Medical revival concern

Post » Wed Mar 09, 2011 5:41 am

It wouldn't be easy for a medic to revive a wounded in the middle of a firefight. So I was just thinking, is the wounded able to crawl (like in COD) or the medic able to drag the wounded to cover? I think the wounded shouldn't be able to crawl otherwise the enemy operatives can't interrogate them as easily.
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Céline Rémy
 
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Post » Wed Mar 09, 2011 5:53 am

It wouldn't be easy for a medic to revive a wounded in the middle of a firefight. So I was just thinking, is the wounded able to crawl (like in COD) or the medic able to drag the wounded to cover? I think the wounded shouldn't be able to crawl otherwise the enemy operatives can't interrogate them as easily.

as of yet we have no evidence to suggest that the wounded have movement capabilities. However, the wounded have proven to be somewhat resilient and medics should have no hard time reviving them due to the medic's ability to throw the syringe. However, the game is yet to be completed so none of this is officially finalized. Worry should be kept to a minimum. However, as you only have to press a button to throw a syringe. Medics should also have no problem defending themselves while performing inner arc operations.
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Chloe Yarnall
 
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Post » Wed Mar 09, 2011 9:42 am

As a matter of fact, medics do not revive. People revive themselves (whenever they want), after a medic threw them the syringe; which merely takes a second.

Downed people are usually not much of a threat either, so people will not necessarily kill them in an ongoing firefight. If someone uses the ability to shoot while downed, however, they might have a hard time to survive until a medic arrives.
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Dan Stevens
 
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Post » Tue Mar 08, 2011 11:55 pm

As a matter of fact, medics do not revive. People revive themselves (whenever they want), after a medic threw them the syringe; which merely takes a second.

Downed people are usually not much of a threat either, so people will not necessarily kill them in an ongoing firefight. If someone uses the ability to shoot while downed, however, they might have a hard time to survive until a medic arrives.

This and nothing more ^^
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Matt Bigelow
 
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Post » Wed Mar 09, 2011 1:04 am

Note to self: in big firefights always make sure to kill all the downed guys.
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gandalf
 
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Post » Wed Mar 09, 2011 12:35 pm

Note to self: in big firefights always make sure to kill all the downed guys.


Lol yeah I agree I saw In one of the gameplay vids that there was like 2-3 downed enemies just laying there right near a command post. To bad If they were faking helplessness and pull a gun when your back is turned.

ZombieLand: - The Double tap, lol
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GEo LIme
 
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Post » Wed Mar 09, 2011 8:58 am

Couple of things to add.

If you die in the open, or just someplace in general that medics have a hard time getting to, that's your fault, use cover next time.

Also, revives heal people to 100%, so you are really going to want to take out the people you have downed. Having downed players become fresh reinforcements could easily turn a battle.
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neil slattery
 
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Post » Wed Mar 09, 2011 6:22 am

ZombieLand: - The Double tap, lol

Hehe, that's what I usually think when playing action/shooter games. Rule #2: Always double tap (Rule 34: No Exceptions).
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Monika Fiolek
 
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Post » Wed Mar 09, 2011 12:35 pm

I have to say, if it is indeed the case that medics can "throw" the downed a syringe for revives, that is a rather irritating ability. I would much rather the medic be required to drag the wounded to cover or allow the wounded to have minimal movement capabilities.
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Daniel Lozano
 
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Post » Wed Mar 09, 2011 10:26 am

I have to say, if it is indeed the case that medics can "throw" the downed a syringe for revives, that is a rather irritating ability. I would much rather the medic be required to drag the wounded to cover or allow the wounded to have minimal movement capabilities.

And that's not even counting the Lazarus grenade that seems to be an AoE revive grenade.
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Andrea Pratt
 
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Post » Wed Mar 09, 2011 7:43 am

And that's not even counting the Lazarus grenade that seems to be an AoE revive grenade.

