like this. More variaty in gameplay, extending the usefullness of medics and giving them some offensive capabilities. We're unsure what this bioweapon is exactly, right? (read the whole compendium for the 50th time yesterday lol)

If there is any information other than confirming that medics have some offensive skills, I haven't seen it.
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Silvia Gil
 
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Post » Tue Jun 01, 2010 3:30 am

If there is any information other than confirming that medics have some offensive skills, I haven't seen it.

I only know that the compendium mentions something about bio-weapons. That's everything. I was hoping you knew more. That's why I said it more like a question.
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Fam Mughal
 
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Post » Tue Jun 01, 2010 6:57 am

Medics in my opinion are the most underrated and overlooked class. People tend to avoid playing them because of the 'hassle' and 'annoyance' of healing others instead of killing.

But I always lol when the guy who rocks assault with 45-5 is only on 3000 points while me with my 7-3 is up there with 5000+, its funny.

Medics and healers are typically given less pew pew to work with in other video games which makes them unappealing for people just looking to kill stuff, ie, most gamers. This isn't the case in Brink with no class specific weapons though, I think he's going to be pretty popular with the ability to revive himself in any case.

Bioweapons would be totally sick to work with though, AIDS infected needles ftw.

Maybe they will have an acid gun like the spitter from L4D2.

It's a nice idea for an area denial tool, but aren't molotovs reconfirmed for Brink? If they're anything like L4D, it would pretty much serve the same purpose as the acid gun.
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Robert Bindley
 
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Post » Mon May 31, 2010 8:25 pm

It's a nice idea for an area denial tool, but aren't molotovs reconfirmed for Brink? If they're anything like L4D, it would pretty much serve the same purpose as the acid gun.


Molotovs will be for soldier class only though (they get extra grenades). Some sort of area denial tool for the medic would be good for getting into revive range.

Edited for massive typo.
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Ashley Tamen
 
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Post » Tue Jun 01, 2010 6:49 am

Sorry to disappoint, but Molotovs either aren't going to be in the game or aren't going to work in the way people expect them to. (More like an explosion than spreading fire).

Like some other stuff (female characters) this was done so that time could be spent on making other areas great instead of spending time getting the fire perfect.
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evelina c
 
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