» Mon Jun 14, 2010 2:00 pm
I think the game mechanic behind it will be similar to the defusal robot. The robot can get damaged, engineers need to repair it. The robot takes too much of a beating and stops moving, the engineers repair it.
Now let's switch over to the civilian escort missions. Let's say you need to rescue a captured engineer (NPC). He will follow a certain route, someone has to stay near him to move. When he gets hit, you heal him. When he gets incapacitated, you revive.
Well, it's not confirmed that it'll work this way, but I think this makes sense.