[WIP] Medieval London

Post » Wed Mar 30, 2011 2:07 am

Actually, that's a common misconception. The posts appear to be to the side, but they actually rest on the boats. Here: http://scribalterror.blogs.com/scribal_terror/images/2008/05/19/p98y.jpg


Oh, wow, that's pretty cool, then! :D Hahaha, then I say you're good to go! *thumbs up*
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Annika Marziniak
 
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Post » Wed Mar 30, 2011 3:47 am

Actually, that's a common misconception. The posts appear to be to the side, but they actually rest on the boats. Here: http://scribalterror.blogs.com/scribal_terror/images/2008/05/19/p98y.jpg


No. The bridge stood on a number of artificial islands supporting the base of each arch. They appear boat shaped because that is the natural shape to reduce turbulence both upstream and downstream. These isalnds (I think they werre called 'starlings') took up so much of the width of the river that the constrained the tidal flow of the Thames. Passing under the brdige through one of the gaps in the starlings was a dangerous business because of the strength of the river flow.

also, you state that the clock tower, Big Ben was built in 1288. This is incorrect it was actually built6 in the 19th century, as was the currrent houses of parliament. The only bit that would have been around in the middle ages is Westminster Hall.

Important buildings from around that time would be, St Paul's Abbey (not the current one), Westminster Abbey, Westminster Hall as mentioned previously, Tower of London, and of course London Bridge.

You will also want to include markets, lots os shipping (London was a major port), churches and other religious institutions such as priories and monasteries.

Good luck
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Dean Ashcroft
 
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Post » Wed Mar 30, 2011 5:33 am

coobster: Will consider the resource, thanks! However, London is the stopping point for this mod. There will be no countryside or outlying area to explore.

demonsshade: Don't worry, the bridge has been taken care of; you'll see what I'm talking about when I put up the new screenshot.

Finally, does anyone know of a building in the game or a mod that looks like the Houses of Parliment?

Edit: Sorry, I forgot about your questions Dudish.

Attempted muggings are not really that possible. I could make thieves and perhaps burly men that demand money, but a whole scripted fight like that might be difficult.

Cluttering: Yes, it will be mostly dirty, but I'll try my best to put hints of elegance and beauty here and there.


a retex of the cathedral to grey and getting rid of stendarr etc windows that will do the trick
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Len swann
 
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Post » Wed Mar 30, 2011 12:38 am

No. The bridge stood on a number of artificial islands supporting the base of each arch. They appear boat shaped because that is the natural shape to reduce turbulence both upstream and downstream. These isalnds (I think they werre called 'starlings') took up so much of the width of the river that the constrained the tidal flow of the Thames. Passing under the brdige through one of the gaps in the starlings was a dangerous business because of the strength of the river flow.

also, you state that the clock tower, Big Ben was built in 1288. This is incorrect it was actually built6 in the 19th century, as was the currrent houses of parliament. The only bit that would have been around in the middle ages is Westminster Hall.

Important buildings from around that time would be, St Paul's Abbey (not the current one), Westminster Abbey, Westminster Hall as mentioned previously, Tower of London, and of course London Bridge.

You will also want to include markets, lots os shipping (London was a major port), churches and other religious institutions such as priories and monasteries.

Good luck


I know they're not REALLY "boats". Sorry, if it came off that way. It's just that there's no other model that's boat shaped.

Actually, there was a Big Ben back in 1288 in Westminister. It wasn't called Big Ben, but it was a clock tower.


Finally, thank you for pointing out that it was called Westminister Hall.

Once again, thanks for the input.

Kroot

Edit: Coobster, actually, I'm just using a whole new mesh.
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Alexandra walker
 
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Post » Wed Mar 30, 2011 7:17 am

Hey, I'm back! Reformatted to windows 7! Love it!!!!!!!!! :celebration:
Just saw the new screens: DANG dude, you work fast!
Checking on the pretty much daily :icecream:
Sorry, will stop spamming on your thread now. Its gotta get kindof annoying :nothanks: :poke:
Just wanted to say, nice job!!! :thumbsup:
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Kieren Thomson
 
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Post » Wed Mar 30, 2011 2:03 am

No prob, I don't mind it. As long as you don't make one word comments or double post, I'm ok with it.

I forgot to upload a pic yesterday. Sorry! )

This one is of St. Paul's, the old one, not the new. However, I've made it in the design of the new for three reasons.
1. The old one requires too much work to build.
2. There's not enough information on the old one to accurately portray it.
3. The new one is much more breathtaking, in my opinion.

http://i623.photobucket.com/albums/tt317/Kaw434/ScreenShot92.jpg

This is one of the more important buildings in the mod. I need your input on the design. What do you think? Is it accurate in your tastes?

