Medics Get TOO MUCH exp

Post » Sun Aug 09, 2009 1:48 pm

I feel like medics get exp WAY too fast. i think it should be balenced. anyone else think the same?
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Fanny Rouyé
 
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Post » Sun Aug 09, 2009 12:09 pm

Hmm I get more exp from a soldier
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Kayleigh Williams
 
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Post » Sun Aug 09, 2009 9:25 am

Honest question... why are you really worried about it? If your medic is getting lots of XP, they're doing a great job. It's not like they're stealing XP from your or something.

I just don't get why you'd compare your XP earnings to team mates in this game. It's all about whether your team wins or loses the match.
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Joe Alvarado
 
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Post » Sun Aug 09, 2009 1:26 pm

Then play a Medic? The only Medics who receive a boatload of XP are the ones who are actually doing what they're supposed to do... just like every other class.
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Austin England
 
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Post » Sun Aug 09, 2009 6:59 am

One thing to note is that the class that I have seen that buffs the most is the medic. Engineers almost never buff other people weapons (from personal experience), I rarely get ammo from soldiers (personal experience)... So no wonder you guys feel like medics earn exp too fast, start buffing and you will get up there too very fast.
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Honey Suckle
 
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Post » Sun Aug 09, 2009 2:35 pm

I believe it depends on the class you choose and how well you play your part in the objectives.

As a soldier on reactor, after selecting defend the vents as security, (or defend the bridge access panel), I can easily out score everyone by simply mowing down approaching enemies and handing out ammo occasionally.

This can also be done as an engineer unless your teammates arent generous with ammo.

The first few playthroughs I didnt realize you get much more experience if you select the objective from the wheel before completing it.

But I guess whats most important is that your team wins. Down with the fascists... etc. lol
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Big Homie
 
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Post » Sun Aug 09, 2009 2:20 am

The only one that doesn't really have the same potential as a medic is the operative class but not a lot of people use that class so don't complain.
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Jonathan Montero
 
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Post » Sun Aug 09, 2009 11:26 am

It's insanely easy to get XP as a high-leveled Medic, I wouldn't mind if it was toned down just a little or the other classes got a little raise (I'm talking like 5-10XP differences). I mean, Operatives really got the shaft XP-wise, I've only ever been top overall once as an Operative.
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Killah Bee
 
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Post » Sun Aug 09, 2009 7:59 am

It's insanely easy to get XP as a high-leveled Medic, I wouldn't mind if it was toned down just a little or the other classes got a little raise (I'm talking like 5-10XP differences). I mean, Operatives really got the shaft XP-wise, I've only ever been top overall once as an Operative.



As an op the best way to get xp is simply stand by an objective while disguised to get a stream of 'guarding' xp. Boring, but decent for xp.
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Nina Mccormick
 
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Post » Sat Aug 08, 2009 11:49 pm

I don't really care about XP, I stop getting it at 20 anyways, but I tend to get enough (not "great medic" amounts, but usually better than a good medic) by setting out to do the objectives and doing them in violent style.
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Roddy
 
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Post » Sun Aug 09, 2009 3:05 am

I get the same amount as a god medic when I place turrets at a choke point, it just racks up exp.

As a soldier handing out ammo buffs and blowing things up grants a lot of exp

Getting exp as an operative is harder but they have some Hack side objects that no one will really try to stop you from doing

I think each class gets good exp considering that medics are technically the most important class.
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Emma louise Wendelk
 
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Post » Sun Aug 09, 2009 8:54 am

What are you talking about...I get 10,000 exp easily with the operative's ability to steal identities as this uses no supply
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Chavala
 
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Post » Sun Aug 09, 2009 12:08 am

Logically, you will get more points on whatever class you are similar too. I am a Medic and I am going into the medical proffesion so I find great intrest in helping my teammates get back up on their feet and back into the fight.
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Mrs Pooh
 
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Post » Sun Aug 09, 2009 1:12 am

Any other class played well should get as much or more experience as a medic played well. Likewise, any class played poorly should get less experience as a medic played well.

I've seen medics post really poor scores, as well as really high scores; however, I don't see medics top the scoreboard any more than other classes.
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Dean Ashcroft
 
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Post » Sun Aug 09, 2009 11:38 am

Play as a medic, then. Or start working the other classes.

Also my brother plays HeavyOp and he's an XP earning machine.

You are going to earn tons of XP going cawadoody lonewolf, be credit to team and you'll earn a lot more.
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james tait
 
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Post » Sun Aug 09, 2009 5:52 am

Eh, I don't think XP really matters enough to warrant a balance- it's not like there's any incentive to grind for XP once you hit the (thankfully) low level cap. That said, Medics are the XP-padding class in MOST games simply because people always need more health. It's more something inherent within the genre rather than a flaw within Brink.
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Rachael
 
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Post » Sun Aug 09, 2009 12:05 am

Every class has a few shortcut ways to get lots of XP, and every class has some good tactics which earn lots of XP when used properly.

