Medic-Soldier-Operative-Engineer?

Post » Thu Dec 09, 2010 8:55 pm

i really want to be a soldier or a operator because i can be in the front line and get a lot of kills or i can sneak behind them to get a lot of kills. in other words i just like killing people
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Rhi Edwards
 
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Post » Thu Dec 09, 2010 9:25 am

i really want to be a soldier or a operator because i can be in the front line and get a lot of kills or i can sneak behind them to get a lot of kills. in other words i just like killing people

While kills are needed to win, it's not the main focus. You don't get much XP for killing anyways.
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Ezekiel Macallister
 
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Post » Thu Dec 09, 2010 4:02 pm

those results really surprised me. i thought most people would have chosen soldier but i guess i was wrong about that.

I of course pick a soldier because i like being in the front line and stuff
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Hope Greenhaw
 
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Post » Thu Dec 09, 2010 4:44 am

If i where to compare a game with you guys/or girls, it sound like it would be pretty even and most of you would help the team but im sure there will be some players out there who will be a jerk just becouse of something they didnt get in the game that they wanted. or there just a jerk no matter what.
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RaeAnne
 
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Post » Thu Dec 09, 2010 2:38 pm

those results really surprised me. i thought most people would have chosen soldier but i guess i was wrong about that.

I of course pick a soldier because i like being in the front line and stuff

People will have to switch to soldier sooner or later, if they have good medics on their team. Because otherwise they will run out of ammo. Reviving does not restore it and picking up a gun does leave you with the ammo inside the gun, but not the one left on the guys corpse.
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K J S
 
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Post » Thu Dec 09, 2010 9:50 am

People will have to switch to soldier sooner or later, if they have good medics on their team. Because otherwise they will run out of ammo. Reviving does not restore it and picking up a gun does leave you with the ammo inside the gun, but not the one left on the guys corpse.

You can reload guns at Command Posts
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Sunnii Bebiieh
 
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Post » Thu Dec 09, 2010 12:38 pm

While this does make sense and I believe you, can we get a quote on that plz?

'Cause it's in a vid or a interview that I have yet to see, and I wanna watch/read all of 'em.
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Ezekiel Macallister
 
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Post » Thu Dec 09, 2010 8:30 pm

While this does make sense and I believe you, can we get a quote on that plz?

'Cause it's in a vid or a interview that I have yet to see, and I wanna watch/read all of 'em.

Check http://brinkthegame.com/media/videos/?id=9. At the 2:00 mark, when he first accesses the command post, the first option up top is 'Give Ammo' which I'm pretty sure refers to an ammo refill...
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Sweets Sweets
 
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Post » Thu Dec 09, 2010 5:48 am

There were ammo and health stacks in W:ET as well, so I wouldn't be surprised if they included it here as well.
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katie TWAVA
 
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Post » Thu Dec 09, 2010 3:56 pm

*Avatar*
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Tinkerbells
 
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Post » Thu Dec 09, 2010 6:37 am

Medic all the way, what would you guys do without us?

Die
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Jordyn Youngman
 
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Post » Thu Dec 09, 2010 8:36 am

Medic all the way, what would you guys do without us?

Die


Medics die first,
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Courtney Foren
 
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Post » Thu Dec 09, 2010 10:56 am

Medics die first,


But then hopefully we do our duty before we die, so you guys can live on!

The martyr death

EDIT: Spotting the enemy classes aint the easiest and fastest thing in BRINK, no? Or were there different backpacks for each class?
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Damien Mulvenna
 
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Post » Thu Dec 09, 2010 11:01 am

You can reload guns at Command Posts

Fair enough. But I doubt you'll have CPs all over the place. Especially not right at the frontlines.
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Shirley BEltran
 
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Post » Thu Dec 09, 2010 2:35 pm

But then hopefully we do our duty before we die, so you guys can live on!

The martyr death

EDIT: Spotting the enemy classes aint the easiest and fastest thing in BRINK, no? Or were there different backpacks for each class?