Note: I know the dome isn't big enough; there's no way to enlarge it, so please don't ask.
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Juliet
 
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Post » Wed Mar 30, 2011 3:10 am

I found http://upload.wikimedia.org/wikipedia/commons/0/0a/St_Paul%27s_old._From_Francis_Bond,_Early_Christian_Architecture._Last_book_1913..jpg, idk if its the St. Paul's Cathedral in London but i honestly dont find a similarity between yours and that one, but the one you have is simply breath taking if seen in oblivion from the streets below, good work
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joannARRGH
 
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Post » Wed Mar 30, 2011 3:51 am

I found http://upload.wikimedia.org/wikipedia/commons/0/0a/St_Paul%27s_old._From_Francis_Bond,_Early_Christian_Architecture._Last_book_1913..jpg, idk if its the St. Paul's Cathedral in London but i honestly dont find a similarity between yours and that one, but the one you have is simply breath taking if seen in oblivion from the streets below, good work


Well, normally, I'd agree, but read my above post. Like I said, that pic is the OLD St Paul's. I've decided to use the NEW design for several reasons.

Edit: Try this pic: http://www.londonpass.com/images/sections/attractions/StPaulsCathedral.jpg

Oh, and the architecture is from mr siika, who will get proper credit. Thanks!
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Melly Angelic
 
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Post » Wed Mar 30, 2011 5:41 am

Engage pedant mode

In the middle ages the city of London did not include Westminster, see http://vrcoll.fa.pitt.edu/medart/image/England/London/General/mainlondon.html. The London city walls were entirely east of the Fleet River, with the seperate settlement of Westminster (including Westminster Abbey and Westminster Hall) a couple of miles further west and separated from London by open fields. You can trace the line of the old city walls on a modern map by finding the roads names that led to the city gates, Aldgate, Newgate, Bishopgate, etc.

Of course you may decide that the city would be more interesting if it included Westminster, just pointing it out for historical accuracy.

Also, something you might want to think about is the settlement on the southern side of London Bridge, Southwark. Throughout the middle ages, and into Tudor times this area was notorious as the 'vice city' area, being outside the control of the London authorities. How about adding Southwark, perhaps as a seperate worldspace. You could have brothels, bear baiting, fighting, and of course taverns.
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Peetay
 
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Post » Wed Mar 30, 2011 1:53 am

Hm...ok. I want to include Westminister; it's a well known area and besides, this mod won't be 100% historically accurate. I'm already messing with the design of St Paul's.

Thanks for the input though, always helpful to have help from someone that actually lives in England.

I already thought about Southwark, and I'm probably going to add it so there's something on the other side of the Thames.
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Eddie Howe
 
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Post » Wed Mar 30, 2011 10:40 am

So, if we want to steal in London, what kind of loot are we looking at? I take it there will be a noticable difference between the rich and poor districts, but did London have any queens/dukes/counts we could theive from? Will you just use oblivion's loot, retexture it, or just make your own? Also, you nevre answered my previous question: will we see homeless/beggers?
And you might want to look at these: http://www.tesnexus.com/downloads/file.php?id=27527 Note: I am not sure if you can use these or not, or if they're a modders resource, but they look like they would fit great in medieval London.
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Lisha Boo
 
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Post » Wed Mar 30, 2011 8:38 am

So, if we want to steal in London, what kind of loot are we looking at? I take it there will be a noticable difference between the rich and poor districts, but did London have any queens/dukes/counts we could theive from? Will you just use oblivion's loot, retexture it, or just make your own? Also, you nevre answered my previous question: will we see homeless/beggers?
And you might want to look at these: http://www.tesnexus.com/downloads/file.php?id=27527 Note: I am not sure if you can use these or not, or if they're a modders resource, but they look like they would fit great in medieval London.


First, the loot will be the same as in oblivion. That is, all real world loot like gold, jewelry, rings, etc. Scrolls and oblivion books will be out of the picture. There will be some upper class houses; they'll tend to be nearer to the city's center. You can also try robbing from the royal family themselves at Westminster Hall, but that will be EXTREMELY hard. So, yes, expect some nobles.

Finally, (sorry I missed it) there will be plenty of beggars/thieves/homeless.
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KRistina Karlsson
 
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Post » Wed Mar 30, 2011 1:58 pm

Are you making separate cells for different sections of London? Roughly how many buildings do you think will be in each cell?

Looks awesome so far!
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sophie
 
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Post » Wed Mar 30, 2011 3:16 am

Are you making separate cells for different sections of London? Roughly how many buildings do you think will be in each cell?

Looks awesome so far!


Yes, I have it in some earlier post around here somewhere...but I'll say it again here. I've divided London into five sections (cells).

I don't have an estimate for buildings yet; I'm not getting to the little houses and shops yet.
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Jack Moves
 
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Post » Wed Mar 30, 2011 11:25 am

The weekend is coming up! That means you'll actually see some progress on the mod! Normally, I'd do another mod, but this is so addicting!

I'm planning on working on the interior of St Paul's; get a feel for what I'll be dealing with in regards to churches.

I have a question for you guys: Do you want to see unique quests in this mod? Like historically accurate ones that correspond with the events of 1250? What do you think should be the biggest component of this mod? (The city itself, NPCs, interiors of building, etc.)
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Donald Richards
 
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Post » Wed Mar 30, 2011 2:58 pm

The weekend is coming up! That means you'll actually see some progress on the mod! Normally, I'd do another mod, but this is so addicting!