Disguising lots as an Operative, using Sticky Bombs effectively, and CALTROPS (seriously awesome XP there) are the best I've found.

My highest XP score was as an Operative, and I find higher scores easier to get as Operative than Medic, although Medics are pretty good for "easy" XP as well.
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Isabella X
 
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Post » Sun Aug 09, 2009 2:04 am

Medics are easy to get XP with... However, the XP they get is strictly pip based... Think of it that way, and it makes sense they get like 72million more pips then every one else, but also realize that once your out of pips, you cant gain more XP from your class skills...

Operatives can disguise themselves like Hannibal lecter at every opportunity they get, soldiers can scavenge for XP, engineers can repair stuff... All for free. So their class based XP never really has to stop.
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Jennie Skeletons
 
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Post » Sun Aug 09, 2009 11:20 am

You kidding me? I play medic all the time and I see engineers and soldiers get the most 70% of the matches. It's all about what class your best at. I'm a great medic and get around 4500-6000 XP per match but Wraith as a soldier (not his omega operative) gets around 5600-7000 XP per match.
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Matt Bee
 
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Post » Sun Aug 09, 2009 2:19 am

One thing to note is that the class that I have seen that buffs the most is the medic. Engineers almost never buff other people weapons (from personal experience), I rarely get ammo from soldiers (personal experience)... So no wonder you guys feel like medics earn exp too fast, start buffing and you will get up there too very fast.


The soldier can easily spend all his pips on grenade spam and refilling his ammo, the engineer can spend a good deal on constantly replanting mines and turrets, but the medic... that guy can't do a lot with his pips beyond giving them out (and earning the XP for doing so)


With the Operative I often find myself with an abundance of pips and little to do with them except spam special grenades.
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carly mcdonough
 
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Post » Sun Aug 09, 2009 7:52 am

One thing to note is that the class that I have seen that buffs the most is the medic. Engineers almost never buff other people weapons (from personal experience), I rarely get ammo from soldiers (personal experience)... So no wonder you guys feel like medics earn exp too fast, start buffing and you will get up there too very fast.


Medics can have more supply pips than any other class, and their 'buffing' also doubles as healing, so they dont have to be overly conservative with it.

Engineers dont get the extra supply pips medics do, and in addition to buffing we also have to use our supply for mines and turrets. It's more risky for us to just toss out buffs because we have to conserve supply for those other abilities. At the beginning of a match, I only have enough supply to buff four people, and one of them is most certainly going to be myself. That also leaves me with no supply at all until a good 30-45 seconds into the match - on attacker maps this is fine, but if we're defending I'm usually more conservative with buffing early on because it's more important to set up a turret and mines near the objective.

Soldiers are the only class with a buff that gives experience based on the amount of ammo you restore, rather than just a set amount (medic heals always give 75 xp, as do rezzes, engineer weapon buffs give 75, kevlar armor gives 50, but soldiers can get up to 150 or more points by resupplying ammo to a player that has none and is near an objective). I have noticed that very few soldiers ever give out ammo, however... there's no logical reason for this, other than that maybe the soldier is using up all of his supply by restocking his own ammo and spamming grenades ( a soldier can easily go through 4 supply pips in only a couple seconds, just using grenades, and most soldiers do love to spam them).
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Reanan-Marie Olsen
 
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Post » Sun Aug 09, 2009 2:25 am

Haha...as a Light Medic I can get anywhere from 8000-10000 XP, but then again I'm not just healing and buff, I'm running around, shooting and performing slide tackles. I'll do insane stuff too, like b-line it to a downed person, through enemies, and heal them. Usually get a pretty good flank attack going when I manage to do it. Oh, and I heal people when they need healing, even before they need to revive. Actually I prefer healing you than reviving you.
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Marine Arrègle
 
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Post » Sun Aug 09, 2009 2:11 am

I feel like medics get exp WAY too fast. i think it should be balenced. anyone else think the same?

At the beginning maybe but my operative now has Caltrap grenades equipped and I regurlarly finish really high, i Just sling out grenades near the objectives and watch the xp roll in,. Last night I made about 8,000 xp on the aquarium level as a resistance operative
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naome duncan
 
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Post » Sun Aug 09, 2009 2:54 pm

im rarely a medic.. mostly Operative, then engineer, then soldier.. with any of them. i can get up to 10000 in a given match.. it just all depends on what you do.. how you do and how you do it.. with op... all i do is kill do the objective. and comms hack and disguise alot.. with the others.. i do the same with their special abilities... its all based on your skill lever what your going to get.. dont blame the game...
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Nicole M
 
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Post » Sun Aug 09, 2009 6:47 am

It's got less to do with skill and more to do with what you do within the confines of the class, and if you remember to select with your objective wheel.

The medic hands out easy XP to entice players to play as a medic. Doesn't seem like a lot of people are taking the bait though as I see far more engineers, ops, and soldiers most of the time.
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Celestine Stardust
 
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