That said I can't wait to play the heavy medic having my abilities refresh faster. Welcome back shadowcat. Did you get my message?
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Jonathan Montero
 
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Post » Wed Mar 09, 2011 3:57 am

Reviving will be difficult enough during firefights. Remembers W:ET and ETQW.
Taking out downed enemies won't be as easy. First it takes some time and valuable bullets. Second, you need to complete objectives within the time limit. Third, you need to be ready if another enemy shows up and if you just wasted all your bullets shooting someone who's downed....

I can go on if you wish...
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Benjamin Holz
 
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Post » Wed Mar 09, 2011 6:54 am

That said I can't wait to play the heavy medic having my abilities refresh faster. Welcome back shadowcat. Did you get my message?

I don't know if they necessarily refresh faster, or if you just have more "mana" to begin with.
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Georgia Fullalove
 
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Post » Tue Mar 08, 2011 11:25 pm

I don't know if they necessarily refresh faster, or if you just have more "mana" to begin with.

one of the classes has an ability to regain pips faster, I think its medic.
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Claire Vaux
 
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Post » Wed Mar 09, 2011 5:57 am

one of the classes has an ability to regain pips faster, I think its medic.

I was referring to body type (Heavy) not classes.
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Amysaurusrex
 
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Post » Wed Mar 09, 2011 9:20 am

I was referring to body type (Heavy) not classes.

I was just adding some information. As far as I know, you are correct, and all bodytypes regenerate the same.
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louise fortin
 
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Post » Wed Mar 09, 2011 12:43 am

Reviving will be difficult enough during firefights. Remembers W:ET and ETQW.
Taking out downed enemies won't be as easy. First it takes some time and valuable bullets. Second, you need to complete objectives within the time limit. Third, you need to be ready if another enemy shows up and if you just wasted all your bullets shooting someone who's downed....

I can go on if you wish...

Go on then. Because I wouldn't know any more points.


But as there will usually be a Soldier around to replenish your ammo, I wouldn't be too concerned about the first of your points.
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Alada Vaginah
 
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Post » Wed Mar 09, 2011 12:53 pm

Go on then. Because I wouldn't know any more points.


But as there will usually be a Soldier around to replenish your ammo, I wouldn't be too concerned about the first of your points.

You are vulnerable for new attacks since they know your location, you can't see what's happening around you while shooting someone at the ground. While your are in important areas, you are exposed. You might need to heal yourself, you might need to escape if you're close to their spawn and their timer is near 0, ... Lot's a lot's of bad stuff can happen to you while taken down incapacitated enemies. Ofcourse, it could also pay off.
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Rudy Paint fingers
 
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Post » Wed Mar 09, 2011 3:40 am

You are vulnerable for new attacks since they know your location, you can't see what's happening around you while shooting someone at the ground. While your are in important areas, you are exposed. You might need to heal yourself, you might need to escape if you're close to their spawn and their timer is near 0, ... Lot's a lot's of bad stuff can happen to you while taken down incapacitated enemies. Ofcourse, it could also pay off.


That's why a nice knife thrust to end them and then be on your merry way.
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sam smith
 
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Post » Wed Mar 09, 2011 5:53 am

That's why a nice knife thrust to end them and then be on your merry way.

You still run in a direction that the other team will be aware of, or atleast their medics.

We'll see how it works out. I do remember that finishing enemies off in W:ET was not really important in pub matches, but it made the difference in "higher" level games.
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Robert Jackson
 
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Post » Wed Mar 09, 2011 10:40 am

Lol yeah I agree I saw In one of the gameplay vids that there was like 2-3 downed enemies just laying there right near a command post. To bad If they were faking helplessness and pull a gun when your back is turned.

ZombieLand: - The Double tap, lol


My dad uses that strategy in Black Ops. Stupid Second Chance...


Hehe, that's what I usually think when playing action/shooter games. Rule #2: Always double tap (Rule 34: No Exceptions).


http://www.motifake.com/demotivational-poster/0904/i-see-what-you-did-there-lost-john-locke-demotivational-poster-1238833730.jpg
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Barbequtie
 
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Post » Wed Mar 09, 2011 12:50 am

Glad SD is including tapping players out like in their other games, awesome addition to strategic play.
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saharen beauty
 
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