I'm planning on working on the interior of St Paul's; get a feel for what I'll be dealing with in regards to churches.

I have a question for you guys: Do you want to see unique quests in this mod? Like historically accurate ones that correspond with the events of 1250? What do you think should be the biggest component of this mod? (The city itself, NPCs, interiors of building, etc.)


Looking forward to this! ;D

I prefer that you focus on the city itself first, adding NPC's, creating an accurate city and such then add quests later. And yes, if you do add quests, I'd prefer if they corresponded with the time period. Looking good, though!
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Jah Allen
 
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Post » Tue Mar 29, 2011 10:50 pm

The weekend is coming up! That means you'll actually see some progress on the mod! Normally, I'd do another mod, but this is so addicting!

I'm planning on working on the interior of St Paul's; get a feel for what I'll be dealing with in regards to churches.

I have a question for you guys: Do you want to see unique quests in this mod? Like historically accurate ones that correspond with the events of 1250? What do you think should be the biggest component of this mod? (The city itself, NPCs, interiors of building, etc.)



Well considering the point of this mod is to accuratley display London so its obviously without a doubt the biggest component. But as for mods, like do one for the theives to try and steal an heirloom or something special to the nobles and make them turn against another, or for the good side the nobles hire you to hunt down these "criminals" and get rewareded id seem to be realistic in my mind
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Rachell Katherine
 
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Post » Wed Mar 30, 2011 6:14 am

Ok, so the city itself then. That's actually good; I don't like making quests and storylines.

One more thing: Can anyone point me to a good mod that adds lower class "slum" type houses to the game? I tried the medieval one recommended by Cobster, and it's just not working out.
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Janeth Valenzuela Castelo
 
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Post » Wed Mar 30, 2011 5:23 am

Try this for guards? nobles? etc. http://www.tesnexus.com/downloads/file.php?id=20877

How bout for houses? http://www.tesnexus.com/downloads/file.php?id=25060

Guard Towers? http://www.tesnexus.com/downloads/file.php?id=21202
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Ria dell
 
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Post » Wed Mar 30, 2011 6:12 am

Try this for guards? nobles? etc. http://www.tesnexus.com/downloads/file.php?id=20877

How bout for houses? http://www.tesnexus.com/downloads/file.php?id=25060

Guard Towers? http://www.tesnexus.com/downloads/file.php?id=21202


Thanks Mitchman! I just checked out the resources, and I gotta say that the first two were a big help.

Wish I had more update news on the mod. Um...I've just been working on some interiors. I've put some brothels in the game, but they're more for historical accuracy and looks than for "interaction". Yeah...so don't expect to be getting in on anything soon.
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Laura Richards
 
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Post » Wed Mar 30, 2011 10:15 am

No problemo
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El Khatiri
 
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Post » Wed Mar 30, 2011 10:45 am

So, that medieval armor resource really got me excited. I'm thinking of adding a military aspect to London. I'm planning on adding two barracks, two or three practice areas, and two stables to the north side of London. You'll see knights riding on horses, practicing with maces, or shooting arrows.

I've also decided on a theme for the mod: A Bridge between Worlds. Pretty much, you'll meet an old wizard in Tamriel. He's been working on a portal to a world called "Earth". If you help him build it, he'll thank you and open the portal. Step through, and you'll find yourself in the side alley of street in Medieval London. To back, there will be a return portal waiting for you right where you arrived. Don't worry, the portal will be hidden from plain sight in order to avoid ruining the setting.

I'll put up some screenshots later tonight when I have something to show you guys.
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Andrew Perry
 
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Post » Wed Mar 30, 2011 9:15 am

Good Progress Matey!
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Danger Mouse
 
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Post » Tue Mar 29, 2011 11:00 pm

So, that medieval armor resource really got me excited. I'm thinking of adding a military aspect to London. I'm planning on adding two barracks, two or three practice areas, and two stables to the north side of London. You'll see knights riding on horses, practicing with maces, or shooting arrows.

I've also decided on a theme for the mod: A Bridge between Worlds. Pretty much, you'll meet an old wizard in Tamriel. He's been working on a portal to a world called "Earth". If you help him build it, he'll thank you and open the portal. Step through, and you'll find yourself in the side alley of street in Medieval London. To back, there will be a return portal waiting for you right where you arrived. Don't worry, the portal will be hidden from plain sight in order to avoid ruining the setting.

I'll put up some screenshots later tonight when I have something to show you guys.

That really sounds epic, keep up the good work
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Laura Mclean
 
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Post » Wed Mar 30, 2011 2:54 pm

Ahh! Big ben. Sadly, that was built in 1288. I've recently decided to place the setting of the mod in 1250. Sorry. :)


...hmmmmmm evil conjurers went forward in time then placed the clock right in the middle of tower (the evil part is it is 15 mins BEHIND!)
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Ilona Neumann
 
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