Give ones dear life to save another soldier on the front-lines, sound like a plan!
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Shiarra Curtis
 
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Post » Thu Dec 09, 2010 7:03 pm

Medics die first,

No, Medics are targeted first - their not necessarily the first to die.
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Milad Hajipour
 
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Post » Thu Dec 09, 2010 1:27 pm

ALERT: For the most part, you might prefer one class over another...but if you want to win, you'll need to switch during matches to what is needed. If everyone is one class, your team won't get very far. Only exception would be if you're a member of an ORGANIZED clan, where roles are assigned/selected to individuals in a squad.
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~Sylvia~
 
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Post » Thu Dec 09, 2010 11:50 am

No, Medics are targeted first - their not necessarily the first to die.

True. The soldiers who shield the medics will die first.


But - behold! - not enough soldiers there!
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John N
 
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Post » Thu Dec 09, 2010 7:58 pm

No, Medics are targeted first - their not necessarily the first to die.


True enough, people aren't trying hard enough.
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Doniesha World
 
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Post » Thu Dec 09, 2010 6:34 pm

True enough, people aren't trying hard enough.

Especially the Operatives. They are there to target high priority targets! Medics are at the top of the list. :wink:
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LittleMiss
 
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Post » Thu Dec 09, 2010 1:20 pm

Especially the Operatives. They are there to target high priority targets! Medics are at the top of the list. :wink:

True, true.
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Alexis Estrada
 
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Post » Thu Dec 09, 2010 6:23 pm

Especially the Operatives. They are there to target high priority targets! Medics are at the top of the list. :wink:

True, true.
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Miss Hayley
 
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Post » Thu Dec 09, 2010 6:04 am

True, true.

Lag double post. Gotta love them......
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Courtney Foren
 
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Post » Thu Dec 09, 2010 7:10 am

Lag double post. Gotta love them......

hm thats a first ^
^
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Harry Leon
 
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Post » Thu Dec 09, 2010 10:40 am

I'm upset that one has even mentioned Engineer yet. That sounds like the most interesting one, to me, because of the tactical thought you have to put into the question of where your sentry and mines go. You have to understand how your enemy will attempt to act in order to thwart them, and moreso than other classes do--certainly anyone who is fighting at all will benefit from psychology, but if you have to prepare minutes in advance for enemy action, that's where understanding your foes benefits you most. Sometimes I'll be an "in the rear with the gear" engineer, guarding my sentry and repopulating my minefield, but it'll also be fun to lay the traps and then leave to join my buddies on the front line, buffing their guns and then taking lots of risks because I have no ammo or health skills to make it important I stay on my feet.

After Engineer, I find Soldier pretty appealing for its shield skill, and if any of the special grenades (tear gas?) it grants has the same kind of short-term area-denial application as artillery did in ET:QW, it's going to tickle that I can take a tactical tack. (In that game, Field Ops was responsible for handing out ammo and designating fire support targets, and Soldier's schtick was that it could carry heavier weapons, which seems like it's not going to be the case in Brink, so I think the Brink Soldier class is basically a spiritual successor to ET:QW Field Ops. ET:QW Soldier did have the explosive charges they're giving to Brink Soldier, though, so maybe there's less Field Ops going into it than I'm hoping.)

Honestly, I even find Operative more interesting than Medic, and I'm a person who is almost always the medic in other class-based shooters. I'm worried that a lot of people will try to play Operative as though he's the TF2 Spy, and failing because disguises require more thought and finesse in Splash Damage games than in TF2. And, if the Operative is an overplayed class, I won't play it much, because I try to go where I'm needed.

Which, of course, is often going to be Medic, and Medic skills don't really look that interesting. A Medic is a health dispenser; as long as you have injured teammates and some skill energy, you're gonna heal them, right? When you find a fallen ally, you're going to toss him a syringe, right? When do you have decisions to make? Of course, being an effective Medic requires a lot of fundamental shooter skill, because you have to actually outlast your teammates in order to revive them, and this also entails being able to judge the risk of running across the line of fire and revealing your position in order to heal or revive a teammate, but I'm not going to be interested in playing the class until I see some cool skills in it that require some thought or finesse. (Of course, if anyone can do this, it's Splash Damage.) Nevertheless, "not being interested" in the class is not the same as "not playing" the class; when my team has no medics, I switch to medic. This is the way of things.

WORDS WORDS WORDS
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trisha punch
 
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